Realize that the camera always follows the player in the U3D project, and the player model is kept in the middle of the lens
private Transform player;
//玩家和相机的差
private Vector3 offset;
//相机移动速度
private float speed = 3;
// Start is called before the first frame update
void Start() {
player = GameObject.FindGameObjectWithTag("Player").transform;
offset = transform.position - player.position;
}
// 更新相机位置
void LateUpdate() {
//世界坐标转化为局部坐标
Vector3 targetPosition = player.position + player.TransformDirection(offset);
//移动相机
transform.position = Vector3.Lerp(transform.position, targetPosition, speed * Time.deltaTime);
//相机看向玩家的方向
transform.LookAt(player.position);
}