Notes on operators such as multiplication and inversion of poses

operator computes the multiplication of two uniform 3D transformation matrices.

hom_mat3d_compose( : : HomMat3DLeft, HomMat3DRight : HomMat3DCompose)

The pose_to_hom_mat3d operator converts a 3D pose into a 4*4 homogeneous transformation matrix

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Origin blog.csdn.net/sunnyrainflower/article/details/131364130