Legendary Erection Tutorial! How to modify Setup.txt? !Setup.txt detailed introduction

!Setup.txt plays a very important role in the server, so we often use it, but some people do not understand the meaning of some English in it. Today, Feifei will sort out the English-Chinese comparison table of the setup.txt file for you. When you need it, you can press CTRL+F to enter the content you want to find out quickly.

[Server]
;The number in the server group, the default is 0
ServerIndex=0

;Server Name
ServerName=Server Base Camp

;Server group number, default is 0
ServerNumber=0

;Adventure server, FALSE means no, TRUE means yes
VentureServer=FALSE (adventure server = server that does not support payment, pray that the equipment will take effect)

;Test mode server, FALSE is no, TRUE is yes, fee is changed to FALSE, no fee is changed to TRUE
TestServer=TRUE (test mode server = support free server and pray that the equipment will not take effect)

;Registered user initialization level
TestLevel=1

;Registered users initialize gold coins
TestGold=30000

;The maximum number of test participants allowed
TestServerUserLimit=1000

;Service mode, FALSE is no, TRUE is yes, if you choose an adventure server in the charging mode, you must change it to TRUE
ServiceMode=TRUE (service mode=not supported, this is corresponding to the charging server, choose an adventure server here, you must change it to support –
TRUE)

;PK server is not allowed, FALSE is no, TRUE is yes, it only takes effect in the payment server
NonPKServer=FALSE (PK server is not allowed = does not support this is corresponding to the payment server and only takes effect in the payment server)

;Database IP
DBAddr=127.0.0.1

;Database port
DBPort=6000

;Registration information IP
IDSAddr=127.0.0.1

;Registration information port
IDSPort=5600

MsgSrvAddr=127.0.0.1
MsgSrvPort=4900

HumLimit=30
MonLimit=30
ZenLimit=30
NpcLimit=5
SocLimit=30
DecLimit=10
UserFull=100
ZenFastStep=300
SendBlock=1000
CheckBlock=8000
AvailableBlock=200
GateLoad=0
LogServerAddr=127.0.0.1
LogServerPort=10000
ViewHackMessage=TRUE
ViewAdmissionFailure=TRUE
DBName=Hero DB
GateAddr=127.0.0.1
GatePort=5000
DiscountForNightTime=FALSE
HalfFeeStart=2
HalfFeeEnd=10
SocCheckTimeOut=50
ProcessMonstersTime=10
RegenMonstersTime=200
HumanGetMsgTimeLimit=200
;HalfFeeStart=2
;HalfFeeEnd=10

[Share]
; User payment record folder, initialized to empty
BaseDir=D:\Mirserver\Mir200\Share\

;Guild folder, save all guild registration records, a file represents a guild, initialized to empty
GuildDir=D:\Mirserver\Mir200\GuildBase\Guilds\

;Headquarters guild records, each line represents a guild name, initialized to empty
GuildFile=D:\Mirserver\Mir200\GuildBase\Guildlist.txt

; Folder for temporarily recording user information. Files exist only in service mode, initialize empty
VentureDir=D:\Mirserver\Mir200\ShareV\

;The folder that records the user's login time each time, initialized to empty
ConLogDir=D:\Mirserver\Mir200\ConLog\

;Sabak city data and siege date, information
CastleDir=D:\Mirserver\Mir200\Envir\Castle\

;Server core folder
EnvirDir=D:\Mirserver\Mir200\Envir\

;Map folder
MapDir=D:\Mirserver\Mir200\Map
CastleFile=D:\Mirserver\Mir200\Envir\Castle\List.txt
NoticeDir=.\Notice
LogDir=.\Log
PlugDir=.
GameGold=Yuanbao
PayMentPointName=second card point

;Client corresponding file
[Setup]
ClientFile1=Mir.dat
ClientFile2=mir.2
ClientFile3=mir.3
ItemNumber=3181256

