Some common techniques of AI Go art

foreword

Since the emergence of AI, the way of playing Go has taken on a new look, and many moves that have never been seen before have become the dominant hand and become popular among chess players.

common means

AI chess has several characteristics:

  1. It is by no means straightforward, and it is rare to see how to lay floor tiles. When human chess players can't find a good way to play, they often split two, which is not a threat to the opponent.
  2. Rarely passive, unilateral escape. AI will basically not get out of the weak chess that is attacked. Human chess players often run away desperately when they should not escape, and enter madly when they should not enter.
  3. There is no rush to occupy a large market. There are hanging corners but they are not hung, and there is a big teardown but they are not removed, but slowly expand one side, fly, and jump.
  4. Continuous pressure. Continuous pressing is often a way to force the opponent and make the opponent dare not take the lead, but it often gives the opponent a large piece of ground. Therefore, human beings are afraid of the way of continuous pressing, and they don't know how many moves are more appropriate to press. But the AI ​​often resolutely and continuously presses.
  5. Always stay on the attack. AI makes humans two sons. After a few hands, you will find that AI has started to make troubles and attack everywhere. Its chess pieces echo each other. Once it has the initiative to attack, it is difficult for human beings to escape and can only defend passively. If the situation is judged slightly wrong, they will be led to the rhythm.
  6. Fantastic Art has contributed a lot of moves that did not appear before, such as point three three at the beginning, star positions and corners to pull and move on the spot.

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Origin blog.csdn.net/jgku/article/details/128757435