Draw the canvas image in blocks

Block generation of canvas images can be done by dividing the page into multiple small blocks, each of which only processes a part of the page content, and then stitching these small blocks together to generate a complete canvas image. Here's a basic way to do it:

  1. First, determine the area where the canvas image needs to be generated. You can use CSS selectors or JavaScript selectors to select the elements that need to be generated on the page.
  2. Divide the area into smaller chunks, each of which handles only a portion of the page content. Block division can be achieved by calculating the size and resolution of the region, and setting a fixed block size.
  3. Draw the canvas for each small block. You can use the html2canvas library to draw each small block as a canvas image, and then stitch these small block canvas images together to generate a complete canvas image.
  4. The canvas images of each small block are stitched together to generate a complete canvas image. You can use the drawImage() method in the canvas API to stitch together multiple canvas images to generate a complete canvas image.
  5. Finally, save the generated canvas image as a file or display it on the page.

Here is a basic JavaScript code example that demonstrates how to generate a canvas image using chunking:

const blockWidth = 200; // 小块的宽度
const blockHeight = 200; // 小块的高度
const canvasWidth = 800; // 生成的canvas图像的宽度
const canvasHeight = 800; // 生成的canvas图像的高度

// 选择需要生成canvas图像的元素
const targetElement = document.querySelector('#my-element');

// 计算需要划分成多少小块
const numBlocksX = Math.ceil(targetElement.offsetWidth / blockWidth);
const numBlocksY = Math.ceil(targetElement.offsetHeight / blockHeight);

// 创建一个新的canvas元素
const canvas = document.createElement('canvas');
canvas.width = canvasWidth;
canvas.height = canvasHeight;

// 获取canvas的上下文对象
const context = canvas.getContext('2d');

// 循环遍历每个小块,绘制canvas图像
for (let i = 0; i < numBlocksX; i++) {
    
    
  for (let j = 0; j < numBlocksY; j++) {
    
    
    const x = i * blockWidth;
    const y = j * blockHeight;
    const width = Math.min(blockWidth, targetElement.offsetWidth - x);
    const height = Math.min(blockHeight, targetElement.offsetHeight - y);

    // 使用html2canvas库生成canvas图像
    html2canvas(targetElement, {
    
    
      windowWidth: targetElement.offsetWidth,
      windowHeight: targetElement.offsetHeight,
      x,
      y,
      width,
      height,
    }).then((blockCanvas) => {
    
    
      // 将小块的canvas图像拼接起来生成完整的canvas图像
      context.drawImage(blockCanvas, x, y, width, height);
    });
  }
}

// 将生成的canvas图像展示在页面上
document.body.appendChild(canvas);

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Origin blog.csdn.net/m0_54566205/article/details/129940086