;Emergency home map number
HomeMap=0

;Emergency return city map coordinates X
HomeX=334

;Emergency home map coordinates Y
HomeY=266

DropLargeBlock=1
ItemNumberEx=1073751010

;Baby upgrade kill monster base
MonUpLvNeedKillBase=100

;MonupLvRate
=16

;Number of monsters to be killed for baby leveling up Level 0
MonUpLvNeedKillCount0=0

;Number of monsters to be killed for baby leveling up Level 1
MonUpLvNeedKillCount1=0

;The number of monsters to be killed to upgrade the baby is 2 levels
MonUpLvNeedKillCount2=50

;The number of monsters to be killed to upgrade the baby is 3 levels
MonUpLvNeedKillCount3=100

;The number of monsters to be killed to upgrade the baby is 4 levels
MonUpLvNeedKillCount4=200

;The number of monsters to be killed to upgrade the baby is 5 levels
MonUpLvNeedKillCount5=300

;The number of monsters to be killed to upgrade the baby is level 6
MonUpLvNeedKillCount6=600

;The number of monsters to be killed to upgrade the baby is 7 levels
MonUpLvNeedKillCount7=1200

;Baby upgrade color level 1
SlaveColor0=255

;Baby upgrade color level 2
SlaveColor1=254

;Baby upgrade color level 3
SlaveColor2=147

;Baby upgrade color level 4
SlaveColor3=154

;Baby upgrade color level 5
SlaveColor4=229

;Baby upgrade color level 6
SlaveColor5=168

;Baby upgrade color level 7
SlaveColor6=180

;Baby upgrade color level 8
SlaveColor7=252

;Baby upgrade color level 9
SlaveColor8=249

;Map number of Red
HomeMap=3

; Red Home Village coordinates X
RedHomeX=845
RedHomeX=845

; Red Home village coordinate Y
RedHomeY=674

;Red name die home map number
RedDieHomeMap=3

; RedDieHome map coordinates X
RedDieHomeX=839

; Red Die Home map coordinate Y
RedDieHomeY=668
HealthFillTime=300
SpellFillTime=800

;Automatically subtract PK point interval (60000 is 60 seconds)
DecPkPointTime=60000

; Automatically subtract PK point control at interval time (real number)
DecPkPointCount=1

K state color change time (60000 is 60 seconds)
PKFlagTime=60000

;Killing increases PK points (real number)
KillHumanAddPKPoint=60
KillHumanDecLuckPoint=500
DecLightItemDrugTime=500
SafeZoneSize=10
StartPointSize=2
;------------------------------------------------------------------------------------
;Reincarnation name color 1
ReNewNameColor0=241

;Reincarnation name color 2
ReNewNameColor1=250

;Reincarnation name color 3
ReNewNameColor2=248

;Reincarnation name color 4
ReNewNameColor3=191

;Reincarnation name color 5
ReNewNameColor4=242

;Reincarnation name color 6
ReNewNameColor5=150

;Reincarnation name color 7
ReNewNameColor6=254

;Reincarnation name color 8
ReNewNameColor7=253

;Reincarnation name color 9
ReNewNameColor8=186

;Reincarnation name color 10
ReNewNameColor9=243

;The time required to change the color of the reincarnation name, 1000 seconds represents 1 second
ReNewNameColorTime=2000
ReNewChangeColor=1

;Original experience cleared after reincarnation 1 means cleared 0 means not cleared
ReNewLevelClearExp=1

;The number of points needed to add points after the samurai is reincarnated (for example, BonusAbilofWarrDC=17 is the real value of adding 1 point to the point +17 points)
BonusAbilofWarrDC=17
BonusAbilofWarrMC=20
BonusAbilofWarrSC=20 BonusAbilofWarrAC=20
BonusAbilofWarrMAC=20 BonusAbilofWarrHP
=
1
BonusAbilofWarrMP =3
BonusAbilofWarrHit=20
BonusAbilofWarrSpeed=35
BonusAbilofWarrX2=0

;
BonusAbilofWizardDC=17
BonusAbilofWizardMC=25
BonusAbilofWizardSC=30
BonusAbilofWizardAC=20 BonusAbilofWizardMAC
=15 BonusAbilofWizardHP =
2
BonusAbilofWizardMP=1
BonusAbilofWizardHit=25
BonusAbilof WizardSpeed=35
BonusAbilofWizardX2=0

