UnityWebRequest still reports an error after importing the UnityEngine.Networking package

The blogger encountered this problem when writing the KCC-related demo of photon Fusion. The solution is as follows:

Open the package manager interface, select Build-in in the upper left corner, pull down to find UnityWebSocket and activate it in the lower right corner (Enable), reopen the compiler, and end.

 

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Origin blog.csdn.net/qq_56755504/article/details/131707878