Thoughts on playing blackjack this week

        Blackjack poker is a common card game that can also be developed and produced in Unity. The object of the game is to get as close to 21 as possible without exceeding it.

        First, let's understand the rules of this game. Before the start of each round of the game, the system will shuffle a deck of cards and deal 52 cards to the players (more than one player can participate). A, K, Q and J count 1, 10, 10 and 10 points respectively, and the points of other cards are calculated according to the numbers on the board.

Players start by seeing the cards in their hand and one of the dealer's cards. Next, the player must make the following choices:

  • Hit: Receive a new card until you stop or bust.
  • Stand: Keep the cards in your hand.
  • Double Down: Double your bet and receive only one new card. No more cards can be drawn at this time.
  • Surrender (surrender): only available in some casinos, you can give up the game, but you need to give up half of the bet.

When all players have completed their selections, the dealer will show the cards in his hand and perform operations according to the rules (that is, if the sum of the cards is less than 17, the cards must be drawn; if it is greater than or equal to 17, the cards must be stopped). Comparing the final points and deciding the winner, the bet is settled.

        When developing this game in Unity, we need to use some mathematical algorithms to calculate the points of the cards, player selection and dealer operations, and determine the outcome of the game. This can be written in C#, which includes calculating the probabilities of the various stages, and how to update the player's total points.

My personal gaming experience is that you must understand the rules before starting the game, and then carefully observe the cards in your hand and the dealer's cards, and make wise decisions based on the situation. If you are a beginner, you may wish to play more simulation games to better master game skills and algorithms.

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Origin blog.csdn.net/Asklyw/article/details/130337219