Python井字棋游戏开发带实验报告

# 全局常量
best_weizhi = (4, 0, 2, 6, 8, 1, 3, 5, 7)
win = ((0, 1, 2), (3, 4, 5), (6, 7, 8), (0, 3, 6), (1, 4, 7), (2, 5, 8), (0, 4, 8), (2, 4, 6))
X = "X"
O = "O"
EMPTY = " "


# 定义函数产生一个新的棋盘
def new_board():
    board = []
    for square in range(9):
        board.append(EMPTY)
    return board


# 询问该谁下棋
def ask_yes_no(question):
    response = None
    # 如果输入不是"y", "n",继续重新输入
    while response not in ("y", "n"):
        response = input(question).lower()
    return response


# 询问谁先走,先走方为X,后走方为O
# 函数返回电脑方、玩家的角色代号
def pieces():
    go_first = ask_yes_no("玩家你是否先走 (y/n): ")
    if go_first == "y":
        print("\n玩家你先走.")
        human = X
        computer = O
    else:
        print("\n电脑先走.")
        computer = X
        human = O
    return computer, human


# 显示棋盘
def display_board(board):
    board2 = board[:]  # 创建副本,修改不影响原来列表board
    for i in range(len(board)):
        if board[i] == EMPTY:
            board2[i] = i
    print("\t", board2[0], "|", board2[1], "|", board2[2])
    print("\t", "---------")
    print("\t", board2[3], "|", board2[4], "|", board2[5])
    print("\t", "---------")
    print("\t", board2[6], "|", board2[7], "|", board2[8], "\n")


# 输入你想下的位置数字
def ask_number(question, low, high):
    response = None
    while response not in range(low, high):
        response = int(input(question))
    return response


# 产生可以合法走棋位置序列(也就是还未下过子位置)
def legal_moves(board):
    moves = []
    for i in range(9):
        if board[i] == EMPTY:
            moves.append(i)
    return moves


# 判断输赢
def winner(board):
    for row in win:
        if board[row[0]] == board[row[1]] == board[row[2]] != EMPTY:
            winner = board[row[0]]
            return winner  # 返回赢方
    # 棋盘没有空位置
    if EMPTY not in board:
        return "True"  # "平局和棋,游戏结束"
    return False


# 人走棋
def human_move(board, human):
    legal = legal_moves(board)
    move = None
    while move not in legal:
        move = ask_number("你走那个位置? (0 - 9):", 0, 9)
        if move not in legal:
            print("\n此位置已经落过子了")
    return move


# 电脑走棋
def computer_move(board, computer, human):
    # make a copy to work with since function will be changing list
    board = board[:]  # 创建副本,修改不影响原来列表board
    # 按优劣顺序排序的下棋位置best_weizhi
    # 如果电脑能赢,就走那个位置
    for move in legal_moves(board):
        board[move] = computer
        if winner(board) == computer:
            print("电脑下棋位置是", move)
            return move
        # 取消走棋方案
        board[move] = EMPTY
    # 如果玩家能赢,就堵住那个位置
    for move in legal_moves(board):
        board[move] = human
        if winner(board) == human:
            print("电脑下棋位置是", move)
            return move
        # 取消走棋方案
        board[move] = EMPTY
    # 不是上面情况则,也就是这一轮时都赢不了则
    # 从最佳下棋位置表中挑出第一个合法位置
    for move in best_weizhi:
        if move in legal_moves(board):
            print("电脑下棋位置是", move)
            return move


# 转换角色
def next_turn(turn):
    if turn == X:
        return O
    else:
        return X


# 主方法:
def main():
    computer, human = pieces()
    turn = X
    board = new_board()
    display_board(board)

    while not winner(board):
        if turn == human:
            move = human_move(board, human)
            board[move] = human
        else:
            move = computer_move(board, computer, human)
            board[move] = computer
        display_board(board)
        turn = next_turn(turn)
        the_winner = winner(board)
    # 游戏结束输出输赢信息
    if the_winner == computer:
        print("电脑赢!\n")
    elif the_winner == human:
        print("玩家赢!\n")
    elif the_winner == "True":  # "平局"
        print("平局,和棋,游戏结束\n")


# start the program
main()
input("按任意键退出游戏.")
# 全局常量
best_weizhi = (4, 0, 2, 6, 8, 1, 3, 5, 7)
win = ((0, 1, 2), (3, 4, 5), (6, 7, 8), (0, 3, 6), (1, 4, 7), (2, 5, 8), (0, 4, 8), (2, 4, 6))
X = "X"
O = "O"
EMPTY = " "


# 定义函数产生一个新的棋盘
def new_board():
    board = []
    for square in range(9):
        board.append(EMPTY)
    return board


# 询问该谁下棋
def ask_yes_no(question):
    response = None
    # 如果输入不是"y", "n",继续重新输入
    while response not in ("y", "n"):
        response = input(question).lower()
    return response


