a sophisticated data sharing method in python

A more sophisticated way to share data across modules would be through class instances or Singleton design patterns.

  1. Classes and Instances:

If the data you want to share are related, you can wrap them in a class. Classes are a way to bundle data and functionality together.

Here’s a simple example:

# file: shared_data.py

class SharedData:
    def __init__(self):
        self.data = None

Then in another module:

# file: module1.py

from shared_data import SharedData

# create an instance of SharedData
shared_data_instance = SharedData()
shared_data_instance.data = "Hello, World!"

And in a third module:

# file: module2.py

from shared_data import SharedData

# create another instance of SharedData
shared_data_instance = SharedData()
print(shared_data_instance.data)  # This will print: None

This will not work as expected, because each time you create a new instance of SharedData, it has its own data attribute.

  1. Singleton Pattern:

The singleton pattern is a design pattern that restricts the instantiation of a class to a single instance. This is useful when exactly one object is needed to coordinate actions across the system. Here’s a basic example of a singleton class:

# file: singleton.py

class Singleton:
    _instance = None

    def __new__(cls, *args, **kwargs):
        if not cls._instance:
            cls._instance = super(Singleton, cls).__new__(cls, *args, **kwargs)
        return cls._instance

Now when you instantiate the Singleton class multiple times, you always get the same instance:

# file: module1.py

from singleton import Singleton

singleton_instance = Singleton()
singleton_instance.data = "Hello, World!"

And in a third module:

# file: module2.py

from singleton import Singleton

singleton_instance = Singleton()
print(singleton_instance.data)  # This will print: "Hello, World!"

This works as expected, because the Singleton class always returns the same instance.

However, please be aware that global variables and singletons are generally considered bad design because they make your program harder to understand and can lead to subtle bugs. It’s usually better to explicitly pass data to functions and methods that need it, even though it might require more typing.

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Origin blog.csdn.net/m0_57236802/article/details/132040172