1. Minesweeper game ————— Simple version for beginners in C
Realization: ① Difficulty selection, different calculation methods of the number of thunders produce different difficulties;
②The first time you step on the thunder, you will not jump out;
③ If there is no thunder around the coordinates, expand the coordinates.
Source code:
game.h
//*Copyright(c) 2018, Kwai Si //*All rights reserved. //* //* File name: mine clearance game //* //*Current version: 1.1 //*Author: Kwai Division //* Completion date: April 23, 2018 //* //* supersedes version: 1.0 //*Author: Kwai Division //* #ifndef _GAME_H_ #define _GAME_H_ #include <stdio.h> #include <stdlib.h> #include <time.h> enum OPTION { PLAY = 1, EXIT = 2 }; #define ROW 10 #define COL 10 #define ROWS ROW+2 #define COLS COL+2 extern int number ;//There is a difference between setting 0 and not setting 0 extern int Spacenumber; void interface(); int Choose(int a); void InitBoard(char board[ROWS][COLS], int rows, int cols, char set); void PrintBoard(char board[ROWS][COLS], int rows, int cols); void SetMine(char board[ROWS][COLS],int row,int col); void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col); int GetMineCount(char mine[ROWS][COLS], int x, int y); void expand(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col, int x, int y); #endif//_GAME_H_
game.c
#include "game.h" int number;//Global variable definition int Spacenumber;//Global variable definition //initialize the array void InitBoard(char board[ROWS][COLS], int rows, int cols, char set) { int i = 0; int j = 0; for (i = 0; i < rows; i++) { for (j = 0; j < cols; j++) { board[i][j] = set; } } } // print the array void PrintBoard(char board[ROWS][COLS], int row, int col) { int i = 0; int j = 0; for (j = 0; j <= row; j++) { printf("%-2d ", j); } printf("\n"); for (i = 0; i < row; i++) { printf("%-2d", i+1); for (j = 0; j < col; j++) { printf(" %c ", board[i][j]); } printf("\n"); } printf("\n"); } //set the bomb void SetMine(char board[ROWS][COLS]) { int count = name; int x = 0; int y = 0; while (count) { x = rand() % ROW + 1; y = rand() % COL + 1; if ('0' == board[x][y]) { board[x][y] = '1';//The place with thunder is set to character 1 count--; } } } //Return the number of mines around the coordinates entered by the player static int GetMineCount(char mine[ROWS][COLS], int x, int y) { int minecount = 0; if (mine[x - 1][y] == '1') minecount++; if (mine[x - 1][y + 1] == '1') minecount++; if (mine[x - 1][y + 1] == '1') minecount++; if (mine[x][y + 1] == '1') minecount++; if (mine[x + 1][y + 1] == '1') minecount++; if (mine[x + 1][y] == '1') minecount++; if (mine[x + 1][y - 1] == '1') minecount++; if (mine[x][y - 1] == '1') minecount++; if (mine[x - 1][y - 1] == '1') minecount++; return minecount; } //Extension function implemented by recursive function call void expand(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col, int x, int y) { if (0 == GetMineCount(mine, x, y)) { show[x][y] = ' '; Spacenumber++; if (show[x][y - 1] == '*') { expand(mine, show, row, col, x, (y - 1)); } if (show[x][y + 1] == '*') { expand(mine,show, row, col, x, (y + 1)); } if (show[x - 1][y] == '*') { expand(mine, show, row, col, (x - 1), y); } if (show[x + 1][y] == '*') { expand(mine, show, row, col, (x + 1), y); } } else { show[x][y] = GetMineCount(mine, x, y) + '0'; } } //find thunder function void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int sum = 0; int count = 0; int ret = 0; while (row*col-sum>nume) { printf("Please enter your coordinates: "); scanf("%d%d", &x, &y); printf("\n"); count++; while (1 == (x >= 1 && x <= row && y >= 1 && y <= col)) { sum++; x--; and--; if ('1' == mine[x][y]) { if (1 == count)//Determine whether you stepped on the thunder for the first time { printf("Break! Give you another chance!\n"); printf("\n"); break; } else { printf("Congratulations you won the lottery, you stepped on the thunder! GAME OVER!\n"); printf("\n"); return 0; } } else { expand(mine, show, row, col, x, y); PrintBoard(show, ROW, COL); break; } if (0 == (x >= 1 && x <= row && y >= 1 && y <= col)) { printf("Illegal input! Please re-enter!\n"); printf("\n"); } } } if (row*col-sum == nume) { printf("Congratulations, mine clearance is successful!\n"); printf("\n"); } }
find.c
#include "game.h" int number;//Global variable definition int Spacenumber;//Global variable definition // menu function void MENU() { printf(" ##### \n"); printf(" ###### ###### \n"); printf(" ####### 1.PLAY ####### \n"); printf(" ####### 2.EXIT ####### \n"); printf(" ###### ###### \n"); printf(" ##### \n"); } // select interface void interface() { printf("*********************************************************************\n"); printf("******************** 1. Rookie ************************ *************\n"); printf("******************** 2. Master ************************ *************\n"); printf("******************** 3. Old bird ************************ ****************\n"); printf("*********************************************************************\n"); printf("\n"); } //Difficulty selection, returns the number of different mines int Choose(int a) { switch (a) { case 1: return ROW; case 2: return ROW + ROW / 2; case 3: return ROW * 2 ; default: { printf("Incorrect input, please try again!"); break; } } } // game function void game() { char mine[ROWS][COLS] = { '0' }; char show[ROWS][COLS] = { '0' }; InitBoard(mine, ROW, COL, '0');//Bray's function is initialized to '0' InitBoard(show, ROWS, COLS, '*');//The displayed function is initialized to '0' //PrintBoard(mine, ROW, COL); PrintBoard(show, ROW, COL); SetMine(mine,ROW,COL);//Generate mines at random locations //PrintBoard(mine, ROW, COL); FindMine(mine, show, ROW, COL);//Find mine function } // execute function void TEST() { srand((unsigned)time(NULL)); int input = 0; int i = 0; do { MENU(); printf("Please select->"); scanf("%d", &input); switch (input) { case 1: { interface(); printf("Please select difficulty"); scanf("%d", &i); number= Choose(i);//The number of mines assigned to the global variable game(); break; } case 2: printf("You will quit the game!\n"); break; default: printf("You made a mistake, please try again!\n"); break; } } while (input); } // main function intmain() { TEST(); system("pause"); return 0; }
Note: The code has been run on VS2013 without error.
Known bug: (I also want to change it, but I won't, so I will continue to optimize -_+)
①: When the game is 9*9, if I set the number of mines to 80, the compilation is successful, but there will be problems in running
②..............
problem dicovered:
①: The effect of global variables being initialized to 0 in the header file is different from that of not being 0. To be resolved,
②............