Creating an Excellent QML Hierarchical Design: From Entry to Mastery

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Introduction: The Importance of QML Hierarchical Design

1.1 What is QML

QML (Qt Meta-Object Language, Qt Meta-Object Language) is a JSON-based declarative language designed for creating and describing graphical user interfaces (GUIs). It is the core component of the Qt rapid application development framework, allowing developers to build cross-platform GUI applications in a more intuitive and efficient manner.

The syntax of QML is concise and easy to understand, which can quickly define the relationship between UI elements, layout and interface. QML cooperates with programming languages ​​such as C++ and JavaScript, allowing developers to flexibly implement complex application logic, animation effects and data processing.

As a modern UI development language, QML has the following advantages:

  1. Declarative programming: QML adopts a declarative programming paradigm, allowing developers to focus on the organization and presentation of the UI rather than implementation details.
  2. Componentization: QML supports componentized design, so that UI elements can be easily encapsulated, reused, and combined to improve development efficiency.
  3. Cross-platform: QML applications can run on a variety of platforms, including desktop operating systems (such as Windows, macOS, Linux) and mobile operating systems (such as Android, iOS).
  4. Easy to expand: QML can be seamlessly integrated with programming languages ​​such as C++ and JavaScript, making it easy for developers to add custom functions to applications.

After understanding the basic concepts and advantages of QML, next we will discuss in depth how to use QML to create efficient and beautiful hierarchical design.

1.2 The core concept of hierarchical design

Hierarchical design is a key concept when developing applications using QML. Hierarchical design mainly focuses on organizing and managing GUI components, making it clear in structure, easy to maintain and extend. In order to achieve an excellent hierarchical design, we need to follow some core concepts:

  1. Modularization: Divide an application into independent modules, each responsible for a specific function. Modular design helps to reduce code complexity, improve development efficiency and maintainability.
  2. Componentization: Encapsulate UI elements into reusable components for reuse in different scenarios. Component design makes it easier for us to modify and update UI elements while ensuring consistent visual effects and interactive experience.
  3. Hierarchical structure: Organize and manage UI components through a hierarchical structure, making interface layout and logic clearer. A reasonable layered structure helps to avoid tight coupling and excessive dependence, and reduce maintenance costs.
  4. Data-driven: Separate data from UI components so that data can be managed and updated independently of the UI layer. Data-driven design helps to achieve more flexible interaction logic and data processing, and improves the scalability of the program.
  5. Code readability: write clear and concise code, and follow unified naming and coding standards. Good code readability helps other developers understand and maintain the code, reducing communication costs.

Following these core concepts, we can create a QML hierarchical design with clear structure, easy maintenance and extension. In subsequent chapters, we will explore in depth how to apply these concepts to the actual QML development process.

1.3 Practical application cases

In this section, we will show the advantages of QML hierarchical design through some practical application cases, and how to apply the above core concepts in actual projects.

Case 1: Music player application

In a music player application, we can divide the interface into multiple independent modules, such as playback control module, song list module and lyrics display module. Each module can realize its function independently, and at the same time organically combine various modules through QML hierarchical design. In this way, when we need to update or modify a module, it will not affect the normal work of other modules.

Case 2: E-commerce application

In an e-commerce application, we can use QML hierarchical design to create a component library, including product card components, shopping cart components, and settlement components. Organize these components into a clear hierarchical structure, which can be easily reused in different pages. At the same time, when we need to modify a certain component, we only need to update it in the component library, and the relevant pages of the entire application will automatically synchronize the changes.

Case 3: News reading application

In a news reading application, we can adopt a data-driven design concept to separate news data from UI components. By binding the data model and UI components, dynamic loading and updating of news content can be realized and user experience can be improved. In addition, the separation of data and UI is also beneficial to deal with changes in data sources. For example, when we need to switch news data API, there is no need to make a lot of modifications to the UI layer.

Through the above cases, we can see the powerful role of QML hierarchical design in practical applications. Following the core idea, we can create well-structured, easy-to-maintain and extend applications. In the following chapters, we will detail how to use various aspects of QML hierarchical design.

QML basics

2.1 Language overview

QML (Qt Meta-Object Language) is a JSON-based declarative programming language designed for building user interfaces. QML is part of the Qt framework and can be seamlessly integrated with Qt's C++ library. The core features of QML are easy to understand, concise, easy to maintain and extend. QML provides rich UI components and powerful animation support, which can help developers quickly build elegant and high-performance user interfaces.

QML adopts a tree structure, the topmost element is called the root element, and the elements below are called sub-elements. Sub-elements can continue to nest sub-elements to form a hierarchical relationship. This hierarchical relationship makes QML codes well readable and organized. QML files usually have a .qml extension.

The basic syntax of QML includes elements, properties and bindings. Elements are the basic units for building user interfaces, such as rectangles, text, images, etc. Attributes are properties of an element such as color, size, position, etc. Binding is a mechanism used to establish relationships between properties, allowing properties to be dynamically updated as other properties change.

For example, the following QML code shows a simple user interface consisting of a rectangle and a text element:

import QtQuick 2.0

Rectangle {
    
    
    width: 360
    height: 360
    color: "lightgray"

    Text {
    
    
        text: "Hello, QML!"
        anchors.centerIn: parent
        font.pointSize: 24
        color: "blue"
    }
}

In this case, Rectanglethe root element, which sets the size and background color of the user interface. TextIs a child element used to display a piece of text information. Through anchors.centerIn: parentthe statement , we align the center point of the text element with the center point of its parent element (rectangle), realizing the centered display of the text. font.pointSizeThe and colorproperties set the font size and color of the text, respectively.

Through the study of QML language overview, we can better understand the basic concepts and grammatical structure of QML hierarchical design. In the following chapters, we will explore in depth the usage of various elements, attributes and bindings of QML to help you build more complex and rich user interfaces.

2.2 Basic elements

In QML, elements are the basic units for building user interfaces. QML provides a series of built-in elements for implementing various UI functions. Here are some commonly used basic elements:

  1. Rectangle: A rectangular element that can be used to draw a rectangle and serve as a container to organize other elements. Has properties such as color, border, rounded corners, etc.
Rectangle {
    
    
    width: 100
    height: 100
    color: "red"
    border.color: "black"
    border.width: 2
    radius: 10
}
  1. Text: Text element, used to display text content. Attributes such as text content, font, and color can be set.
Text {
    
    
    text: "Hello, QML!"
    font.family: "Arial"
    font.pointSize: 24
    color: "blue"
}
  1. Image: Image element, used to display pictures. You can set the image source, zoom mode and other properties.
Image {
    
    
    source: "example.png"
    fillMode: Image.PreserveAspectFit
}
  1. MouseArea: Mouse interaction area, used to capture mouse events. Event processing functions such as click, double-click, and drag can be set.
MouseArea {
    
    
    anchors.fill: parent
    onClicked: console.log("Mouse clicked!")
}
  1. TextInput: A single-line text input box that allows users to enter and edit text. You can set properties such as placeholders, text alignment, etc.
TextInput {
    
    
    width: 200
    height: 40
    placeholderText: "Enter your name"
    horizontalAlignment: TextInput.AlignHCenter
}
  1. Button: The button element provides basic button functions. You can set properties such as text, icons, and click events.
Button {
    
    
    text: "Click me!"
    onClicked: console.log("Button clicked!")
}
  1. ListView: A list view element used to display a scrollable list of items. A model (data source) and a proxy (list item style) need to be bound.
ListModel {
    
    
    id: exampleModel
    ListElement {
    
     name: "Item 1" }
    ListElement {
    
     name: "Item 2" }
    ListElement {
    
     name: "Item 3" }
}

ListView {
    
    
    width: 200; height: 200
    model: exampleModel
    delegate: Text {
    
    
        text: name
        font.pixelSize: 18
    }
}

These basic elements are just some of QML's rich element library. In the actual development process, you may also need to explore other elements, such as Item, Column, Row, StackView, etc. Understanding these basic elements and their interactions and nesting relationships is the key to realizing QML hierarchical design. In the next chapters, we will further introduce properties and signals so that you can better understand and apply QML elements.

2.3 Properties and Signals

In QML, attributes and signals are an important part of elements, which are used to describe the state and behavior of elements. This section will introduce the concept and usage of attributes and signals respectively.

