Blender's image drawing and texture drawing
Implemented blender's function of how to color images
Reflection on blender
Image drawing means drawing on a model with a uv map
So the model must have a uv map
Texture drawing is when your model has been expanded uv can be directly painted on the model
About exhibition uv
Model
First expand the uv of a module, select the object mode, the object enters the edit mode, and expand the uv
Then zoom and move on the uv panel, etc. The uv panel can select the surface point line to select
Adjust all uvs
In the object mode a select all, enter the edit mode, a select all the faces, you can see the uv of the non-stop model, and then put it on the same panel
It is best to check whether the model is facing the wrong direction first, and it is best to unfold the model one by one intelligently, or mark the stitching line to expand, otherwise there may be overlapping UVs, and the color will not be painted
Blender drawing process
Model
First expand the uv of a module, select the object mode, the object enters the edit mode, and expand the uv
Then zoom and move on the uv panel, etc. The uv panel can select the surface point line to select
Adjust all uvs
In the object mode a select all, enter the edit mode, a select all the faces, you can see the uv of the non-stop model, and then put it on the same panel
It is best to check whether the model is facing the wrong direction first, and it is best to unfold the model one by one intelligently, or mark the stitching line to expand, otherwise there may be overlapping UVs, and the color will not be painted
Select image drawing panel
Create a new image, then select texture drawing on the right, and draw directly on the model
save, image
Then go to shading, create a new material
Then link the image to the image texture blender's material
texture painting
Draw directly on the image, you can see the effect in
Can't draw on texture
1. Selecting the wrong object
2. Did not expand uv
The picture is expanded
3. The case where the drawing model cannot be painted
3.1 Because the faces are reversed
Select an object, in edit mode, facing
Select the reverse side alt+n flip
4. There are multiple uv maps
A model itself comes with
If the displayed uv is different from the operated uv, it will not be drawn
5. The mapping relationship of the image in the shader is wrong
Unity succeeded
Successfully display the model and texture on Unity
Import model fbx can be multiple parts or combined into one model
Then import the texture into the texture folder
Create a new material folder
Create a new material drag-in object
Drag the texture into the material