QT custom signals and slots are similar to custom delegates and events in Winform. First, you customize a delegate, the delegate hosts a method, and then triggers this method through an event. It is the same in qt. Let's learn through a specific example. For example, there is a teacher class and a student class. The teacher class sends out a signal that I am hungry, and the student class triggers a treat to eat. The condition that triggers the I am hungry signal is that class is over. Let's take a look at the specific code accomplish.
First create a teacher class and a student class, both of which inherit from QObject. Create a signal in the teache head asking price, I'm hungry
#ifndef TEACHER_H
#define TEACHER_H
#include <QObject>
class Teacher : public QObject
{
Q_OBJECT
public:
explicit Teacher(QObject *parent = 0);
signals:
void woerle();//创建一个信号
public slots:
};
#endif // TEACHER_H
Create a slot function in the student header file, invite you to dinner, the student class must implement the slot function.
#ifndef STUDENT_H
#define STUDENT_H
#include <QObject>
class Student : public QObject
{
Q_OBJECT
public:
explicit Student(QObject *parent = 0);
signals:
public slots:
void qingnichifan();
};
#endif // STUDENT_H
#include "student.h"
#include<QDebug>
#include<QMessageBox>
Student::Student(QObject *parent) :
QObject(parent)
{
}
void Student::qingke(){
QMessageBox message(QMessageBox::NoIcon, "Title", "Content with icon.");
message.exec();
}
Then create pointers to teacher and student classes in the header file of the main function.
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include<QPaintEvent>
#include "teacher.h"
#include "student.h"
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
Teacher *tc; //创建老师学生指针
Student *st;
void chuf(); //触发信号得函数
private:
Ui::MainWindow *ui;
private slots:
void dff();
protected:
void paintEvent(QPaintEvent *event) override;
};
#endif // MAINWINDOW_H
this->tc=new Teacher();
this->st=new Student();
connect(tc,&Teacher::hugu,st,&Student::qingke);
chuf();
//触发信号得函数 用emit触发
void MainWindow::chuf(){
emit tc->hugu();
}
Regarding the overloading of signals and slots, define the overloaded signals and slots, and modify the connection function when the main function is instantiated
this->tc=new Teacher();
this->st=new Student();
void(Teacher::*tdd)(QString)=&Teacher::woerle;
void(Student::*sdd)(QString)=&Student::qingnichifan;
connect(tc,tdd,st,sdd);
Just pass in the overloaded value when it is triggered.