[C/C++] Summary of programming skills (improve code quality)

Foreword:

        C/C++ is a widely used programming language with wide-ranging applications in computer science and engineering. C/C++ has the advantages of high efficiency, flexibility, portability, etc., but its programming is difficult, and programmers need to master some optimization skills to improve the performance and stability of the program .

        This article introduces some commonly used C/C++ programming skills, including data types, arrays and pointers, functions, memory management, and code debugging and testing .

Table of contents

Foreword:

1. Data type

1. Use basic data types

2. Use enumerated types

3. Use the typedef keyword

2. Arrays and pointers

1. Using function pointers

2. Using function templates

3. Using function objects

4. Using pointers and arrays

3. Function

1. Use default parameters

2. Use function overloading

3. Use inline functions

4. Memory management

1. Use RAII technology

2. Use smart pointers

3. Use new/delete keywords

5. Code debugging and testing

1. Use a debugger

2. Use unit tests

3. Use code coverage tools

Summarize:


1. Data type

        Data types are the basis of C/C++ programming. Programmers need to understand the characteristics and usage methods of various data types in order to optimize program performance and code quality. Here are some tips for working with data types:

1. Use basic data types

        Basic data types are the most basic data types in C/C++ programming, including integer, floating point, character, Boolean, etc. Using basic data types can improve the efficiency and readability of programs. For example:

int a = 10;
float b = 3.14;
char c = 'a';
bool d = true;

2. Use enumerated types

        The enumeration type is a special data type, which can avoid the problem of using hard coding in the program , and enhance the readability and maintainability of the program. For example:

enum Color { RED, GREEN, BLUE };

int main() {
  Color c = RED;
  if (c == RED) {
    printf("Red\n");
  }
  return 0;
}

3. Use the typedef keyword

        The typedef keyword can define an alias for an existing data type, which facilitates the writing and reading of programs . For example:

typedef unsigned char byte;
typedef struct {
  float x, y;
} Point;

int main() {
  byte b = 'a';
  Point p = { 3.14, 2.71 };
  printf("%c %f %f\n", b, p.x, p.y);
  return 0;
}

2. Arrays and pointers

        Arrays and pointers are very important concepts in C/C++ programming . Programmers need to be proficient in their usage and characteristics in order to optimize program performance and code quality. Here are some tips for working with arrays and pointers:

1. Using function pointers

        A function pointer is a pointer variable pointing to a function, which can be passed as a function parameter to improve the flexibility and scalability of the program . The declaration format of a function pointer is:

返回类型 (*指针变量名)(参数类型1, 参数类型2, ...);

        Examples of the use of function pointers are as follows:

int add(int a, int b) {
  return a + b;
}

int subtract(int a, int b) {
  return a - b;
}

int calculate(int (*p)(int, int), int a, int b) {
  return p(a, b);
}

int main() {
  int a = 10, b = 5;
  printf("%d\n", calculate(add, a, b));        // 输出15
  printf("%d\n", calculate(subtract, a, b));   // 输出5
  return 0;
}

2. Using function templates

        Function templates can handle different types of parameters , improving the versatility and flexibility of the program. For example:

template<typename T>
T maximum(T a, T b) {
  return (a > b) ? a : b;
}

int main() {
  int a = 10, b = 5;
  float c = 3.14, d = 2.71;
  printf("%d\n", maximum(a, b));    // 输出10
  printf("%f\n", maximum(c, d));    // 输出3.14
  return 0;
}

3. Using function objects

        A function object is a type that can be used as a function. Using function objects can improve program performance, avoid the overhead of function calls , and also have better readability and scalability. For example:

// 函数对象
class Square {
public:
  int operator() (int x) const {
    return x * x;
  }
};

int main() {
  Square square;
  int a = 5;
  printf("%d\n", square(a));    // 输出25
  return 0;
}

4. Using pointers and arrays

        Pointers and arrays are very important concepts in C/C++ programming , which can help programmers manage memory and process data. For example:

int a[5] = { 1, 2, 3, 4, 5 };    // 数组声明
int *p = a;                      // 指针指向数组的首元素 
for (int i = 0; i < 5; i++) {
  printf("%d ", *p++);          // 遍历数组并输出
}