;
BonusAbilofTaosDC=20
BonusAbilofTaosMC=30
BonusAbilofTaosSC=17
BonusAbilofTaosAC=20
BonusAbilofTaosMAC=15 BonusAbilofTaosHP =
2
BonusAbilofTaosMP=1
BonusAbilofTaosHit=30
BonusAbilofTaosSpeed=30
BonusAbilofTaosX2=0

;
NakedAbilofWarrDC=512
NakedAbilofWarrMC=2560
NakedAbilofWarrSC=20
NakedAbilofWarrAC=768
NakedAbilofWarrMAC=1280
NakedAbilofWarrHP=0
NakedAbilofWarrMP=0
NakedAbilofWarrHit=0
NakedAbilofWarrSpeed ​​=0
NakedAbilofWarrX2=0

;Maximum bonus points for mage reincarnation
NakedAbilofWizardDC=512
NakedAbilofWizardMC=512
NakedAbilofWizardSC=2560
NakedAbilofWizardAC=1280
NakedAbilofWizardMAC=768
NakedAbilofWizardHP=0
NakedAbilofWizardMP=0
NakedAbilofWizardHit=5 NakedAbilofWizardHit=5
Nake dAbilofWizardSpeed=0
NakedAbilofWizardX2=0

Michishi; Michizumi Raw Policy Highest Points
NakeDabiloftaosdc = 20
NakedabiloftaOSMC = 30
Nakedabiloftaossc = 17 NakedabiloftaOSAC
= 20
Nakedabiloftaosmac = 15 Nakeda biloftaoshp =
2
nakeDabiloftaosmp = 1
nakeDabiloftaoshit = 30
nakeDabiloftaossPeed = 30
nakeDabiloftaosx2 = 0

GroupMembersMax=10
;-----------------------------------------------------------------------------------
;The time required for weapon upgrade (seconds) 180000 is 1800 seconds
UPgradeWeaponGetBackTime=1800000

;Weapon upgrade expiration days
ClearExpireUpgradeWeaponDays=8

;Weapon upgrade cost
UpgradeWeaponPrice=10000

;Maximum upgrade points for weapon upgrade
UpgradeWeaponMaxPoint=20

; Attack power upgrade success rate (the lower the number, the higher the success rate)
UpgradeWeaponDCRate=60

;Attack power upgrade +2 success rate (the lower the number, the higher the success rate)
UpgradeWeaponDCRate=60

;Attack power upgrade +2 points of success rate (the lower the number, the higher the success rate)
UpgradeWeaponDCTwoPointRate=25

;Attack power upgrade +3 points of success rate (the lower the number, the higher the success rate)
UpgradeWeaponDCThreePointRate=150

;Magic power upgrade success rate (the lower the number, the higher the success rate)
UpgradeWeaponMCRate=60

;Magic power upgrade +2 points of success rate (the lower the number, the higher the success rate)
UpgradeWeaponMCTwoPointRate=25

;Magic power upgrade +3 points of success rate (the lower the number, the higher the success rate)
UpgradeWeaponMCThreePointRate=150

;Success probability of magic power upgrade (the lower the number, the higher the success rate)
UpgradeWeaponSCRate=60

;Dao magic power upgrade + 2 points of success rate (the lower the number, the higher the success rate)
UpgradeWeaponSCTtwoPointRate=25

;Dao magic power upgrade + 3 points of success rate (the lower the number, the higher the success rate)
UpgradeWeaponSCThreePointRate=150

