Android Framework source code notes: Recommended by Byte Architects, open for download

As far as the current environment is concerned, there are certain differences between the careers of Android development and framework development. The peak period of Android development is short, focusing on practical ability, while framework development requires the accumulation of experience and work precipitation, and the career cycle is longer. Companies also have different recruitment options. Android developers who focus on practical capabilities are more likely to be recruited, while large-scale companies are more inclined to recruit framework developers, because the value of this position is positively correlated with working hours.

Here to help everyone learn the background of the Framework and its great role in depth, here is a copy of "Android Framework Advanced Source Code Development Notes", including the Android Framework knowledge brain map summary and source code study manual documents! It can not only consolidate core technical points such as underlying principles and source code analysis, but also master the design solutions for complex system problems that are difficult for ordinary developers to touch.

Bookmark this "Android Framework Advanced Development Notes", you will get:

  • Android system-level development process and ideas
  • Customize your own modified android system
  • Learn the basics of Android Framework
  • Obtain some technical solutions that cannot be realized at the application layer

After reading this note, you will have a core competitiveness that is difficult for your peers to replicate in your work, team, and interviews.

(Note: Friends who need a complete PDF document can click the card below to get it for free)

Table of contents

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Chapter 1 Android System Startup Process

  • The first section Android startup overview
  • Section 2 init.rc analysis
  • Section 3 Zygote
  • Section 4 Interview Questions

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Chapter 2 Inter-Process Communication IPC

  • The first section Sercice can also be understood in this way
  • Section 2 Binder Basics
  • Section III Binder Application
  • Section 4 AIDL Application (Part 1)
  • Section 5 AIDL Application (Part 2)
  • Section 6 Messenger Principles and Applications
  • Section 7 Server Callback
  • Section 8 Get Service (IBinder)
  • Section 9 Full Analysis of Binder Interview Questions

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Chapter 3 Handler Source Code Analysis

  • Section 1 Source Code Analysis
  • Difficult questions in the second quarter
  • Section 3 Handler Frequently Asked Interview Questions

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Chapter 4 AMS Source Code Analysis

  • Section 1 Introduction
  • Section 2 Android Architecture
  • Section 3 Communication Methods
  • Section 4 System Startup Series
  • Section 5 AMS
  • Section 6 Analysis of AMS Interview Questions

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Chapter 5 WMS source code analysis

  • Section 1 WMS and activity startup process
  • Section 2 WMS Drawing Principle
  • Section 3 WMS role and instantiation process
  • Section 4 WMS Working Principle

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Chapter 6 Surface source code analysis

  • Section 1 Creation process and software and hardware drawing
  • Section 2 Double Buffering and SurfaceView Analysis
  • Section 3 Overview of Android Graphics System

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Chapter 7 Analysis of SurfaceFlinger Source Code Based on Android 12.0

  • The first section application establishes a communication bridge with SurfaceFlinger
  • Section 2 SurfaceFlinger's startup and message queue processing mechanism
  • Section 3 SurfaceFlinger's VSync (Part 1)
  • Section 4 SurfaceFlinger's VSync (middle)
  • VSync of SurfaceFlinger in the fifth section (below)

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Chapter 8 PKMS source code analysis

  • Section 1 PKMS calling method

  • Section 2 PKMS Startup Process Analysis

  • Section 3 APK Scanning

  • Section 4 APK Installation

  • Section 5 PKMS Permission Scanning

  • Section 6 Silent Installation

  • Section 7 requestPermissions source code process analysis

  • Section 8 PKMS Interview Questions

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Chapter 9 InputManagerService Source Code Analysis

  • The first section Android Input input event processing flow (1)
  • The first section Android Input input event processing flow (2)
  • The first section Android Input input event processing flow (3)

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Chapter 10 DisplayManagerService Source Code Analysis

  • The first section DisplayManagerService starts
  • Section 2 Creation of DisplayAdapter and DisplayDevice
  • The third section DMS part of the process of turning on and off the screen
  • Section 4 Brightness Adjustment
  • Section 5 Proximity Sensor off-screen principle
  • Section 6 Update of Logical Display and Physical Display Configuration

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Origin blog.csdn.net/Androiddddd/article/details/130394480