3. Function

        Function is a commonly used technology in C/C++ programming. It can divide the program into modular parts to improve the readability, maintainability and scalability of the program. Here are some tips for working with functions:

1. Use default parameters

        Default parameters are a special way of defining function parameters . Using default parameters simplifies the calling and implementation of functions. For example:

int add(int a, int b = 0) {
  return a + b;
}

int main() {
  int a = 10;
  printf("%d\n", add(a));       // 输出10
  printf("%d\n", add(a, 5));    // 输出15
  return 0;
}

2. Use function overloading

        Function overloading is a manifestation of function polymorphism , which can realize the processing of functions of different types or different numbers of parameters. For example:

int add(int a, int b) {
  return a + b;
}

float add(float a, float b) {
  return a + b;
}

int main() {
  int a = 10, b = 5;
  float c = 3.14, d = 2.71;
  printf("%d\n", add(a, b));    // 输出15
  printf("%f\n", add(c, d));    // 输出5.85
  return 0;
}

3. Use inline functions

        The inline function is a special way of declaring a function, which can insert the code of the function directly into the calling site. Using the inline function can avoid the overhead of function calls and stack operations, and improve the performance of the program . For example:

inline int add(int a, int b) {
  return a + b;
}

int main() {
  int a = 10, b = 5;
  printf("%d\n", add(a, b));    // 输出15
  return 0;
}

4. Memory management

        Memory management is a very important concept in C/C++ programming. Programmers need to manage memory effectively to avoid problems of memory leaks and misuse . Here are some tips for dealing with memory management:

1. Use RAII technology

        RAII (Resource Acquisition Is Initialization) is a resource acquisition is initialization technology . Using RAII technology can prevent resource leaks, programmers only need to acquire resources in the constructor and release resources in the destructor. For example:

class File {
public:
  File(const char *name) {
    file_ = fopen(name, "r");    // 获取文件资源
    if (file_ == nullptr) {
      printf("File not found!\n");
    }
  }

  ~File() {
    if (file_) {
      fclose(file_);            // 释放文件资源
    }
  }

private:
  FILE* file_;
};

int main() {
  File file("test.txt");
  // 读取文件内容并操作
  return 0;
}

2. Use smart pointers

        A smart pointer is a special kind of pointer that automatically manages the memory and lifetime of the pointer . Use smart pointers to avoid memory leaks and null pointer problems. For example:

#include <memory>

class Object {
public:
  Object(int id) : id_(id) {}

~Object() {
  printf(“Object %d deleted\n”, id_);
}

private:
  int id_;
};

int main() {
  std::unique_ptr<Object> ptr(new Object(1)); // 初始化智能指针
  // 对ptr进行操作
  return 0;
}

3. Use new/delete keywords

        new/delete is an important keyword for dynamic memory management in C/C++ programming , which can realize dynamic application and release of memory. When using new/delete keywords, you need to pay attention to the paired use of application and release to avoid problems such as memory leaks. For example:

int* p = new int;      // 动态申请内存
*p = 10;               // 对p指向的内存进行操作
delete p;              // 释放申请的内存

5. Code debugging and testing

        Code debugging and testing are indispensable links in C/C++ programming , which can help programmers find and solve problems, and improve program stability and performance. Here are some tips for dealing with code debugging and testing:

1. Use a debugger

        A debugger is a very useful tool that helps programmers locate errors and debug programs. When using a debugger, we can add breakpoints, track variables, view memory, etc. to better understand the execution of the program.

2. Use unit tests

        Unit testing is a method of testing in which a single module of a program is tested to verify that it functions correctly. The use of unit testing can effectively improve the stability and reliability of the program.

3. Use code coverage tools

        Code coverage tools examine the execution of code in order to determine the test coverage of the code . The use of code coverage tools can help us find possible defects or deficiencies in test cases, thereby improving the quality and efficiency of testing.

Summarize:

        The above are some commonly used C/C++ programming skills, covering aspects such as data types, arrays and pointers, functions, memory management, and code debugging and testing . When writing C/C++ programs, we should pay attention to these skills and apply them appropriately according to the actual situation in order to write high-quality and efficient programs.

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Origin blog.csdn.net/crr411422/article/details/130923788