Some useful plug-ins for Maya - record sharing


foreword

  • The existence of the plug-in is to simplify the production. You will always find the plug-in when you need it. If you forget the plug-in you used before, you still can’t find it, so let’s sort it out and record it. If there are new ones, try to update them together, otherwise this record is equal to a white record.
  • Good-hearted people are also welcome to recommend practical plug-ins (not limited to Maya software)

1. MayaToRizomUV (exhibition uv)

MayaToRizomUV is a real-time, fast and easy-to-use UV plugin.
I have recorded how to install it here before . I won’t go into details now.

Download .
Extract code: 4k0t

二、Bonus Tools

1 Introduction

This is Autodesk's official free enhancement package Bonus Tools. Bonus Tools provides Maya users with a set of practical small functions, especially for modeling, UV map editing and character binding.
It can be used for curve modeling, and it is very convenient and quick to generate curved pipeline models.


2. Download and install

  • download.
    Go directly to the official website link . Register an account to download. This method is also very simple and free.
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  • Install.
    Run the downloaded plug-in directly, install it by default, and open Maya after installation. The plugin will appear above Maya's edit bar. (If there is no window-settings/preferences-load it in the plug-in manager)
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3. Use

  • After installing the tool, there will be Bonus Tools on Maya's edit bar
  • First use the curve tool to draw a curve, select the drawn curve, and execute Bonus Tools——Modeling——Curve to Tube Mesh
  • A cylinder in the same direction as the curve in the figure will be obtained, and the desired tree trunk or pipe model will be obtained by adjusting the relevant attribute values ​​of the cylinder.

Please add a picture description


3. Quad Remesher (model one-key topology)

1 Introduction

QuadRemesher is a 3D model quadrilateral mesh retopology plug-in produced by exoside. The automatic quadrilateral remeshing (or automatic retopology) technology can reconvert the original triangular surface model into a quadrilateral model. Currently the plug-in has Maya, 3Dmax and Blender versions, as well as C4D.

2. Download and install

Download link .
Extraction code: brps

  • Download the file and unzip it. Open the QuadRemesher_1.0.1_Maya_Win folder and copy the entire QuadRemesher folder to C:\ProgramData\Autodesk\ApplicationPlugins
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  • After opening Maya, it will be displayed in Maya
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3. Use

  • Select the model that needs topology, click the plug-in, and in the plug-in panel, click REMESH IT to perform one-click topology. (Of course, you can also set relevant parameters, and then perform one-click topology)
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    (Topology of the model with bound bones will make the bones of the model separate from the model, that is, you need to re-bind and refresh the skin weight)

Four, tjh_batch_attr_set (Maya batch attribute modification)

From Maya animation technology

  • Many attributes in Maya cannot be directly modified in batches. If you need to modify attributes in batches, you can take a look at this plug-in tjh_batch_attr_set. It is a set of maya batch attribute addition, linking, deletion, modification, random assignment, preset preset saving, and attribute Comprehensive tool for data viewing and more in a lifetime.
  • Directly look at the original text of the link, including the software download address, installation tutorial and usage tutorial, detailed text tutorial, and video tutorial.

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Origin blog.csdn.net/Poggio742/article/details/123867998