for (int i = 0; i < 6; i++)
{
float a = Random.Range(1, 3);
Vector2 b = Random.insideUnitCircle;
Vector2 c = b.normalized;
Vector3 d = new Vector3(transform.position.x+c.x*a, transform.position.y, transform.position.z+c.y*a);
Instantiate(nurse, d,Quaternion.Euler(0,90,0));
}
Unity clones to a certain point (1, 3)
Guess you like
Origin blog.csdn.net/m0_74427422/article/details/129190691
Ranking