1. The compilation of Unreal Engine project code seems to use external tools.
In this case, it is usually necessary to turn up from the end of the complete output record to find the real error location.
2. Find the reason ShaderCompiler compile error dte80/msado15
[1/9] touch msado15.tlh
...ERROR
Find msado15.obj or dte80.obj/dte80a.obj, delete and recompile