Several situations of Unity playing AssetBundle package

1. Manually set the name and format suffix of packaged resources (such as prefabs).

2. Package the scene to each platform (Andorid iOS UWP WebGL)-code implementation.

3. Some game objects in the scene are packaged.

4. Automatic packaging - editor development.

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Origin blog.csdn.net/qq_38074938/article/details/128633829