;Apply guild fee
BuildGuild=1000000

;Alchemy cost
MakeDurg=100

;Guild war fee for applying for
a guild warFee=30000

; Hire guard cost
HireGuard=300000

;Hire Archer cost
HireArcher=300000

;Repair city gate cost
RepairDoor=2000000

; Repair wall cost
RepairWall=500000

;Castle member repair discount rate%
CastleMemberPriceRate=80

;Maximum depositable funds in Shacheng
CastleGoldMax=10000000

;The highest income in one day in Shacheng
CastleOneDayGold=2000000

;Sabac name
CastleName=Sabac

;City home point map number
CastleHomeMap=3

;The map coordinates of the homecoming point X
CastleHomeX=644

;The map coordinates of the return point Y
CastleHomeY=290

;Siege area range X
CastleWarRangeX=100

;Siege area range Y
CastleWarRangeY=100

;All merchants pay tax percentage
CastleTaxRate=5
CastleGetAllNpcTax=1
GenMonRate=10
ProcessMonRandRate=5
ProcessMonLimitCount=5

;Official mode characters can bring gold coins up to
HumanMaxGold=10000000

;The upper limit of gold coins that characters can bring in trial mode
HumanTryModeMaxGold=100000

;Trial mode character level limit
TryModeLevel=7

;Trial mode characters use storage (0 means not available, 1 means available)
TryModeUseStorage=1

;Send broadcast information to display character name setting (0 means no display, 1 means display)
ShutRedMsgShowGMName=1
ShowMakeItemMsg=1
ShowGuildName=1

; Whether to open the new title system (0 no, 1 yes). After opening, use the script to control the title
ShowRankLevelName=1

MonSayMsg=1

;Set the maximum length of sending chat messages (real number)
SayMsgMaxLen=80

;Chat message sending interval (seconds) 5000 is 5 seconds
SayMsgTime=3000

;Chat message sending quantity (real number)
SayMsgCount=2

;Mute time (seconds) 60000 is 60 seconds
DisableSayMsgTime=60000

;Setting the maximum length of sending broadcast information (real number)
SayRedMsgMaxLen=255

;Allow shout level (real number)
CanShoutMsgLevel=7

;Trade interval time (seconds) 3000 is 3 seconds
TryDealTime=3000

; Confirm transaction time (seconds) 1000 is 1 second
DealOKTime=1000

;Retrieve the item when trading 0 means it can be retrieved 1 means it cannot be retrieved
CanNotGetBackDeal=1

;Trade setting 0 means it can be traded, 1 means it cannot be traded
DisableDeal=0

;Apprentice master level
MasterOKLevel=42

;After the apprentice becomes a teacher, the master can get the prestige number
MasterOKCreditPoint=20

;After the apprentice becomes a teacher, the master can get points
MasterOKBonusPoint=0

K protection setting 0 is not to start the protection 1 is to start the protection
PKProtect=1

K protection level
PKProtectLevel=30

;Red name PK protection level
RedPKProtectLevel=10
ItemPowerRate=10000
ItemExpRate=10000
ScriptGotoCountLimit=30