Attributes:

Attributes are the characteristics of an element and are used to describe the state of the element, such as position, size, color, etc. Properties in QML have types such as integers, floats, strings, colors, etc. You can get or set attribute values ​​by attribute name. For example, to set width and color properties for a rectangle element:

Rectangle {
    
    
    width: 100
    color: "red"
}

In addition to the built-in attributes, you can also customize attributes for elements. Custom attributes need to specify the attribute type and initial value. For example, to add a custom transparency property to a rectangle element:

Rectangle {
    
    
    property real customOpacity: 0.5
    color: Qt.rgba(1, 0, 0, customOpacity)
}

Signal:

Signals are the behavior of an element that describe what happens to the element under certain conditions. When the signal is fired, the associated handler function will be called. Signal names usually start with "on", followed by the event name, such as onClicked, onPressed, and so on.

For example, to set a click event handler for a mouse area element:

MouseArea {
    
    
    anchors.fill: parent
    onClicked: console.log("Mouse clicked!")
}

You can also customize signals for elements. A custom signal needs to declare the signal keyword and the signal name. Where a signal needs to be triggered, use the emit keyword followed by the signal name. For example, to add a custom click signal to a rectangle element:

Rectangle {
    
    
    signal customClicked

    MouseArea {
    
    
        anchors.fill: parent
        onClicked: {
    
    
            console.log("Custom click signal triggered!")
            customClicked()
        }
    }
}

By understanding and mastering properties and signals, you can better manipulate QML elements to achieve various interactive and dynamic effects. In subsequent chapters, we'll cover more about data binding, animation, and interacting with JavaScript and C++ to help you gain a deeper understanding of QML hierarchy design.

Design Principles and Specifications

3.1 Naming convention

When designing a QML hierarchy, it is very important to follow certain naming conventions. A uniform, understandable, and consistent naming convention improves code readability, reduces maintenance costs, and facilitates communication among team members. This section describes the naming conventions in QML.

3.1.1 Identifier Naming

In QML, identifiers (Identifier) ​​include variable names, property names, function names, etc. The naming of identifiers should follow the following principles:

  1. Use CamelCase: the first letter of a word is capitalized and the rest are lowercase. For example: MyComponent.
  2. Avoid using underscores (_) or hyphens (-) to separate words for consistency.
  3. Variable and attribute names should use nouns, such as: width, height.
  4. Function names should use verbs, such as: loadData, calculateArea.

3.1.2 File Naming

The naming of the QML files is also an important aspect. For consistency, the following conventions are recommended:

  1. QML filenames start with a capital letter and use camelCase. For example: MyCustomComponent.qml.
  2. Try to use meaningful names and avoid names that are too short or vague. For example, use ListViewDelegate.qmlinstead of LD.qml.

3.1.3 Folder Naming

A proper folder structure can help manage QML projects. The following are suggestions for folder naming:

  1. Folder names are in lowercase, with hyphens (-) separating words. For example: custom-components.
  2. Try to put components with similar functions or modules in the same folder for easy management and search. For example, put all custom buttons in a folder buttonscalled .

Following these naming conventions will help improve the quality of your QML hierarchical design, making it more readable and maintainable, as well as facilitating communication between team members.

3.2 Code style

Code style plays a key role in QML hierarchical design. A unified, clear and easy-to-read code style helps to improve development efficiency, reduce maintenance costs, and facilitate communication among team members. This section will introduce the code style specification in QML.

3.2.1 Indentation and spaces

To make the code more readable, the following indentation and spacing conventions are recommended:

  1. Use 2 or 4 spaces for indentation. Avoid using tabs for indentation, because different editors may display tabs inconsistently.
  2. Add spaces around operators to improve code readability. For example: width: parent.width - 10.
  3. Add a space after the comma, such as: anchors { left: parent.left; top: parent.top + 5 }.

3.2.2 Newlines and parentheses

Proper use of newlines and parentheses can make the code structure clearer. Here are some suggestions:

  1. A newline follows each property, signal, or function definition.
  2. Line breaks within curly braces ({}) of a property, signal, or function.
  3. If an attribute value contains multiple sub-attributes, consider wrapping lines between each sub-attribute.

For example:

Rectangle {
  id: mainRectangle
  width: 200
  height: 100
  color: "blue"

  Text {
    id: title
    text: "Hello, QML!"
    anchors {
      left: parent.left
      top: parent.top + 5
    }
  }
}

3.2.3 Notes

Good comments help to understand code logic and functionality. Here are suggestions for annotations:

  1. Comment out critical functionality, complex logic, or potentially confusing sections of code.
  2. Try to use concise and clear language to describe the function of the code.
  3. Use "//" for single-line comments and " /.../ " for multi-line comments .

For example:

// 这是一个自定义按钮组件
Rectangle {
  id: customButton
  /* 按钮的默认宽度和高度 */
  width: 100
  height: 50

  // 当按钮被点击时改变颜色
  MouseArea {
    anchors.fill: parent
    onClicked: parent.color = "red"
  }
}

Following these code style guidelines will help improve the quality of your QML hierarchical design, making it more readable and maintainable, and also conducive to communication between team members.

3.3 Good Comments

Good comments are essential to improve the readability and maintainability of your code. Comments can help developers quickly understand the function and logic of the code, reducing the time required to understand and modify the code. Proper use of annotations is essential in QML hierarchical design. This section describes how to write good comments.

3.3.1 Annotation principles

When writing comments, the following principles should be followed:

  1. Be concise: Comments should be short and clear, describing the functionality, purpose, and logic of the code.
  2. Update in a timely manner: When the code changes, it is important to update the relevant comments in a timely manner to ensure that the comments are consistent with the code.
  3. Avoid nonsense: Don't comment for the sake of comments, avoid writing meaningless or repetitive comments.

3.3.2 Annotation types

In QML, there are two main types of annotations:

  1. Single-line comment: start with "//", comment only the current line. For short, comments related to a specific line of code.
  2. Multi-line comments: start with "/ " and end with "/", and can span multiple lines. Used to describe an entire component, module, or complex logic.

3.3.3 Annotation example

Here are some annotation examples showing how to write good annotations in QML hierarchical design:

// 自定义按钮组件
Rectangle {
  id: customButton

  // 按钮的默认宽度和高度
  width: 100
  height: 50

  /* 
    鼠标区域:处理按钮的点击事件
    当按钮被点击时,触发一个信号并改变颜色
  */
  MouseArea {
    anchors.fill: parent
    onClicked: {
      parent.color = "red"
      customButton.clicked()
    }
  }

  // 按钮被点击时触发的信号
  signal clicked()
}

By following the annotation principles and techniques described in this section, you can write QML hierarchical designs that are easier to understand and maintain. Good comments not only help you review the code later, but also help communication and collaboration among team members.

Component Design Method

4.1 Custom components

In QML hierarchical design, the creation and use of custom components is an important means to improve code reusability and reduce code complexity. By encapsulating some commonly used interface elements and functions into custom components, we can reuse these components in different places, thereby improving development efficiency. This section will detail how to create and use custom components.

4.1.1 Create custom components

To create a custom component, you first need to create a new QML file, and use the component name starting with a capital letter as the file name, such as MyButton.qml. In this file, we define the structure and properties of the component.

// MyButton.qml
import QtQuick 2.0

Rectangle {
    id: root
    width: 100
    height: 50
    color: "lightblue"

    property alias text: label.text

    Text {
        id: label
        text: "按钮"
        anchors.centerIn: parent
    }

    MouseArea {
        anchors.fill: parent
        onClicked: {
            console.log("按钮被点击");
        }
    }
}

In this example, we create a custom button component named MyButton. This component contains a rectangle background, a text label and a mouse area. At the same time, we defined an attribute called text, which was mapped to the text attribute of the text tag.

4.1.2 Using custom components

After creating a custom component, we can use it in other QML files. First, you need to import the directory where the custom component is located at the beginning of the file, and then you can use the custom component like a built-in component.

import QtQuick 2.0
import "."

Rectangle {
    width: 300
    height: 200

    MyButton {
        id: button1
        x: 50
        y: 50
        text: "确认"
    }

    MyButton {
        id: button2
        x: 50
        y: 120
        text: "取消"
    }
}

In this example, we import the current directory, and add two MyButton instances on the main interface, and set different text attribute values ​​respectively.

By creating and using custom components, we can better organize and manage QML code, make the project structure clearer, and improve the maintainability and reusability of the code. In the subsequent development process, custom components can also be expanded and optimized according to requirements.

4.2 Reuse and inheritance

In QML hierarchical design, reuse and inheritance are two important methods to achieve code reuse and modularization. By reusing existing components and inheriting existing components to create new components, we can improve development efficiency and reduce maintenance costs. This section will introduce the methods and precautions of reuse and inheritance in detail.

4.2.1 Component reuse

Component reuse refers to using the same component in different places. In QML, we can reuse components by creating instances to avoid writing similar codes repeatedly. This is especially important for some common interface elements and functional modules.

