1、Clear Flags
There are four options.
2、Culling Mask
Camera renders all layers by default.
Set the cube to the Player level.
Check the Player in the Culling Mask and find that the Cube is not rendered.
3、Projection
4、Clipping Planes
The camera close plane is Near, and the original plane is Far. How far can you see the closest, how far can you see the farthest. Think of the rendered area.
5、Depth
The smaller the depth is rendered first.
6、Target Texture
7. Occlusion: Whether to enable occlusion
Camera code related
Knowledge point 1 important static members
2. Rendering related delegation
Knowledge point two important members