# 询问谁先走,先走方为X,后走方为O
# 函数返回电脑方、玩家的角色代号
def pieces():
    go_first = ask_yes_no("玩家你是否先走 (y/n): ")
    if go_first == "y":
        print("\n玩家你先走.")
        human = X
        computer = O
    else:
        print("\n电脑先走.")
        computer = X
        human = O
    return computer, human


# 显示棋盘
def display_board(board):
    board2 = board[:]  # 创建副本,修改不影响原来列表board
    for i in range(len(board)):
        if board[i] == EMPTY:
            board2[i] = i
    print("\t", board2[0], "|", board2[1], "|", board2[2])
    print("\t", "---------")
    print("\t", board2[3], "|", board2[4], "|", board2[5])
    print("\t", "---------")
    print("\t", board2[6], "|", board2[7], "|", board2[8], "\n")


# 输入你想下的位置数字
def ask_number(question, low, high):
    response = None
    while response not in range(low, high):
        response = int(input(question))
    return response


# 产生可以合法走棋位置序列(也就是还未下过子位置)
def legal_moves(board):
    moves = []
    for i in range(9):
        if board[i] == EMPTY:
            moves.append(i)
    return moves


# 判断输赢
def winner(board):
    for row in win:
        if board[row[0]] == board[row[1]] == board[row[2]] != EMPTY:
            winner = board[row[0]]
            return winner  # 返回赢方
    # 棋盘没有空位置
    if EMPTY not in board:
        return "True"  # "平局和棋,游戏结束"
    return False


# 人走棋
def human_move(board, human):
    legal = legal_moves(board)
    move = None
    while move not in legal:
        move = ask_number("你走那个位置? (0 - 9):", 0, 9)
        if move not in legal:
            print("\n此位置已经落过子了")
    return move


# 电脑走棋
def computer_move(board, computer, human):
    # make a copy to work with since function will be changing list
    board = board[:]  # 创建副本,修改不影响原来列表board
    # 按优劣顺序排序的下棋位置best_weizhi
    # 如果电脑能赢,就走那个位置
    for move in legal_moves(board):
        board[move] = computer
        if winner(board) == computer:
            print("电脑下棋位置是", move)
            return move
        # 取消走棋方案
        board[move] = EMPTY
    # 如果玩家能赢,就堵住那个位置
    for move in legal_moves(board):
        board[move] = human
        if winner(board) == human:
            print("电脑下棋位置是", move)
            return move
        # 取消走棋方案
        board[move] = EMPTY
    # 不是上面情况则,也就是这一轮时都赢不了则
    # 从最佳下棋位置表中挑出第一个合法位置
    for move in best_weizhi:
        if move in legal_moves(board):
            print("电脑下棋位置是", move)
            return move


# 转换角色
def next_turn(turn):
    if turn == X:
        return O
    else:
        return X


# 主方法:
def main():
    computer, human = pieces()
    turn = X
    board = new_board()
    display_board(board)

    while not winner(board):
        if turn == human:
            move = human_move(board, human)
            board[move] = human
        else:
            move = computer_move(board, computer, human)
            board[move] = computer
        display_board(board)
        turn = next_turn(turn)
        the_winner = winner(board)
    # 游戏结束输出输赢信息
    if the_winner == computer:
        print("电脑赢!\n")
    elif the_winner == human:
        print("玩家赢!\n")
    elif the_winner == "True":  # "平局"
        print("平局,和棋,游戏结束\n")


# start the program
main()
input("按任意键退出游戏.")

需求分析

能实现人机交替落子,当行,列或对角有连续三个相同一方棋时,则判定一方胜利,若无此情形为和局。

系统设计

游戏中,board棋盘存储玩家、计算机的落子信息,未落子处未EMPTY。由于人机对战,需要实现计算机智能性,下面是为这个计算机机器人设计的简单策略:
如果有一步棋可以让计算机机器人在本轮获胜,那就选那一步走。
否则,如果有一步棋可以让玩家在本轮获胜,那就选那一步走。
否则,计算机机器人应该选择最佳位置来走。
最佳位置就是中间,其次是四个角
定义第一个元组best_weizhi存储最佳方格位置:
按优劣顺序排序的下棋位置
best_weizhi= (4, 0, 2, 6, 8, 1, 3, 5, 7)
井字棋盘输赢判断规则只有8种方式。每种获胜方式都被写成一个元组,利用嵌套元组表达:
win = ((0, 1, 2), (3, 4, 5), (6, 7, 8), (0, 3, 6),(1, 4, 7), (2, 5, 8), (0, 4, 8), (2, 4, 6))

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Origin blog.csdn.net/m0_47987937/article/details/122831349