For example, we previously created a custom MyButton component. To use this button on a different interface, just create an instance of MyButton like this:

MyButton {
    id: confirmButton
    text: "确认"
}

4.2.2 Component Inheritance

Component inheritance refers to creating new components based on existing components, thereby inheriting the properties and behaviors of the parent component. In QML, we can implement inheritance through Loader or Component classes.

Taking MyButton as an example, assuming we need to create a button IconButton with an icon, we can inherit MyButton through the following methods:

// IconButton.qml
import QtQuick 2.0

MyButton {
    id: iconButton

    property alias source: icon.source

    Image {
        id: icon
        anchors.centerIn: parent
        source: ""
    }
}

In this example, we create a new component called IconButton and base it on MyButton. We added an Image element as the icon and defined a property called source that mapped to the Image's source property.

To use an IconButton, simply create an instance like any other component:

IconButton {
    id: homeButton
    text: "主页"
    source: "images/home.png"
}

Through component inheritance, we can add new properties and behaviors on the basis of retaining the functions of the original components, so as to achieve richer interface effects and functions.

4.2.3 Notes on component reuse and inheritance

When using component reuse and inheritance, you need to pay attention to the following points:

  1. Use reuse and inheritance wisely. When designing components, weigh the advantages and disadvantages of reuse and inheritance, and choose the appropriate method. Excessive use of inheritance may lead to complex code hierarchy and increase maintenance costs.
  2. Follow naming conventions. When creating custom components, follow naming conventions for easy identification and maintenance.
  3. Pay attention to code encapsulation. When implementing component inheritance, pay attention to encapsulating common properties and methods in the parent component for easy reuse and maintenance. At the same time, it is necessary to avoid exposing too many detailed implementations in the parent component to ensure the independence and flexibility of the child components.
  4. Avoid over-dependence. When using component reuse and inheritance, avoid over-reliance on parent components, so as not to affect the independence and flexibility of child components. At the same time, it is necessary to ensure that the coupling between the child component and the parent component is as low as possible, so as to facilitate the maintenance and upgrade of the component.
  5. Focus on performance optimization. When using component reuse and inheritance, pay attention to performance optimization to avoid performance degradation caused by excessive reuse and inheritance. At the same time, it is necessary to follow the principle of component design to minimize the communication and data transfer between components to improve the performance and response speed of the application.
  6. Pay attention to code style and documentation conventions. When using component reuse and inheritance, follow good code style and documentation specifications to improve code readability and maintainability. At the same time, we should pay attention to the testability and scalability of the code to facilitate subsequent development and maintenance.

4.3 Creation of component library

In QML hierarchical design, a component library is created to manage and maintain a set of related custom components so that these components can be easily used and shared across multiple projects. The creation of component libraries helps to improve development efficiency and reduce maintenance costs while keeping the project structure clear. This section will introduce the method and precautions for creating a component library.

4.3.1 Create component library

To create a component library, you first need to create a folder into which to place all related custom components. Then, create a qmldir file in the folder to describe the content and version information of the component library.

For example, we create a component library named MyComponents, which contains two components MyButton and IconButton. The file structure is as follows:

MyComponents/
    MyButton.qml
    IconButton.qml
    qmldir

Next, we need to add the following to the qmldir file:

MyButton 1.0 MyButton.qml
IconButton 1.0 IconButton.qml

Here, each line describes a component, including component name, version number and corresponding QML file name.

4.3.2 Using the component library

After creating the component library, we can import and use it in other QML files. First, you need to import the component library at the beginning of the file, and then you can use the custom components in the component library like built-in components.

import QtQuick 2.0
import "MyComponents" as MC

Rectangle {
    width: 300
    height: 200

    MC.MyButton {
        id: button1
        x: 50
        y: 50
        text: "确认"
    }

    MC.IconButton {
        id: button2
        x: 50
        y: 120
        text: "取消"
        source: "images/cancel.png"
    }
}

In this example, we imported the MyComponents component library and used MC as an alias. Then, we added instances of MyButton and IconButton to the main interface.

4.3.3 Notes on component libraries

When creating and using component libraries, you need to pay attention to the following points:

  1. Maintain versions of the component library. In the qmldir file, a version number needs to be specified for each component. When a component changes, the version number should be updated in time to avoid potential compatibility issues.
  2. Use an appropriate namespace. When importing a component library, it can be given an alias to avoid naming conflicts. The alias should be descriptive to facilitate identification and maintenance.
  3. Ensure the independence of the component library. Components in a component library should be as independent as possible and not depend on a specific project structure or other component libraries. This allows component libraries to be flexibly used and shared across multiple projects.

Layout and Positioning Strategies

5.1 Positioning elements

In QML hierarchical design, layout and positioning are crucial parts. Proper positioning of elements contributes to a beautiful and maintainable interface. This section will focus on how to use QML to position elements for flexible layouts.

5.1.1 Absolute positioning

In QML, the simplest method of positioning is to use absolute positioning. Absolute positioning means assigning a fixed x and y coordinate to an element to determine its position on the screen. For example:

Rectangle {
    
    
    id: rect1
    x: 50
    y: 50
    width: 100
    height: 100
    color: "red"
}

The rectangle in this example has fixed x and y coordinates of 50 each. Absolute positioning is easy to use in simple scenarios, but can become difficult to maintain when responsive layouts or multiple screen size adaptations are required.

5.1.2 Relative positioning

Relative positioning is a method of determining the position of an element relative to other elements or a parent element. Relative positioning increases layout flexibility, making it easier to adapt to different screen sizes and resolutions. For example, you can use anchorsthe attribute to position one element relative to another:

Rectangle {
    
    
    id: rect1
    width: 100
    height: 100
    color: "red"
}

Rectangle {
    
    
    id: rect2
    width: 100
    height: 100
    color: "blue"
    anchors.left: rect1.right
    anchors.top: rect1.top
}

In this example, rect2the left side of the is aligned with the right side rect1of the , while their tops are also aligned. Such a layout can automatically adapt to changes in element size.

5.1.3 Positioning with containers

QML provides a series of layout containers that can help us manage and position elements more easily. These containers include Row, Column, Grid, etc. Using layout containers, we can organize elements together to easily implement adaptive layouts. For example:

Column {
    
    
    spacing: 10

    Rectangle {
    
    
        width: 100
        height: 100
        color: "red"
    }

    Rectangle {
    
    
        width: 100
        height: 100
        color: "blue"
    }
}

In this example, Columna container to align two rectangles vertically. By setting spacingthe property , we can control the spacing between them.

5.2 Anchoring

Anchoring is a powerful layout tool in QML that allows developers to anchor the edges of one element to the edges of another element or a parent element. Anchoring can make the layout more flexible and adapt to different screen sizes and orientations.

5.2.1 Basic anchoring

To use anchors, you need to use anchorsthe attribute . Here are some common anchor examples:

Rectangle {
    
    
    id: rect1
    width: 100
    height: 100
    color: "red"
}

Rectangle {
    
    
    id: rect2
    width: 100
    height: 100
    color: "blue"
    anchors.left: rect1.right
    anchors.top: rect1.top
}

In this example, rect2the left side of the is aligned with the right side rect1of the , and their tops are also aligned.

5.2.2 Anchor Spacing

Sometimes, we want to keep some spacing when anchoring elements. This can be achieved using anchors.marginsthe or direction-specific anchors.leftMargin, anchors.rightMargin, anchors.topMarginand anchors.bottomMarginattributes . For example:

Rectangle {
    
    
    id: rect1
    width: 100
    height: 100
    color: "red"
}

Rectangle {
    
    
    id: rect2
    width: 100
    height: 100
    color: "blue"
    anchors.left: rect1.right
    anchors.leftMargin: 20
    anchors.top: rect1.top
}

In this example, rect2the left side of is aligned with the right side rect1of the , but there is a 20-pixel gap between them.

5.2.3 Center anchor

Sometimes, we need to center an element relative to another element or its parent. This can be achieved using anchors.horizontalCenterthe and attributes. anchors.verticalCenterFor example:

Rectangle {
    
    
    id: parentRect
    width: 300
    height: 300
    color: "green"

    Rectangle {
    
    
        id: childRect
        width: 100
        height: 100
        color: "red"
        anchors.horizontalCenter: parentRect.horizontalCenter
        anchors.verticalCenter: parentRect.verticalCenter
    }
}

In this example, childRectit parentRectis centered .

By using anchors, developers can create layouts that are flexible and adapt to different screen sizes and orientations. In QML hierarchical design, mastering the use of anchors will provide a solid foundation for achieving elegant interfaces.

