Unity-Camera editable parameter description

 1、Clear Flags

There are four options. 

 

2、Culling Mask

 

Camera renders all layers by default. 

Set the cube to the Player level.

 Check the Player in the Culling Mask and find that the Cube is not rendered.

3、Projection

 4、Clipping Planes

 

 

The camera close plane is Near, and the original plane is Far. How far can you see the closest, how far can you see the farthest. Think of the rendered area.

5、Depth

 The smaller the depth is rendered first.

 6、Target Texture

 

 7. Occlusion: Whether to enable occlusion

 

 

 

 Camera code related

Knowledge point 1 important static members

 2. Rendering related delegation

 

 

 Knowledge point two important members

 

 

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Origin blog.csdn.net/qq_42705793/article/details/127517420