;Chat text color
HearMsgFColor=0

;Chat text background color
HearMsgBColor=255

;Private chat text color
WhisperMsgFColor=252

;Private chat text background color
WhisperMsgBColor=255

;GM private chat text background color
GMWhisperMsgFColor=252

;GM private chat text background color
GMWhisperMsgBColor=255

;Message text color
CryMsgFColor=0


; CryMsgBColor=151 background color of shout text

; Guild chat text color
GreenMsgFColor=219

; Guild chat text background color
GreenMsgBColor=255

;Blue prompt text color
BlueMsgFColor=255

;Blue prompt text background color
BlueMsgBColor=252

;Red prompt text color
RedMsgFColor=255

;Red prompt text background color
RedMsgBColor=56

;Green prompt text color
GuildMsgFColor=219

;Green prompt text background color
GuildMsgBColor=255

;Group chat text color
GroupMsgFColor=196

;Group chat text background color
GroupMsgBColor=255
GroupMsgBColor=255

;Blessing text color
CustMsgFColor=249

;Blessing text background color
CustMsgBColor=255

;命中机率(数字越小机率越大) MakeMineHitRate=2
;挖矿机率(数字越小机率越大) MakeMineRate=10
;矿石因子 StoneTypeRate=141 StoneTypeRateMin=56
;金矿率 GoldStoneMin=1 GoldStoneMax=5
;银矿率 SilverStoneMin=6 SilverStoneMax=14
;铁矿率 SteelStoneMin=15 SteelStoneMax=30
;黑铁矿率 BlackStoneMin=31 BlackStoneMax=63
;矿石最小品质(7000为7点) StoneMinDura=7000
;随机出现矿石品质范围(13000为13) StoneGeneralDuraRate=13000
;矿石出现高品质机率 StoneAddDuraRate=20
;随机出现矿石高品质范围(10000为10) StoneAddDuraMax=10000
;一等奖机率 WinLottery1Min=16180 WinLottery1Max=16185
;二等奖机率 WinLottery2Min=16170 WinLottery2Max=16179
;三等奖机率 WinLottery3Min=16150 WinLottery3Max=16169
;四等奖机率 WinLottery4Min=16000 WinLottery4Max=16149
;五等奖机率 WinLottery5Min=5000 WinLottery5Max=15999
;六等奖机率 WinLottery6Min=1 WinLottery6Max=4999
;中奖机率因子 WinLotteryRate=30000
;一等奖奖金 WinLottery1Gold=1000000
;二等奖奖金 WinLottery2Gold=200000
;三等奖奖金 WinLottery3Gold=100000
;四等奖奖金 WinLottery4Gold=10000
;五等奖奖金 WinLottery5Gold=1000
;六等奖奖金 WinLottery6Gold=500 GuildRecallTime=180 GroupRecallTime=6
;开启扔物品控制(0为不开启,1为开启) ControlDropItem=1
;安全区禁止扔物品控制(0为不禁止,1为禁止) InSafeDisableDrop=0
;扔物品控制的金币数设定 CanDropGold=1000
;扔物品控制的物品价格设定 CanDropPrice=500 SendCustemMsg=1
;是否开启沙巴克城主红字喊话(0否,1是)