5.3 Responsive layout

Responsive layout is a layout design method that adapts to different screen sizes and orientations. In QML level design, implementing responsive layout can keep the application beautiful and easy to use on multiple devices and resolutions. This section will introduce how to use the tools provided by QML to implement responsive layout.

5.3.1 Using percentage layout

Responsive layouts are easily achieved by setting the size and position of an element as a percentage of the parent element's size. For example:

Rectangle {
    
    
    id: parentRect
    width: 300
    height: 300
    color: "green"

    Rectangle {
    
    
        id: childRect
        width: parentRect.width * 0.5
        height: parentRect.height * 0.5
        color: "red"
    }
}

In this example, childRectthe width and height of the element are each 50% parentRectof . When the size of the parent element changes, the size of the child elements adjusts accordingly.

5.3.2 Responsive layout using Layoutcontainer

QML provides a series of Layoutcontainers , such as RowLayout, , ColumnLayoutand GridLayout, which add responsive layout features while retaining the basic layout container functions. For example:

import QtQuick 2.15
import QtQuick.Layouts 1.15

Rectangle {
    
    
    id: mainRect
    width: 400
    height: 400
    color: "white"

    ColumnLayout {
    
    
        anchors.fill: parent
        spacing: 10

        Rectangle {
    
    
            Layout.fillWidth: true
            Layout.preferredHeight: 100
            color: "red"
        }

        Rectangle {
    
    
            Layout.fillWidth: true
            Layout.preferredHeight: 100
            color: "blue"
        }
    }
}

In this example, use ColumnLayoutto align two rectangles vertically. By setting Layout.fillWidthto true, the rectangle will automatically fill the width of its parent container, enabling a responsive layout.

5.3.3 Using Bindingand Stateto achieve adaptive layout

In complex scenarios, you can use Bindingthe and Statefunctions provided by QML to achieve a more flexible responsive layout. For example:

import QtQuick 2.15

Rectangle {
    
    
    id: mainRect
    width: 400
    height: 400
    color: "white"

    property bool isLandscape: width > height

    Rectangle {
    
    
        id: rect1
        width: mainRect.isLandscape ? mainRect.width * 0.5 : mainRect.width
        height: mainRect.isLandscape ? mainRect.height : mainRect.height * 0.5
        color: "red"
    }

    Rectangle {
    
    
        id: rect2
        width: mainRect.isLandscape ? mainRect.width * 0.5 : mainRect.width
        height: mainRect.isLandscape ? mainRect.height : mainRect.height * 0.5
        color: "blue"
        anchors.left: mainRect.isLandscape ? rect1.right : undefined
        anchors.top: mainRect.isLandscape ? undefined : rect1.bottom
        }
        states: [
    State {
    
    
        name: "landscape"
        when: mainRect.isLandscape
    },
    State {
    
    
        name: "portrait"
        when: !mainRect.isLandscape
    }
]

transitions: [
    Transition {
    
    
        from: "portrait"
        to: "landscape"
        PropertyAnimation {
    
    
            property: "width"
            duration: 300
        }
        PropertyAnimation {
    
    
            property: "height"
            duration: 300
        }
    },
    Transition {
    
    
        from: "landscape"
        to: "portrait"
        PropertyAnimation {
    
    
            property: "width"
            duration: 300
        }
        PropertyAnimation {
    
    
            property: "height"
            duration: 300
        }
    }
]

}

In this example, according to the aspect ratio mainRectof andrect1 automatically switch the layout between landscape and portrait. At the same time, smooth layout switching animations are achieved rect2using Stateand .Transition

To sum up, QML provides a wealth of tools and techniques to achieve responsive layout. Mastering these methods will help you develop applications that adapt to multiple devices and resolutions.

Data binding and data driving

6.1 Introduction to Data Binding

In QML, data binding is a powerful feature that allows us to establish automatic dependencies between QML elements. Data binding enables us to associate the value of one property with the value of another property, and when the value of one property changes, the value of the other property is automatically updated. This mechanism greatly simplifies the development process of the UI interface, reduces the complexity of the code, and improves the responsiveness of the application.

Here is a simple data binding example:

import QtQuick 2.12

Rectangle {
    width: 400
    height: 400
    color: "white"

    Text {
        id: myText
        text: "Hello, World!"
        font.pixelSize: 24
        anchors.centerIn: parent
    }

    Slider {
        id: mySlider
        width: parent.width * 0.8
        anchors.bottom: parent.bottom
        anchors.horizontalCenter: parent.horizontalCenter
    }

    Binding {
        target: myText
        property: "opacity"
        value: mySlider.value
    }
}

In this example, we create a textbox ( Text) and a slider ( Slider), Bindingand bind the slider's valueproperty to the textbox's opacityproperty through the element. When the value of the slider is changed, the transparency of the textbox is also updated automatically.

QML data binding has the following characteristics:

  1. Declarative: Data binding uses a concise and readable syntax, allowing us to focus more on the implementation of UI logic.
  2. Two-way binding: In addition to passing attribute values ​​from one element to another, we can also transfer attribute values ​​to each other in two-way binding, thereby achieving more complex interaction logic.
  3. Efficient: QML data binding optimizes performance through property dependency tracking and notification systems, ensuring that bound values ​​are updated only when related properties change.
  4. Dynamic: We can create, modify or release data binding at runtime through dynamic property binding, so as to realize the logic function of the interface more flexibly.

Data binding is of great significance in QML application development, helping us to achieve a responsive, efficient and easy-to-maintain user interface. In subsequent chapters, we will introduce in detail how to use data binding technology to design and implement various UI components.

6.2 Dynamic Property Binding

Dynamic property binding is an advanced feature of QML data binding that allows us to create, modify or break data bindings at runtime. This provides us with higher flexibility in the development process, enabling us to implement richer interaction logic according to different application scenarios.

Here is an example of dynamic property binding:

import QtQuick 2.12

Rectangle {
    width: 400
    height: 400
    color: "white"

    Text {
        id: myText
        text: "Hello, World!"
        font.pixelSize: 24
        anchors.centerIn: parent
    }

    Slider {
        id: mySlider
        width: parent.width * 0.8
        anchors.bottom: parent.bottom
        anchors.horizontalCenter: parent.horizontalCenter
    }

    CheckBox {
        id: myCheckBox
        text: "Enable dynamic binding"
        anchors.top: parent.top
        anchors.horizontalCenter: parent.horizontalCenter
    }

    Component.onCompleted: {
        if (myCheckBox.checked) {
            myText.opacity = Qt.binding(function() { return mySlider.value; });
        } else {
            myText.opacity = 1;
        }
    }

    Connections {
        target: myCheckBox
        onCheckedChanged: {
            if (myCheckBox.checked) {
                myText.opacity = Qt.binding(function() { return mySlider.value; });
            } else {
                myText.opacity = 1;
                Qt.unbind(myText, "opacity");
            }
        }
    }
}

In this example, we create a textbox ( Text), a slider ( Slider), and a checkbox ( CheckBox). When the checkbox is checked, we use Qt.bindingthe function to create a dynamic binding that binds the slider's valueproperty to the textbox's opacityproperty . When the checkbox is unchecked, we set the transparency of the textbox to 1 and unbind it using Qt.unbindthe function .

To use dynamic property binding, we need to grasp the following key concepts:

  1. Qt.binding: This function is used to create a dynamic binding, accepts a function as a parameter, and the return value of the function will be used as the binding value.
  2. Qt.unbind: This function is used to unbind dynamically, accepting a target object and a property name as parameters.

Dynamic attribute binding has many application scenarios in actual development, such as:

  • Dynamically change the appearance and behavior of UI elements according to user configuration;
  • Realize complex logical relationships, such as conditional binding, loop binding, etc.;
  • Interface components are dynamically generated or destroyed at runtime.

By properly using dynamic attribute binding technology, we can improve the maintainability and scalability of the application, and realize a more flexible and efficient user interface.

6.3 Lists and models

In many QML applications, we need to display a set of data items and allow users to browse, select and manipulate these data. To this end, QML provides the concepts of List and Model to help us deal with such scenarios more efficiently.

Lists and models can be used to:

  1. Data representation: Separating data from views through models allows us to manage and manipulate data more conveniently.
  2. Item reuse: List views can dynamically create and destroy items as needed, reducing memory usage and rendering overhead.
  3. Data binding: We can associate the model with the view through data binding to realize automatic update and response of data.

