[Computer Graphics] Review of Theory Assessment

Written in front:

1: The question types are mainly single-choice questions + multiple-choice questions + true-false questions + calculation questions. There are a lot of questions, so you must arrange your time reasonably.

2: The small questions are too trivial, so I won't review them. They are mostly small questions that have been done in the courseware, um.

ps: Classroom exercises are summarized in [Computer Graphics] Classroom Exercises Summary_MorleyOlsen's Blog-CSDN Blog

3: There will be time to update the handwritten notes organized before the end of the period. (Already supplemented in this article)

4: Question bank for reference (just look at what we have learned): Computer Graphics 3 sets of papers with answers


Exam syllabus

Chp2:

DDA Numerical Differentiation

Midpoint line method

bresenham line drawing

eighth circle

midpoint circle method

Bresenham circle (rule of quarters)

Ellipse Scan Conversion Algorithm

Chp3:

cohen-Sutherland clipping method

Mid-point segmentation and clipping

Liang-Barsky Algorithm

Sutherlan-Hodgman edge-by-edge clipping method

Weiler-Atherton clipping method

Text Clipping Classification

Chp4:

Two-dimensional various transformations and their corresponding matrices

Three-dimensional analogy (especially the rotation transformation around the three coordinate axes)

Chp5:

Classification of projections

The method of drawing three views on a plane (how to rotate side view and top view)

How to dot the orthographic drawing after rotation

Z-Buffer algorithm (improved and original)

Judgment method of polygon and pixel point inclusion relationship

Interval scan method

Region sub-segmentation method Warnock

Chp6:

Parametric Continuity and Geometric Continuity

Bezier surfaces and curves


handwritten notes

 

 

 

 

 

 

 

 

 

 

 

 

Flowers are over! 


Big topic review

(I don’t care about the order of the questions =.=, I can only say that I try to remember as much as possible)

1: Calculate the pixels between two points with the midpoint line algorithm, k>1. Draw the image.

2: Write the pseudocode of the Z-Buffer algorithm with only one depth buffer variable, and two methods for judging the inclusion relationship between polygons and pixels.

3: Write the calculation result of the composite transformation matrix. The transformation of the graphics (in two-dimensional coordinates) is given in the title, and you need to push the T matrix and calculate it yourself.

4: Explain four lines of code in the walk-skeleton in the graphics homework.

5: Given some points, t=1/2 is known, calculate the Bezier curve, and draw the image.

6: Draw a circle with the quartering method, find the drawing method of the first quadrant arc with a radius of 7, and write the position of each pixel.

7: The application of the cohen-Sutherland clipping method, write the main idea of ​​the algorithm, calculate the pixels and draw the image.

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Origin blog.csdn.net/m0_65787507/article/details/130875400