Unity quaternion and Euler angle conversion

1. The quaternion is converted into Euler angles   

Vector3 v3=transform.rotation.eulerAngles;

2. Convert Euler angles into quaternions     

Quaternion rotation = Quaternion.Euler(v3);

 

Unity QQ exchange group: 299412191 Welcome students who are interested in Unity to join.

Guess you like

Origin blog.csdn.net/a451319296/article/details/109663812