Here is a simple list and model example:

import QtQuick 2.12
import QtQuick.Window 2.12

Window {
    visible: true
    width: 400
    height: 600

    ListModel {
        id: contactModel

        ListElement {
            name: "Alice"
            phoneNumber: "123-456-7890"
        }
        ListElement {
            name: "Bob"
            phoneNumber: "987-654-3210"
        }
        ListElement {
            name: "Carol"
            phoneNumber: "555-555-5555"
        }
    }

    Component {
        id: contactDelegate

        Item {
            width: parent.width
            height: 50

            Text {
                text: name
                anchors.left: parent.left
                anchors.verticalCenter: parent.verticalCenter
            }

            Text {
                text: phoneNumber
                anchors.right: parent.right
                anchors.verticalCenter: parent.verticalCenter
            }
        }
    }

    ListView {
        anchors.fill: parent
        model: contactModel
        delegate: contactDelegate
        spacing: 10
    }
}

In this example, we create a ListModel, which contains the information of several contacts. We also created a Componentdelegate (Delegate) for the list view, which is responsible for displaying the name and phone number of each contact. Finally, we implement a simple contact list by using ListViewthe element to associate the model with the agent.

To work with lists and models, we need to understand the following key concepts:

  1. ListModel: A basic data model for storing a set of data items. We can ListElementadd data items, or dynamically add, modify or delete data items through scripts (such as JavaScript).
  2. Component: A reusable UI component used to define the item appearance and behavior of the list view. We can define arbitrary QML elements in components, as well as their associated properties and event handlers.
  3. ListView, GridViewand PathView: These elements represent the list, grid, and path views respectively, and modelthey delegateassociate the data model with the agent through the and attributes, and are responsible for the creation, layout, and destruction of items.

Lists and Models are a very important concept in QML, they provide us an efficient and flexible way to handle large numbers of data items. By using lists and models, we can achieve the following advantages:

  1. Separation of interface and data: By separating data and interface, we can maintain and modify data more easily, while improving the maintainability and scalability of the application.
  2. Lazy loading and performance optimization: list views only create items when needed, reducing memory footprint and rendering overhead. At the same time, the view automatically destroys items when they are no longer needed, freeing resources.
  3. Standardized view management: QML provides a unified view and model management mechanism, allowing us to use the same code to process various data sources (such as local data, network data, databases, etc.).

In actual development, we may encounter more complex application scenarios, such as nested lists, grouped data items, etc. At this point, we can consider using more advanced models such as XmlListModel(for processing XML data) or ObjectModel(for processing arbitrary objects). At the same time, we can also ProxyModeluse to extend and filter existing models to achieve richer data processing functions.

In short, by mastering the basic concepts of lists and models and their applications, we can more efficiently process large amounts of data in QML development and achieve richer and more responsive user interfaces.

QML and JavaScript

7.1 JS code organization

In QML applications, we usually need to write some JavaScript codes to handle complex business logic, data processing and interaction events. To keep our code readable and maintainable, we need to understand how to organize JavaScript code efficiently.

Here are some suggestions to help you better organize your JavaScript code:

  1. Separate JavaScript code to external file: Separate the JavaScript code from the QML file into a separate .jsfile . You can import these files using importthe statement . This allows the QML file to focus on the interface layout, leaving the logic processing to the JavaScript file.

For example, you can create a file utilities.jscalled and import it in your QML file:

// utilities.js
function sum(a, b) {
    
    
    return a + b;
}
// main.qml
import "utilities.js" as Utils

Item {
    Component.onCompleted: {
        console.log("Sum of 2 and 3 is: " + Utils.sum(2, 3));
    }
}
  1. Use namespaces: Define a namespace for your JavaScript files to avoid naming conflicts between functions and variables. In the example above, we imported utilities.jsthe file as Utilsthe namespace, which ensures that functions and variables in other files don't conflict with it.
  2. Modular code: Dividing the code of related functions into modules helps keep the code clean and easy to understand. You can think of a module as a self-contained unit that contains a set of functions, variables, and objects. QML supports ECMAScript Modules (ESM), allowing you to define and export modules in different files.
  3. Follow coding standards: Like QML code, you should follow certain naming and formatting rules when writing JavaScript code. This helps keep the code consistent and easy for other developers to read and maintain.
  4. Comment your code: Add comments to your JavaScript code to explain what a function does, its parameters, and its return value. This will help other developers understand the intent of your code and improve overall code readability.

By following these recommendations, you can organize your JavaScript code more efficiently in your QML application, improving the readability and maintainability of your code.

7.2 Interaction between QML and JS

Interaction with JavaScript (JS) code is common in QML because JS is very powerful in handling logic and data. Here are some ways to implement interaction between QML and JS code:

  1. Embed JS code in QML: JS code can be written directly in the QML file. In QML code, you can {}surround , or write JS code directly in functions.
import QtQuick 2.12

Rectangle {
    width: 400
    height: 400
    color: "white"

    Text {
        id: myText
        text: "Current time: " + new Date().toLocaleTimeString()
        font.pixelSize: 24
        anchors.centerIn: parent
    }

    MouseArea {
        anchors.fill: parent
        onClicked: {
            myText.text = "Current time: " + new Date().toLocaleTimeString();
        }
    }
}
  1. Separate JS code to external file: Separate the JS code from the QML file and put it into a separate .jsfile . You can import these files using importthe statement .

For example, write JS code in utilities.jsa file :

// utilities.js
function getCurrentTime() {
    
    
    return new Date().toLocaleTimeString();
}

Then import and use in the QML file:

// main.qml
import QtQuick 2.12
import "utilities.js" as Utils

Rectangle {
    width: 400
    height: 400
    color: "white"

    Text {
        id: myText
        text: "Current time: " + Utils.getCurrentTime()
        font.pixelSize: 24
        anchors.centerIn: parent
    }

    MouseArea {
        anchors.fill: parent
        onClicked: {
            myText.text = "Current time: " + Utils.getCurrentTime();
        }
    }
}
  1. Using signals and slots: QML and JS can communicate through signals and slots. Define signals in QML, then connect slots in JS. A slot function can be a JS function or a function defined in QML.

For example, define a signal in a QML file:

// CustomButton.qml
import QtQuick 2.12

Rectangle {
    signal buttonClicked()

    MouseArea {
        anchors.fill: parent
        onClicked: buttonClicked()
    }
}

Then connect the slot function in JS:

// main.qml
import QtQuick 2.12

CustomButton {
    onClicked: console.log("Button clicked!")
}

Through the above methods, the interaction between QML and JS code can be realized. Using these methods flexibly can improve development efficiency when dealing with business logic and data processing, while keeping the code clean and easy to maintain.

7.3 Asynchronous programming

Asynchronous programming is a common and important programming paradigm in QML and JavaScript applications. Asynchronous programming allows us to wait for an operation (such as network request, file read and write, etc.) to complete without blocking the main thread, thereby improving the response performance of the application. Here are some ways to implement asynchronous programming in QML and JS:

  1. Use callback function: In JS, callback function is the basic method to realize asynchronous programming. When an operation completes, a callback function will be passed as a parameter and executed. For example, when processing a network request, we can use a callback function to process the returned result:
function fetchData(url, onSuccess, onError) {
    
    
    var xhr = new XMLHttpRequest();
    xhr.onreadystatechange = function() {
    
    
        if (xhr.readyState === XMLHttpRequest.DONE) {
    
    
            if (xhr.status === 200) {
    
    
                onSuccess(xhr.responseText);
            } else {
    
    
                onError(xhr.status, xhr.statusText);
            }
        }
    }
    xhr.open("GET", url);
    xhr.send();
}

fetchData("https://api.example.com/data", function(data) {
    
    
    console.log("Received data: " + data);
}, function(status, error) {
    
    
    console.error("Request failed with status " + status + ": " + error);
});
  1. Using Promise: Promise is a more advanced asynchronous programming method, which can be used to handle the result of an asynchronous operation, and a callback when the operation completes or fails. By using Promise, we can write more understandable code and avoid the problem of callback function nesting too deep (commonly known as "callback hell"):
function fetchData(url) {
    
    
    return new Promise(function(resolve, reject) {
    
    
        var xhr = new XMLHttpRequest();
        xhr.onreadystatechange = function() {
    
    
            if (xhr.readyState === XMLHttpRequest.DONE) {
    
    
                if (xhr.status === 200) {
    
    
                    resolve(xhr.responseText);
                } else {
    
    
                    reject(new Error("Request failed with status " + xhr.status));
                }
            }
        }
        xhr.open("GET", url);
        xhr.send();
    });
}

fetchData("https://api.example.com/data").then(function(data) {
    
    
    console.log("Received data: " + data);
}).catch(function(error) {
    
    
    console.error("Request failed: " + error);
});
  1. Using async/await: asyncand awaitare keywords introduced by ECMAScript 2017 to simplify asynchronous programming. By using these keywords, we can write asynchronous code similar to synchronous code, improving the readability and maintainability of the code:
async function fetchData(url) {
    
    
    var xhr = new XMLHttpRequest();
    return new Promise(function(resolve, reject) {
    
    
        xhr.onreadystatechange = function() {
    
    
            if (xhr.readyState === XMLHttpRequest.DONE) {
    
    
                if (xhr.status === 200) {
    
    
                    resolve(xhr.responseText);
                } else {
    
    
                    reject(new Error("Request failed with status " + xhr.status));
                }
            }
        }
        xhr.open("GET", url);
        xhr.send();
    });
}

async function fetchDataAndDisplay() {
    
    
    try {
    
    
        var data = await fetchData("https://api.example.com/data");
        console.log("Received data: " + data);
    } catch (error) {
    