RepairItemDecDura=30
;人物死亡掉背包物品控制(0为不掉,1为掉) DieScatterBag=1
;人物死亡掉背包物品 DieScatterBagRate=10
;红名人物死亡掉背包全部物品控制(0为不掉,1为掉) DieRedScatterBagAll=1
;红名人物死亡掉背包全部物品机率(百分比实数) DieDropUseItemRate=30
;红名人物死亡掉装备机率(百分比实数) DieRedDropUseItemRate=20
;人物死亡掉金币控制(0为不掉,1为掉) DieDropGold=0
;被人物杀死掉装备控制(0为不掉,1为掉) KillByHumanDropUseItem=1
;被怪物杀死掉装备控制(0为不掉,1为掉) KillByMonstDropUseItem=1 KickExpireHuman=0
;行会封号最大长度 GuildRankNameLen=16
;行会名称最大长度 GuildNameLen=16
;行会成员最大数量.(数量超过该数字好像不能更改封号) GuildMemberMaxLimit=200
AttackPosionRate=6 AttackPosionTime=4 RevivalTime=60000 UserMoveCanDupObj=0 UserMoveCanOnItem=1 UserMoveTime=10 PKDieLostExpRate=1000 PKDieLostLevelRate=20000
;攻击其它人时名字颜色 PKFlagNameColor=47
;开启行会战争时本行会或联盟行会人物名字颜色 AllyAndGuildNameColor=180
;开启行会战争时敌对行会人物名字颜色 WarGuildNameColor=69
;战争区域时名字颜色 InFreePKAreaNameColor=221
K点超过100时名字颜色 PKLevel1NameColor=251
K点超过200时名字颜色 PKLevel2NameColor=249
;祈祷生效设置(1为开启 0为不开启) SpiritMutiny=1
;祈祷生效时间长度(3600000为3600秒) SpiritMutinyTime=3600000
;祈祷生效时能量倍数 SpiritPowerRate=2
;主人死亡宝宝叛变控制(0为不叛变 1为叛变) MasterDieMutiny=0
;宝宝叛变机率(数字越小叛变机率越大) MasterDieMutinyRate=5
;宝宝叛变增加攻击和速度机率(数字越小叛变机率越大) MasterDieMutinyPower=5
;七彩宝宝控制(1为开启宝宝自动变色 0为关闭) BBMonAutoChangeColor=1
;七彩宝宝自动变色时间间隔(3000为3秒) BBMonAutoChangeColorTime=3000 OldClientShowHiLevel=1 ShowscriptActionMsg=1 RunSocketDieLoopLimit=100 ThreadRun=0 DeathColorEffect=5 ParalyCanRun=0 ParalyCanWalk=0 ParalyCanHit=0 ParalyCanSpell=0 ShowExceptionMsg=1 ShowPreFixMsg=1 MagTurnUndeadLevel=50
;诱惑之光能召唤的最高怪物等级,高于50级怪物不能被诱惑 MagTammingLevel=50
;等级比率,数字越小,越容易召唤 MagTammingTargetLevel=1
;血量比率,数字越大,越容易召唤 MagTammingTargetHPRate=500
;诱惑之光能召唤的最高怪物数量(实数) MagTammingCount=5 MabMabeHitRandRate=100 MabMabeHitMinLvLimit=10 MabMabeHitSucessRate=21 MabMabeHitMabeTimeRate=20
;魔法攻击范围大小设置(超过此攻击范围攻击无效) MagicAttackRage=9 AmyOunsulPoint=10 DisableInSafeZoneFireCross=0 GroupMbAttackPlayObject=1
;绿毒减HP时间(毫秒) PosionDecHealthTime=2000
;红毒减防御及持久机率(实数除以10为真实值) PosionDamagarmor=10
;是否禁止无限刺杀(0不禁止,1禁止) LimitSwordLong=0
;刺杀的威力倍率(除以100为真实值) SwordLongPowerRate=100 FireBoomRage=2 SnowWindRange=2 ElecBlizzardRange=3 HumanLevelDiffer=10
K杀人增加等级设定(0为不增加,1为增加) KillHumanWinLevel=1
K杀人减少等级设定(0为不减少,1为减少) KilledLostLevel=0
K杀人增加等级(实数) KillHumanWinLevelPoint=3
K杀人减少等级(实数)
KilledLostLevelPoint=2
K杀人增加经验设定(0为不增加,1为增加) KillHumanWinExp=0
K杀人减少经验设定(0为不减少,1为减少) KilledLostExp=0
K杀人增加经验(实数) KillHumanWinExpPoint=100000
K杀人减少经验(实数) KillHumanLostExpPoint=100000
;怪物属性倍数(防御力、魔法防御力、攻击力、魔法力、道术力数据库为基础倍数为10除以实数) MonsterPowerRate=10
;物品属性倍数(攻击力、魔法力、道术力以数据库为基础,倍数为10除以实数) ItemsPowerRate=10
;物品属性倍数(防御力、魔法防御力以数据库为基础,倍数为10除以实数) ItemsACPowerRate=10 SendOnlineCount=1
;广播在线人数倍数(倍数为10除以实数) SendOnlineCountRate=20
;广播在线人数时间间隔(秒)30000为30秒 SendOnlineTime=300000 SaveHumanRcdTime=600000 HumanFreeDelayTime=300000
;游戏死尸清理时间(秒)30000为30秒 MakeGhostTime=30000
;游戏物品清理时间(秒)240000为240秒 ClearDropOnFloorItemTime=240000
;游戏爆物可捡时间(秒)300000为300秒 FloorItemCanPickUpTime=280000
;是否开启保护密码控制(0不开启,1开启) PasswordLockSystem=1
;开启保护密码登陆后禁止交易物品(0不禁止,1禁止) PasswordLockDealAction=1
;开启保护密码登陆后禁止扔物品(0不禁止,1禁止) PasswordLockDropAction=1
;开启保护密码登陆后禁止取仓库物品(0不禁止,1禁止,需开启仓库密码) PasswordLockGetBackItemAction=1
;开启保护密码登陆后锁定人物登陆(0不锁定,1锁定,解除锁定需开锁密码) PasswordLockHumanLogin=1
;开启保护密码登陆后禁止走路(0不禁止,1禁止) PasswordLockWalkAction=1
;开启保护密码登陆后禁止跑步(0不禁止,1禁止) PasswordLockRunAction=1
;开启保护密码登陆后禁止攻击(0不禁止,1禁止) PasswordLockHitAction=1
;开启保护密码登陆后禁止魔法(0不禁止,1禁止) PasswordLockSpellAction=1
;开启保护密码登陆后禁止聊天(0不禁止,1禁止) PasswordLockSendMsgAction=1
;开启保护密码登陆后禁止使用物品(0不禁止,1禁止) PasswordLockUserItemAction=0
;开启保护密码登陆后锁定人物隐身(0不隐身,1隐身) PasswordLockInObModeAction=1
;是否开启保护密码错误超过次数踢人下线(0否,1是) PasswordErrorKick=0
;保护密码错误超过次数踢人下线(实数次数) PasswordErrorCountLock=3
;客户端版本号 SoftVersionDate=20020522 CanOldClientLogon=1
;控制台显示间隔时间(秒)600000为600秒 ConsoleShowUserCountTime=600000
;游戏公告显示间隔时间(秒)300000为300秒 ShowLineNoticeTime=300000
LineNoticeColor=2
;装备加速属性控制加速(毫秒) ItemSpeedTime=30
;每秒可同时攻击次数 1为1次 MaxHitMsgCount=1
;每秒可同时魔法次数 1为1次 MaxSpellMsgCount=1
;每秒可同时跑步次数 1为1次 MaxRunMsgCount=1
;每秒可同时走路次数 1为1次 MaxWalkMsgCount=1
;每秒可同时转向次数 1为1次 MaxTurnMsgCount=1 MaxSitDonwMsgCount=1
;每秒可同时挖肉次数 1为1次 MaxDigUpMsgCount=1
;魔法操作数据量控制 SpellSendUpdateMsg=0
;攻击操作数据量控制 ActionSendActionMsg=0
;超速次数(超过设定次数将会踢下线) OverSpeedKickCount=1
;过滤超速数据(毫秒) DropOverSpeed=1
;掉线处理超速操作 KickOverSpeed=1
;速度控制模式(0为停顿操作处理 1为反弹卡刀处理) SpeedControlMode=0
;二次攻击间隔时间(毫秒) HitIntervalTime=900
;二次魔法间隔时间(毫秒) MagicHitIntervalTime=800

