The relationship between the color map and the reflectivity of the 3D model

The color map is used to describe the texture of the optical properties of the surface of the object,

A color map typically stores RGB values ​​that describe the color a surface sees under a particular lighting. It does not have a real physical meaning and cannot correctly reproduce the color of a surface under changing lighting conditions.

Color Map vs Albedo Map

Color map:- Depends on specific lighting, non-physical meaning- simple, small amount of parameters- does not work correctly under lighting changes

Albedo map: - independent of lighting, has real physical meaning - usually larger number of parameters, high computational complexity - can display colors correctly under any lighting

In practice, we usually choose to use according to different tasks:

Color map: The lighting is relatively fixed, and it is used when the requirements are not high, reducing the amount of calculation. Such as real-time rendering.

Albedo map: It is used when the illumination changes dynamically and high fidelity is required. Such as offline rendering.

Combining the two: use the color map for real-time preview, and the albedo map for offline final rendering.

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Origin blog.csdn.net/u010087338/article/details/131084596