Written in front:
1: The question types are mainly single-choice questions + multiple-choice questions + true-false questions + calculation questions. There are a lot of questions, so you must arrange your time reasonably.
2: The small questions are too trivial, so I won't review them. They are mostly small questions that have been done in the courseware, um.
ps: Classroom exercises are summarized in [Computer Graphics] Classroom Exercises Summary_MorleyOlsen's Blog-CSDN Blog
3: There will be time to update the handwritten notes organized before the end of the period. (Already supplemented in this article)
4: Question bank for reference (just look at what we have learned): Computer Graphics 3 sets of papers with answers
Exam syllabus
Chp2:
DDA Numerical Differentiation
Midpoint line method
bresenham line drawing
eighth circle
midpoint circle method
Bresenham circle (rule of quarters)
Ellipse Scan Conversion Algorithm
Chp3:
cohen-Sutherland clipping method
Mid-point segmentation and clipping
Liang-Barsky Algorithm
Sutherlan-Hodgman edge-by-edge clipping method
Weiler-Atherton clipping method
Text Clipping Classification
Chp4:
Two-dimensional various transformations and their corresponding matrices
Three-dimensional analogy (especially the rotation transformation around the three coordinate axes)
Chp5:
Classification of projections
The method of drawing three views on a plane (how to rotate side view and top view)
How to dot the orthographic drawing after rotation
Z-Buffer algorithm (improved and original)
Judgment method of polygon and pixel point inclusion relationship
Interval scan method
Region sub-segmentation method Warnock
Chp6:
Parametric Continuity and Geometric Continuity
Bezier surfaces and curves
handwritten notes
Flowers are over!
Big topic review
(I don’t care about the order of the questions =.=, I can only say that I try to remember as much as possible)
1: Calculate the pixels between two points with the midpoint line algorithm, k>1. Draw the image.
2: Write the pseudocode of the Z-Buffer algorithm with only one depth buffer variable, and two methods for judging the inclusion relationship between polygons and pixels.
3: Write the calculation result of the composite transformation matrix. The transformation of the graphics (in two-dimensional coordinates) is given in the title, and you need to push the T matrix and calculate it yourself.
4: Explain four lines of code in the walk-skeleton in the graphics homework.
5: Given some points, t=1/2 is known, calculate the Bezier curve, and draw the image.
6: Draw a circle with the quartering method, find the drawing method of the first quadrant arc with a radius of 7, and write the position of each pixel.
7: The application of the cohen-Sutherland clipping method, write the main idea of the algorithm, calculate the pixels and draw the image.