Threejs uses tweenjs to realize the click on the label to transition to the corresponding perspective

Renderings:

1. Before clicking
insert image description here

2. After clicking
insert image description here

Explanation: The effect is that I save the viewing angle and coordinates when I label the model, read the coordinate data when I click on the label, and then rotate to the corresponding viewing angle.


1. Install TWEEN

npm install --save @tweenjs/tween.js

2. Introduce on the current page

import TWEEN from "@tweenjs/tween.js";

3. When adding annotations, save the camera angle of view and model coordinates when adding annotations (the logic of adding annotations is in my previous blog)

	// 创建标签
    createLableObj (text, vector) {
    
    
      let laberDiv = document.createElement('div');//创建div容器
      laberDiv.className = 'laber_name';
      // laberDiv.textContent = text;
      laberDiv.innerHTML = `
          <div class='label_count'>
            <span class='close'>X</span>
              ${
     
     text}
          </div>
      `
      // 给标签设置坐标位置
      laberDiv.setAttribute("data-point", JSON.stringify(camera.position))
      laberDiv.setAttribute("data-place", JSON.stringify(this.controls.target))
      let pointLabel = new CSS2DObject(laberDiv);
      pointLabel.position.set(vector.x, vector.y, vector.z);
      return pointLabel;
    },

4. Listen to the label click event,

// 监听标签盒子内的标签点击事件
 let _this = this;
 document.getElementsByClassName("allLabel")[0].addEventListener('click', function (e) {
    
    
    // 选中当前标签时显示详情
    if (e.target.className == "laber_name") {
    
    
      // 获取标签的坐标
      let labelPoint = JSON.parse(e.target.getAttribute("data-point"));
      // 获取创建标签时的中心点
      let labelPlace = JSON.parse(e.target.getAttribute("data-place"));

      // let newControlsPoint = { x: 0, y: 0, z: 0 },//中心点为场景中间
      _this.animateCamera(camera.position, _this.controls.target, labelPoint, labelPlace, e)
    }
    // 点击取消时隐藏标签详情
    if (e.target.className == 'close') {
    
    
      // 回到初始状态
      _this.initPoint()
    }
  }, true)

5. Coordinate transition

// 模型角度变化函数
    animateCamera (oldP, oldC, newP, newC, e) {
    
    
      let _this = this;
      var p1 = {
    
    
        x1: oldP.x,
        y1: oldP.y,
        z1: oldP.z,
        x2: oldC.x,
        y2: oldC.y,
        z2: oldC.z,
      }
      var p2 = {
    
    
        x1: newP.x,
        y1: newP.y,
        z1: newP.z,
        x2: newC.x,
        y2: newC.y,
        z2: newC.z,
      }
      var tween = new TWEEN.Tween(p1).to(p2, 1800);//第一段动画
      var update = function (object) {
    
    
        camera.position.set(object.x1, object.y1, object.z1);
        _this.controls.target.set(object.x2, object.y2, object.z2);
        camera.lookAt(0, 0, 0);//保证动画执行时,相机焦距在中心点
        _this.controls.enabled = false;
        _this.controls.update();
      };
      tween.onUpdate(update);
      // 动画完成后的执行函数
      tween.onComplete(() => {
    
    
        _this.controls.enabled = true; //执行完成后开启控制
        //这一段是为了实现点击标签时,高亮当前标签所在的模块,但是有问题,后期再说,不需要的可以删掉
        if (e) {
    
    
          _this.events.pickPosition.x = e.clientX / renderer.domElement.clientWidth * 2 - 1;
          _this.events.pickPosition.y = -(e.clientY / renderer.domElement.clientHeight * 2) + 1;
          // 点击区域高亮显示
          _this.pickEvents('show', _this.events.pickPosition, scene, camera, obj => {
    
    
            // obj.material.emissive.setHex(0xEA3639)
            // obj.userData.checked = !obj.userData.checked;
            // if (!obj.userData.checked) {
    
    
            //   // 恢复默认颜色
            //   obj.material.emissive.setHex(_this.events.pickedObjectSavedColor)
            // } else {
    
    
            //   // 将其发射颜色设置为闪烁的红色/黄色
            //   obj.material.emissive.setHex(0xFF3443)
            // }
          })
        }

      });
      tween.easing(TWEEN.Easing.Quadratic.InOut);
      tween.start();
    },

Key point: You need to add such a line in the animation to enable the transition effect
insert image description here

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Origin blog.csdn.net/hzqzzz/article/details/126779663