Unity creates a hot update framework based on xLua

xLua is a Lua-based hot update framework, which can dynamically load Lua scripts when the game is running to update the game logic. Before using the xLua framework, we need to understand some basic knowledge.

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1. Basic knowledge of Lua

Lua is a lightweight scripting language. Its syntax is simple, easy to learn, easy to use, and it also has powerful scalability and flexibility. The Lua language has the following characteristics:

1. Lightweight: The core library of the Lua language is only a few thousand lines of code, which is very small.

2. Extensible: Lua language can realize more functions through C language extension library.

3. Efficient: The execution speed of Lua language is very fast, even faster than some interpreted languages.

4. Embeddable: Lua language can be embedded into other programs, such as: Unity game engine.

Second, the use of xLua framework

xLua is a Lua-based hot update framework, which can dynamically load Lua scripts into the game to update the game logic. Using the xLua framework requires the following steps:

1. Import the xLua plugin in Unity.

2. Write Lua scripts.

3. Make a call in Unity.

Let's introduce in detail how to use the xLua framework.

1. Import the xLua plugin in Unity

First, we need to import the xLua plugin in Unity. We can download the latest version of the xLua plugin on GitHub, and then unzip the downloaded file into the Unity project. Next, select "Assets" -> "Import Package" -> "Custom Package" in the menu bar of Unity, and then select the decompressed xLua plug-in file to import.

2. Write Lua script

Before using the xLua framework, we need to write Lua scripts first. The writing of Lua scripts is very similar to the writing of C# scripts, and only needs to be written according to the Lua syntax. Here is an example of a simple Lua script:

--定义一个变量
local str = "Hello World!"

--定义一个函数
function Print(str)
    print(str)
end

--调用函数
Print(str)

In this example, we define a variable and a function, and then call the function. We can save this Lua script to any directory in the Unity project.

3. Call in Unity

After writing the Lua script, we can call it in Unity. We can use the interface provided by the xLua plugin to load and execute Lua scripts. Here is a simple example:

using XLua;

public class LuaTest : MonoBehaviour
{
    //定义一个Lua虚拟机
    private LuaEnv luaEnv;

    //定义一个Lua脚本
    private string luaScript = @"
        --定义一个变量
        local str = 'Hello World!'

        --定义一个函数
        function Print(str)
            print(str)
        end

        --调用函数
        Print(str)
    ";

    void Start()
    {
        //初始化Lua虚拟机
        luaEnv = new LuaEnv();

        //执行Lua脚本
        luaEnv.DoString(luaScript);
    }

    void OnDestroy()
    {
        //释放Lua虚拟机
        luaEnv.Dispose();
    }
}

In this example, we define a Lua virtual machine and a Lua script. In the Start function, we initialize the Lua virtual machine and use the DoString function to execute the Lua script. In the OnDestroy function, we release the Lua virtual machine.

Through the above steps, we can use the xLua framework to realize the hot update of the game logic. Below, we will use an example to demonstrate how to use the xLua framework to implement hot update of game logic.

3. Example demonstration

In this example, we will create a simple game scene, and then use the xLua framework to implement hot update of game logic. In the game scene, we will create a button. After clicking the button, a dialog box will pop up and display a sentence. We will use the xLua framework to implement this function, and demonstrate how to dynamically update the content displayed in this dialog when the game is running.

1. Create a game scene

First, we need to create a game scene. We can create a new scene in Unity, then add a Canvas and a Button. Next, we add an OnClick event to this Button. In this event, we will use the xLua framework to implement the hot update of the game logic.

2. Write Lua script

Next, we need to write a Lua script to implement the hot update of the game logic. Here is an example of a simple Lua script:

--定义一个变量
local str = "Hello World!"

--定义一个函数
function OnClick()
    local message = "This is a test message."
    print(message)
    return message
end

In this example, we define a variable and a function. In the function, we define a variable message and print it out. Next, we return this variable. We can save this Lua script to any directory in the Unity project.

3. Use xLua framework to realize hot update

After writing the Lua script, we can use the xLua framework to implement hot updates. First, we need to create a C# script in Unity to load and execute Lua scripts. Here is an example of a simple C# script:

using System;
using UnityEngine;
using UnityEngine.UI;
using XLua;

public class LuaHotUpdateTest : MonoBehaviour
{
    //定义一个Lua虚拟机
    private LuaEnv luaEnv;

    //定义一个Lua脚本
    private string luaScript = @"
        local function OnClick()
            local message = 'This is a hot update test message.'
            print(message)
            return message
        end

        return {
            OnClick = OnClick
        }
    ";

    //定义一个Lua表
    private LuaTable luaTable;

    //定义一个Lua函数
    private LuaFunction luaFunction;

    //定义一个Button
    public Button button;

    void Start()
    {
        //初始化Lua虚拟机
        luaEnv = new LuaEnv();

        //执行Lua脚本
        luaEnv.DoString(luaScript);

        //获取Lua表
        luaTable = luaEnv.Global.Get<LuaTable>("");

        //获取Lua函数
        luaFunction = luaTable.Get<LuaFunction>("OnClick");

        //为Button添加OnClick事件
        button.onClick.AddListener(() =>
        {
            //调用Lua函数
            string message = luaFunction.Invoke<string>(luaTable);
            Debug.Log("Message: " + message);
        });
    }

    void OnDestroy()
    {
        //释放Lua虚拟机
        luaEnv.Dispose();
    }
}

In this example, we define a Lua virtual machine and a Lua script. In the Start function, we initialize the Lua virtual machine and use the DoString function to execute the Lua script. Next, we obtained the Lua table and Lua function, and added the OnClick event to the Button. In the OnClick event, we call the Lua function and print out the return value. In the OnDestroy function, we release the Lua virtual machine.

4. Realize hot update

Now, we have implemented the hot update of the game logic, but how do we dynamically update the Lua script when the game is running? The xLua framework provides a Reload method that can be used to reload Lua scripts. Here is a simple example:

void Update()
{
    if (Input.GetKeyDown(KeyCode.Space))
    {
        //重新加载Lua脚本
        luaEnv.DoString(luaScript);
    }
}

In this example, we detect whether the space bar is pressed in the Update function, and reload the Lua script when the space bar is pressed. In this way, we can dynamically update the Lua script while the game is running.

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Origin blog.csdn.net/voidinit/article/details/130946872