    
    }

}

fetchDataAndDisplay();

4. Using timers: In QML and JavaScript, timers can be used to implement delayed or periodic code execution. The `setTimeout()` and `setInterval()` functions can be used in JS, while the `Timer` class can be used in QML:



// JavaScript
setTimeout(function() {
    
    
    console.log("This message will be displayed after 2 seconds.");
}, 2000);
// QML
import QtQuick 2.12

Timer {
    id: timer
    interval: 2000
    onTriggered: {
        console.log("This message will be displayed after 2 seconds.");
    }
    Component.onCompleted: {
        timer.start();
    }
}

By using these methods, you can implement asynchronous programming in QML and JavaScript applications, thereby improving the application's responsiveness and user experience. Mastering these asynchronous programming skills is especially important when dealing with waiting operations such as network requests and file operations.

Interaction of QML and C++

8.1 Qt and QML integration

In many scenarios, we need to integrate QML with C++ in order to take full advantage of C++'s performance advantages and powerful libraries. Qt provides several ways to communicate and interact between QML and C++.

  1. Registering C++ objects as QML types: You can register C++ classes as QML types, then instantiate these classes and access their properties, methods, and signals in a QML file. For example, assuming you have a C++ class MyCppClass, you can register it as a QML type with:
// mycppclass.h
#include <QObject>

class MyCppClass : public QObject {
    
    
    Q_OBJECT
    // ...
};

// main.cpp
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include "mycppclass.h"

int main(int argc, char *argv[]) {
    
    
    QGuiApplication app(argc, argv);
    qmlRegisterType<MyCppClass>("com.example", 1, 0, "MyCppClass");

    QQmlApplicationEngine engine;
    engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
    return app.exec();
}

Then use this type in your QML file:

// main.qml
import QtQuick 2.12
import com.example 1.0

Rectangle {
    width: 400
    height: 400
    color: "white"

    MyCppClass {
        id: myCppClassInstance
        // ...
    }
}
  1. C++ objects as QML context properties: You can add C++ objects to a QML context, making them available in QML code. For example:
// main.cpp
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QQmlContext>
#include "mycppclass.h"

int main(int argc, char *argv[]) {
    
    
    QGuiApplication app(argc, argv);

    MyCppClass myCppClassInstance;

    QQmlApplicationEngine engine;
    engine.rootContext()->setContextProperty("myCppClassInstance", &myCppClassInstance);
    engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
    return app.exec();
}

In a QML file, you can directly access myCppClassInstance:

// main.qml
import QtQuick 2.12

Rectangle {
    width: 400
    height: 400
    color: "white"

    Component.onCompleted: {
        console.log("Accessing C++ object: " + myCppClassInstance);
    }
}
  1. Accessing QML objects in C++: If you need to access QML objects in C++ code, you can QQmlApplicationEngineuse rootObjects()the method of to get the root object, and then use QObject::findChild()the method to find a specific child object.

Through these methods, you can realize the integration of QML and C++, make full use of the performance advantages and powerful libraries of C++, and provide your application with richer functions and better performance. In actual development, it is necessary to flexibly choose an appropriate method to meet specific needs.

8.2 Signal and slot mechanism

Signals and Slots (Signals and Slots) is a technique used in the Qt framework to handle communication between objects. Communication between QML and C++ can also be implemented using the signals and slots mechanism.

  1. Sending signals from QML to C++: In QML, signals can be defined and emitted when appropriate. You can listen to these signals in C++ and associate corresponding slot functions to handle these signals. First, define a signal in QML:
// CustomButton.qml
import QtQuick 2.12

Rectangle {
    signal buttonClicked()

    MouseArea {
        anchors.fill: parent
        onClicked: buttonClicked()
    }
}

Then, in C++, instantiate this QML type and listen for signals:

// main.cpp
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QQmlComponent>
#include <QDebug>

class MyClass : public QObject {
    
    
    Q_OBJECT
public slots:
    void onButtonClicked() {
    
    
        qDebug() << "Button clicked!";
    }
};

int main(int argc, char *argv[]) {
    
    
    QGuiApplication app(argc, argv);
    QQmlApplicationEngine engine;

    MyClass myClassInstance;

    QQmlComponent component(&engine, QUrl(QStringLiteral("qrc:/CustomButton.qml")));
    QObject *customButton = component.create();
    QObject::connect(customButton, SIGNAL(buttonClicked()), &myClassInstance, SLOT(onButtonClicked()));

    engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
    return app.exec();
}
  1. Sending signals from C++ to QML: In C++ classes you can define signals and emit them when appropriate. You can listen to these signals in QML and associate corresponding handler functions. First, define a signal in the C++ class:
// mycppclass.h
#include <QObject>

class MyCppClass : public QObject {
    
    
    Q_OBJECT
signals:
    void cppSignal();
    // ...
};

In QML, you can use C++ objects as context properties, and then listen to signals in QML:

// main.qml
import QtQuick 2.12

Rectangle {
    width: 400
    height: 400
    color: "white"

    Connections {
        target: myCppClassInstance
        onCppSignal: {
            console.log("Received signal from C++!");
        }
    }
}

The signal and slot mechanism is very useful in implementing communication between QML and C++. By using signals and slots, a loosely coupled design can be achieved in QML and C++, making the code easier to maintain and extend.

8.3 Data type conversion

When interacting between QML and C++, it may be necessary to pass data between the two. However, the data types used by QML and C++ are not exactly the same. To ensure that the data is passed correctly, you need to understand how to convert between QML and C++ data types.

The following are conversion methods for some common QML and C++ data types:

  1. Basic data types: For basic data types such as int, float, bool, etc., the Qt framework will automatically convert them. You don't need to worry about converting these types between QML and C++.
  2. String type: QML's string type corresponds to C++'s QString type. The Qt framework does the conversion automatically when passing strings.
  3. List type: In QML, you can use the List type to represent a list. In C++, you can use the QVariantList type to receive a List in QML. Here is an example:
// C++ 代码
Q_INVOKABLE void printList(const QVariantList &list) {
    
    
    for (const QVariant &item : list) {
    
    
        qDebug() << item;
    }
}
// QML 代码
myCppClassInstance.printList([1, 2, 3, "hello"]);
  1. Dictionary type: In QML, you can use the Object type to represent a dictionary. In C++, you can use the QVariantMap type to receive Objects in QML. Here is an example:
// C++ 代码
Q_INVOKABLE void printMap(const QVariantMap &map) {
    
    
    for (const QString &key : map.keys()) {
    
    
        qDebug() << key << ":" << map[key];
    }
}
// QML 代码
myCppClassInstance.printMap({"key1": 1, "key2": "value2", "key3": true});
  1. Custom types: For objects of custom types, you can use the QVariant type to pass between QML and C++. You need to register the custom type in C++ and implement the conversion from QVariant to the custom type. Here is an example:
// mycustomtype.h
#include <QObject>

class MyCustomType : public QObject {
    
    
    Q_OBJECT
    // ...
};

// main.cpp
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include "mycustomtype.h"

int main(int argc, char *argv[]) {
    
    
    QGuiApplication app(argc, argv);
    qmlRegisterType<MyCustomType>("com.example", 1, 0, "MyCustomType");
    qRegisterMetaType<MyCustomType*>("MyCustomType*");

    QQmlApplicationEngine engine;
    engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
    return app.exec();
}

Knowing how to convert between QML and C++ data types is important to maintaining data correctness when interacting between the two. In actual development, it is necessary to flexibly select the appropriate conversion method according to the specific situation.

