Unity3d (UE4) dynamically loads osgb oblique photography data

Dynamically load and schedule oblique photography data on the Unity3D platform, and use multi-threading to dynamically load tile data, which can smoothly load massive tile data. At present, the test can smoothly load about 200G of data, and supports loading local data. The data can not be placed in the Unity project, or the data can be placed on the server to realize network loading.

 UE4 loads osgb oblique photography data:

UE4 loads osgb oblique photography data_Answer-3's Blog-CSDN Blog_ue4 loads osgb

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Editor loading_osgb_哔哩哔哩_bilibili

Unity loads osgb oblique photography data_哔哩哔哩_bilibili

Unity osgb oblique photography loading (3D terrain)_哔哩哔哩_bilibili

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   Pyramid structure of oblique photographic data, which can directly load osgb data

Tile data loaded into Unity3d

It can dynamically load new tiles and unload expired tiles according to the camera position and viewpoint orientation, so as to ensure sufficient memory

You can directly load the external osgb data of the project under the Unity editor, and dynamically load and unload the data according to the viewing distance according to the paging LOD algorithm after running

 

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Origin blog.csdn.net/u014805066/article/details/106910177