Unity uses Invoke code to realize 321 reciprocal
Invoke(“aaa”, 2); //call the function "aaa" every 2 seconds
Sample code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIScripts : MonoBehaviour
{
public Text three;
public Text two;
public Text one;
// Start is called before the first frame update
void Start()
{
three.gameObject.SetActive(false);
two.gameObject.SetActive(false);
one.gameObject.SetActive(false);
OnThree();
Invoke("OnTwo", 1);
Invoke("OnOne", 2);
Invoke("OnEnd", 3);
}
public void OnThree()
{
three.gameObject.SetActive(true);
}
public void OnTwo()
{
Destroy(three.gameObject);
two.gameObject.SetActive(true);
}
public void OnOne()
{
one.gameObject.SetActive(true);
Destroy(two.gameObject);
}
public void OnEnd()
{
Destroy(one.gameObject);
}
}
Note:
Here it is called in the form of a string, if there is an error in the called function, it will not work normally
When using the UI type, the code needs to have the words using UnityEngine.UI
Example is a number, if the countdown is an image then use:
Public Image three;
Public Image two;
Public Image one;