二次跑步间隔时间(毫秒) RunIntervalTime=600
;二次走路间隔时间(毫秒) WalkIntervalTime=600
;二次转向间隔时间(毫秒) TurnIntervalTime=600 ControlActionInterval=1 ControlWalkHit=1 ControlRunLongHit=1 ControlRunHit=1 ControlRunMagic=1 ActionIntervalTime=350 RunLongHitIntervalTime=800 RunHitIntervalTime=800 WalkHitIntervalTime=800 RunMagicIntervalTime=900
;人物弯腰控制(人物无弯腰动作) DisableStruck=1
;人物弯腰控制(人物自己不弯腰) DisableSelfStruck=1
;人物弯腰控制(毫秒) StruckTime=100 AddUserItemNewValue=1 TestSpeedMode=0
;祝福油诅咒机率(数字越大机率越小) WeaponMakeUnLuckRate=20
;祝福油一级点数(小于其点数的祝福点数100%祝福成功) WeaponMakeLuckPoint1=1
;祝福油二级点数(小于其点数的祝福点数根据二级机率) WeaponMakeLuckPoint2=3
;祝福油点数(小于其点数的祝福点数根据机率) WeaponMakeLuckPoint3=7
;祝福油二级机率(数字越大机率越小) WeaponMakeLuckPoint2Rate=6
;Blessing oil bonus rate (the larger the number, the lower the rate) WeaponMakeLuckPoint3Rate=40

;Global G variable
GlobalVal0=0

;Global A variable
GlobalStrVal0=

;Experience required for character upgrade
[Exp]
Level1=1
;Experience required for hero upgrade
[HeroExp]
Level1=1

;Character death screen color
DeathColorEffect=0

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Origin blog.csdn.net/JUFENG_FEI/article/details/131242116