Performance Optimization Tips

9.1 Rendering performance optimization

Rendering performance optimization is crucial when developing QML applications, as it directly affects the user experience. Here are some suggestions to help you optimize the rendering performance of your QML applications:

  1. Use Loader: LoaderIt is a dynamic loading component provided by QML. Using Loader, you can load and unload components on demand, reducing memory usage and rendering overhead. For example:
Loader {
    id: pageLoader
    source: "Page1.qml"
}
  1. Avoid unnecessary transparency: Transparency is an expensive rendering property, minimize unnecessary transparency and translucent elements, thereby improving rendering performance.
  2. Use Rectangle and Image wisely: RectangleComponents are more performant when rendering, while ImageComponents are less performant in some cases. Try to use Rectanglethe component to draw simple backgrounds and borders, and put complex graphics resources Imagein the component.
  3. Enable layer: When combining a complex number of sub-items into a whole, you can use layer.enabledthe property to render these sub-items to a single texture. This avoids re-rendering these children every frame, improving rendering performance.
Rectangle {
    layer.enabled: true
    // ...
}
  1. Use recursion sparingly: Avoid using recursion or large amounts of nesting in QML as they can have a negative impact on performance. Try to decompose complex logic into simple, reusable components.
  2. Using QtQuick.Controls 2: QtQuick.Controls 2 is a UI control library designed for performance optimization. Try to use QtQuick.Controls 2 instead of the original QtQuick.Controls because the latter has poorer performance in some cases.
  3. Use animations wisely: Too many animations can negatively impact rendering performance. When designing animations, try to use simple animation effects and avoid running a large number of animations at the same time.
  4. Optimize image resources: Use image resources reasonably, compress image files to reduce memory usage. Also, avoid resizing images at runtime, as this will increase the rendering overhead.

By following these suggestions, you can effectively optimize the rendering performance of your QML application and improve the user experience. In actual development, these suggestions should be flexibly applied according to specific needs and scenarios.

9.2 Memory Optimization

Memory optimization is also important in QML application development, it can avoid performance degradation caused by applications taking up too many system resources. Here are some suggestions to help you optimize the memory usage of your QML applications:

  1. Load components on demand: By using Loadercomponents , you can dynamically load and unload components on demand to reduce memory usage. When the component is not needed source, releasesourceComponent the associated resources by setting or to .null
Loader {
    id: pageLoader
}
  1. Optimize image resources: Compress image resources to reduce memory usage. Try to use an appropriate image format, for example, for compressible images, you can use JPEG format; for images that require a transparent channel, you can use PNG format.
  2. Use object pool: Object pool is a method of managing reusable objects, which can reduce the memory overhead caused by frequent creation and destruction of objects by returning them to the object pool instead of destroying them when they are no longer needed. You can use QtObjectPoolclasses to implement object pooling functionality.
  3. Destroy unused objects: If you create a QML object but don't need it after some time, make sure to destroy it to release the related resources. Objects can be destroyed using destroy()the function .
someComponent.destroy()
  1. Avoid Global Objects: Minimize the use of global objects as they occupy memory throughout the app lifecycle. Where possible, replace global objects with local objects.
  2. Use garbage collection: In QML, JavaScript's garbage collection automatically frees memory occupied by objects that are no longer used. If you want to manually trigger garbage collection at certain stages of your application, you can use Qt.gc()the function .
Qt.gc()

By following these suggestions, you can effectively optimize the memory usage of your QML application and improve application performance. In actual development, these suggestions should be flexibly applied according to specific needs and scenarios.

9.3 Code Execution Efficiency

Improving code execution efficiency is critical to improving QML application performance. Here are some suggestions that can help you optimize the execution efficiency of your QML code:

  1. Avoid redundant calculations: Cache repeated calculation results to avoid performing the same calculation in multiple places. Especially in QML's property binding, you need to pay attention to this kind of problem, because property binding may be triggered frequently in multiple places.
  2. Use lazy property binding: In some cases, you can use lazy property binding (that is, put the property binding in a function) to improve execution efficiency. That way, the binding is only triggered when needed, not every time the property changes.
Rectangle {
    property int myValue: calculateValue()

    function calculateValue() {
        // Expensive calculation
    }
}
  1. Avoid creating objects in loops: Creating objects in loops can lead to poor performance. Try to avoid this situation, or use object pools to manage reusable objects.
  2. Optimize JavaScript code: Follow JavaScript code optimization best practices, such as using local variables instead of global variables, avoiding closure abuse, using native arrays and object methods, etc.
  3. Utilize Qt Quick Compiler: Qt Quick Compiler is a tool that compiles QML code into native code, which can significantly improve the startup speed and execution efficiency of the application. For commercial Qt users, it is recommended to use Qt Quick Compiler to optimize QML code.
  4. Reasonable use of signals and slots: When QML and C++ interact, the signal and slot mechanism is essential. Minimize unnecessary signal connections and use slot functions reasonably to avoid performance degradation.
  5. Use WorkerScript for asynchronous processing: For time-consuming computing tasks, you can use QML WorkerScriptcomponents to execute tasks in a separate thread to avoid blocking the main thread.
WorkerScript {
    id: worker
    source: "workerScript.js"

    onMessage: {
        // Process the result
    }
}

Following these suggestions, you can effectively improve the execution efficiency of QML code, thereby improving application performance. In actual development, these suggestions should be flexibly applied according to specific needs and scenarios.

Animation and Visual Effects

10.1 Basic animation types

QML provides a powerful animation framework for creating visually rich user interfaces. The following are the basic animation types commonly used in QML:

  1. NumberAnimation: Used to animate numeric properties. For example, to change the x position of an element:
Rectangle {
    id: rect
    //...

    NumberAnimation on x {
        from: 0
        to: 100
        duration: 1000
    }
}
  1. ColorAnimation: Used to animate color properties. For example, to change the color of an element:
Rectangle {
    id: rect
    //...

    ColorAnimation on color {
        from: "red"
        to: "blue"
        duration: 1000
    }
}
  1. RotationAnimation: Used to animate the rotation property. For example, to rotate an element about its center point:
Rectangle {
    id: rect
    //...

    RotationAnimation on rotation {
        from: 0
        to: 360
        duration: 1000
        origin: Qt.vector3d(rect.width / 2, rect.height / 2, 0)
    }
}
  1. ScaleAnimation: Used to animate the scale property. For example, to make an element scale to twice its size:
Rectangle {
    id: rect
    //...

    ScaleAnimation on scale {
        from: 1
        to: 2
        duration: 1000
    }
}
  1. SequentialAnimation: Used to play multiple animations in sequence. For example, to change the color first, then the position:
Rectangle {
    id: rect
    //...

    SequentialAnimation {
        ColorAnimation {
            from: "red"
            to: "blue"
            duration: 1000
        }
        NumberAnimation {
            target: rect
            property: "x"
            from: 0
            to: 100
            duration: 1000
        }
    }
}
  1. ParallelAnimation: Used to play multiple animations at the same time. For example, to change color and position at the same time:
Rectangle {
    id: rect
    //...

    ParallelAnimation {
        ColorAnimation {
            from: "red"
            to: "blue"
            duration: 1000
        }
        NumberAnimation {
            target: rect
            property: "x"
            from: 0
            to: 100
            duration: 1000
        }
    }
}

The QML animation framework is very flexible and supports animating various properties. By combining and nesting these basic animation types, you can easily add various complex visual effects to your application.

10.2 Animation Controller

QML provides some animation controllers that can be used to control the playback of animations to achieve more complex animation effects. The following are commonly used animation controllers:

  1. AnimationController: Used to control any time-based animations. It can be used to achieve finer animation control, such as changing the direction, speed, progress, etc. of animation playback.
Rectangle {
    id: rect
    //...

    NumberAnimation {
        id: numAnim
        target: rect
        property: "x"
        from: 0
        to: 100
        duration: 1000
    }

    AnimationController {
        id: animController
        animation: numAnim
    }

    MouseArea {
        anchors.fill: parent
        onClicked: {
            animController.start();
        }
    }
}
  1. PauseAnimation: Used to pause for a period of time in SequentialAnimation, and then continue to play subsequent animations.
Rectangle {
    id: rect
    //...

    SequentialAnimation {
        id: seqAnim

        NumberAnimation {
            target: rect
            property: "x"
            from: 0
            to: 100
            duration: 1000
        }
        PauseAnimation {
            duration: 500
        }
        NumberAnimation {
            target: rect
            property: "x"
            from: 100
            to: 200
            duration: 1000
        }
    }

    MouseArea {
        anchors.fill: parent
        onClicked: {
            seqAnim.start();
        }
    }
}
  1. ScriptAction: Used to insert JavaScript code in the animation sequence. When the animation plays to a ScriptAction, the code in its script property is executed.
Rectangle {
    id: rect
    //...

