using UnityEngine; public class XmlParse : MonoBehaviour { //文件路径 void Start () { filePath = Application.streamingAssetsPath + fileName; // AddNode (); AddNum (2000,50); } void AddNode(){ // Create a file factory for XML file parsing XmlDocument doc = new XmlDocument (); doc. Load(filePath);
//Find the root node |
XML creation and modification in Unity, examples of backpack items
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Origin blog.csdn.net/Star_MengMeng/article/details/122898834
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