pygame small game development - minesweeper

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1. Development Environment & Requirements Analysis

Development environment: Windows10 Python3.6.4
Third-party library: Pygame1.9.6
IDE: PyCharm/Sublime Text

Requirements analysis:

  • UI interface
  • load resources
  • enumeration function
  • Ray's arrangement
  • mouse event
  • game logic

2. Functional modules

Import of third-party libraries:

import sys
import time
from enum import Enum
import pygame
import random
from pygame.locals import *
from mineblock import *

Game initialization and global variable definition:

# 游戏屏幕的宽
SCREEN_WIDTH = BLOCK_WIDTH * SIZE
# 游戏屏幕的高
SCREEN_HEIGHT = (BLOCK_HEIGHT + 2) * SIZE

def main():
    pygame.init()
    screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
    pygame.display.set_caption('扫雷')

    font1 = pygame.font.Font('resources/a.TTF', SIZE * 2)  # 得分的字体
    fwidth, fheight = font1.size('999')
    red = (200, 40, 40)

Load resources:

# 加载资源图片,因为资源文件大小不一,所以做了统一的缩放处理
img0 = pygame.image.load('resources/0.bmp').convert()
img0 = pygame.transform.smoothscale(img0, (SIZE, SIZE))
img1 = pygame.image.load('resources/1.bmp').convert()
img1 = pygame.transform.smoothscale(img1, (SIZE, SIZE))
img2 = pygame.image.load('resources/2.bmp').convert()
img2 = pygame.transform.smoothscale(img2, (SIZE, SIZE))
img3 = pygame.image.load('resources/3.bmp').convert()
img3 = pygame.transform.smoothscale(img3, (SIZE, SIZE))
img4 = pygame.image.load('resources/4.bmp').convert()
img4 = pygame.transform.smoothscale(img4, (SIZE, SIZE))
img5 = pygame.image.load('resources/5.bmp').convert()
img5 = pygame.transform.smoothscale(img5, (SIZE, SIZE))
img6 = pygame.image.load('resources/6.bmp').convert()
img6 = pygame.transform.smoothscale(img6, (SIZE, SIZE))
img7 = pygame.image.load('resources/7.bmp').convert()
img7 = pygame.transform.smoothscale(img7, (SIZE, SIZE))
img8 = pygame.image.load('resources/8.bmp').convert()
img8 = pygame.transform.smoothscale(img8, (SIZE, SIZE))

Brick enumeration state:

class BlockStatus(Enum):
    normal = 1  # 未点击
    opened = 2  # 已点击
    mine = 3    # 地雷
    flag = 4    # 标记为地雷
    ask = 5     # 标记为问号
    bomb = 6    # 踩中地雷
    hint = 7    # 被双击的周围
    double = 8  # 正被鼠标左右键双击

Game enumeration state:

class GameStatus(Enum):
    readied = 1,
    started = 2,
    over = 3,
    win = 4

Text drawing:

def print_text(screen, font, x, y, text, fcolor=(255, 255, 255)):
    imgText = font.render(text, True, fcolor)
    screen.blit(imgText, (x, y))

Ray's arrangement:

# 埋雷
for i in random.sample(range(BLOCK_WIDTH * BLOCK_HEIGHT), MINE_COUNT):
    self._block[i // BLOCK_WIDTH][i % BLOCK_WIDTH].value = 1

Mouse click position:

def get_x(self):
        return self._x

    def set_x(self, x):
        self._x = x

    x = property(fget=get_x, fset=set_x)

    def get_y(self):
        return self._y

    def set_y(self, y):
        self._y = y

Double mouse event judgment:

def double_mouse_button_down(self, x, y):
        if self._block[y][x].around_mine_count == 0:
            return True

        self._block[y][x].status = BlockStatus.double

        around = _get_around(x, y)

        sumflag = 0     # 周围被标记的雷数量
        for i, j in _get_around(x, y):
            if self._block[j][i].status == BlockStatus.flag:
                sumflag += 1
        # 周边的雷已经全部被标记
        result = True
        if sumflag == self._block[y][x].around_mine_count:
            for i, j in around:
                if self._block[j][i].status == BlockStatus.normal:
                    if not self.open_mine(i, j):
                        result = False
        else:
            for i, j in around:
                if self._block[j][i].status == BlockStatus.normal:
                    self._block[j][i].status = BlockStatus.hint
        return result

    def double_mouse_button_up(self, x, y):
        self._block[y][x].status = BlockStatus.opened
        for i, j in _get_around(x, y):
            if self._block[j][i].status == BlockStatus.hint:
                self._block[j][i].status = BlockStatus.normal

Game main loop:

while True:
        # 填充背景色
        screen.fill(bgcolor)

        for event in pygame.event.get():
            if event.type == QUIT:
                sys.exit()
            elif event.type == MOUSEBUTTONDOWN:
                mouse_x, mouse_y = event.pos
                x = mouse_x // SIZE
                y = mouse_y // SIZE - 2
                b1, b2, b3 = pygame.mouse.get_pressed()
                if game_status == GameStatus.started:
                    # 鼠标左右键同时按下,如果已经标记了所有雷,则打开周围一圈
                    # 如果还未标记完所有雷,则有一个周围一圈被同时按下的效果
                    if b1 and b3:
                        mine = block.getmine(x, y)
                        if mine.status == BlockStatus.opened:
                            if not block.double_mouse_button_down(x, y):
                                game_status = GameStatus.over
            elif event.type == MOUSEBUTTONUP:
                if y < 0:
                    if face_pos_x <= mouse_x <= face_pos_x + face_size \
                            and face_pos_y <= mouse_y <= face_pos_y + face_size:
                        game_status = GameStatus.readied
                        block = MineBlock()
                        start_time = time.time()
                        elapsed_time = 0
                        continue

                if game_status == GameStatus.readied:
                    game_status = GameStatus.started
                    start_time = time.time()
                    elapsed_time = 0

                if game_status == GameStatus.started:
                    mine = block.getmine(x, y)
                    if b1 and not b3:       # 按鼠标左键
                        if mine.status == BlockStatus.normal:
                            if not block.open_mine(x, y):
                                game_status = GameStatus.over
                    elif not b1 and b3:     # 按鼠标右键
                        if mine.status == BlockStatus.normal:
                            mine.status = BlockStatus.flag
                        elif mine.status == BlockStatus.flag:
                            mine.status = BlockStatus.ask
                        elif mine.status == BlockStatus.ask:
                            mine.status = BlockStatus.normal
                    elif b1 and b3:
                        if mine.status == BlockStatus.double:
                            block.double_mouse_button_up(x, y)



3. Game effect

insert image description here

4. Author Info

Author: Xiaohong's fishing routine, Goal: Make programming more interesting!

Focus on algorithms, reptiles, websites, game development, data analysis, natural language processing, AI, etc., looking forward to your attention, let us grow and code together!

Copyright Note: This article prohibits plagiarism and reprinting, and infringement must be investigated!

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Origin blog.csdn.net/qq_44000141/article/details/128024111
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