    SequentialAnimation {
        id: seqAnim

        NumberAnimation {
            target: rect
            property: "x"
            from: 0
            to: 100
            duration: 1000
        }
        ScriptAction {
            script: {
                console.log("The first animation has finished");
            }
        }
        NumberAnimation {
            target: rect
            property: "x"
            from: 100
            to: 200
            duration: 1000
        }
    }

    MouseArea {
        anchors.fill: parent
        onClicked: {
            seqAnim.start();
        }
    }
}

Animation controllers can be combined with basic animation types to achieve more complex and diverse animation effects. In actual development, you can flexibly use these controllers to adjust the performance and behavior of the animation according to your needs.

10.3 Advanced Visual Effects

QML provides some advanced visual effects that can help you create more eye-catching and rich user interfaces for your applications. The following are commonly used advanced visual effects:

  1. ShaderEffect: Used to customize efficient GPU rendering effects using GLSL (OpenGL Shading Language). This allows you to add a variety of unique visual effects to elements such as ripples, lighting, and more.
import QtQuick 2.0
import QtQuick.Window 2.0

Window {
    width: 640
    height: 480
    visible: true

    Image {
        id: image
        source: "myImage.jpg"
        anchors.fill: parent
    }

    ShaderEffect {
        anchors.fill: image
        blending: ShaderEffect.BlendMode.SourceOver
        property variant source: image

        fragmentShader: "
            uniform sampler2D source;
            varying mediump vec2 qt_TexCoord0;
            void main() {
                // Custom GLSL code to create visual effects
                gl_FragColor = texture2D(source, qt_TexCoord0);
            }
        "
    }
}
  1. ParticleSystem: Used to create particle systems to achieve dynamic effects such as snowflakes and flames. You can define properties such as shape, size, lifetime of particles and how they change over time.
import QtQuick 2.0
import QtQuick.Particles 2.0

Rectangle {
    width: 640
    height: 480

    ParticleSystem {
        id: particleSystem
    }

    ImageParticle {
        source: "particle.png"
        system: particleSystem
        lifeSpan: 5000
        x: parent.width / 2
        y: parent.height / 2
    }

    Emitter {
        system: particleSystem
        emitRate: 100
        lifeSpan: 5000
        x: parent.width / 2
        y: parent.height / 2
    }
}
  1. PathAnimation: Used to make elements move along a path. You can define properties such as the path's shape, animation duration, and number of loops.
import QtQuick 2.0

Rectangle {
    width: 640
    height: 480

    Path {
        id: path
        startX: 0; startY: 0
        PathQuad { x: 200; y: 0; controlX: 100; controlY: 100 }
    }

    Rectangle {
        id: movingRect
        width: 50; height: 50
        color: "red"
    }

    PathAnimation {
        target: movingRect
        path: path
        duration: 1000
        loops: Animation.Infinite
    }
}

These advanced visual effects can bring a unique visual experience to your app. In actual development, you can flexibly apply these effects to different elements according to your needs. Note that some advanced visual effects may have certain hardware requirements

user interaction design

11.1 Event Handling

In QML applications, user interaction is an essential part. In order to realize the interaction between the user and the application, we need to handle various events, such as mouse clicks, keyboard keys, touches, etc. In this section, we discuss the event handling methods in QML.

QML provides a series of event handlers for handling different types of input events. The main event handlers include:

  • MouseArea: Handles mouse and touch screen events, such as click, double click, long press, drag, etc.
  • Keys: Handle keyboard events, such as key presses, releases, etc.
  • MultiPointTouchArea: handle multi-touch events, such as touch start, move, end, etc.

Below are some examples of using these event handlers.

11.1.1 MouseArea example

Rectangle {
    width: 100
    height: 100
    color: "lightblue"

    MouseArea {
        anchors.fill: parent
        onClicked: {
            console.log("Mouse clicked");
            parent.color = "red";
        }
    }
}

In this example, we create a rectangle and use MouseAreato handle mouse click events. When the mouse clicks on the rectangle, the console will output "Mouse clicked" and the color of the rectangle will change to red.

11.1.2 Examples of Keys

Rectangle {
    width: 100
    height: 100
    color: "lightblue"
    focus: true

    Keys.onPressed: {
        console.log("Key pressed:", event.key);
    }
}

In this example, we create a rectangle and use Keysto handle keyboard events. When any key on the keyboard is pressed, the console will output "Key pressed" and the code of the key that was pressed. In order for the rectangle to receive keyboard events, we need to set its focusproperty to true.

11.1.3 MultiPointTouchArea example

Rectangle {
    width: 300
    height: 300
    color: "lightblue"

    MultiPointTouchArea {
        anchors.fill: parent
        minimumTouchPoints: 2
        maximumTouchPoints: 4

        onUpdated: {
            console.log("Touch points updated:", touchPoints.length);
        }
    }
}

In this example, we create a rectangle and use MultiPointTouchAreato handle multi-touch events. We set it minimumTouchPointsto 2 maximumTouchPointsand 4, which means at least two touch points are required to trigger an event, and up to four touch points can be processed. When the touch points are updated, the console will output "Touch points updated" and the number of current touch points.

11.2 Gesture support

Gestures are a natural and intuitive way to interact on touch devices. QML provides a set of predefined gesture handlers for identifying and handling common gesture events, such as pinch, slide, long press, etc. In this section, we describe how to use these gesture handlers in QML applications.

The main gesture handlers in QML include:

  • PinchArea: Handles pinch gestures for zooming and rotating operations.
  • SwipeArea: handles swipe gestures for switching between different views.
  • TapAndHoldGesture: Handle long press gestures, used to trigger context menus, etc.

Below are some examples of using these gesture handlers.

11.2.1 PinchArea example

import QtQuick 2.15

Image {
    id: image
    source: "path/to/your/image.jpg"
    width: 300
    height: 300

    PinchArea {
        anchors.fill: parent
        onPinchStarted: {
            console.log("Pinch started");
        }
        onPinchUpdated: {
            console.log("Pinch updated");
            image.scale = pinch.scale;
            image.rotation = pinch.rotation;
        }
        onPinchFinished: {
            console.log("Pinch finished");
        }
    }
}

In this example, we create an image and use PinchAreato handle the pinch gesture. When the pinch gesture is performed, the image will be scaled and rotated according to the scale and rotation values ​​of the gesture. At the same time, the console will output related gesture status information.

11.2.2 SwipeArea example

import QtQuick 2.15

Rectangle {
    id: root
    width: 300
    height: 300

    SwipeView {
        id: swipeView
        anchors.fill: parent
        currentIndex: 0

        Rectangle {
            color: "red"
        }
        Rectangle {
            color: "green"
        }
        Rectangle {
            color: "blue"
        }
    }

    SwipeArea {
        anchors.fill: parent
        onSwipeLeft: {
            if (swipeView.currentIndex < swipeView.count - 1) {
                swipeView.currentIndex++;
            }
        }
        onSwipeRight: {
            if (swipeView.currentIndex > 0) {
                swipeView.currentIndex--;
            }
        }
    }
}

In this example, we create a SwipeViewrectangle that contains three rectangles. We use SwipeAreato handle swipe gestures. When swiping left, SwipeViewswitch to the next view; when swiping right, SwipeViewswitch to the previous view.

11.2.3 TapAndHoldGesture example

import QtQuick 2.15

Rectangle {
    width: 100
    height: 100
    color: "lightblue"

    TapAndHoldGesture {
        anchors.fill: parent
        onTappedAndHeld: {
            console.log("Tapped and held");
            parent.color= "orange";
}
}
}

In this example, we create a rectangle and use TapAndHoldGestureto handle the long press gesture. When the rectangle is long pressed, the console will output "Tapped and held" and the color of the rectangle will change to orange.

By using the gesture handler provided by QML, we can provide a richer and more intuitive user interaction experience for touch devices. At the same time, we can also customize the gesture processor as needed in order to recognize and handle specific gesture events.

In the next section, we'll explore how to implement multi-touch support in QML applications.

11.3 Multi-touch

Multi-touch is an important feature of modern touch devices, which allows users to perform more complex interactions by touching multiple points on the screen at the same time. QML provides multi-touch support, which can help us easily implement this function. In this section, we will introduce how to use multi-touch in QML applications.

The key element for implementing multi-touch in QML is MultiPointTouchArea. It can identify and handle events of multiple touch points, such as touch start, move and end.

Below is an example MultiPointTouchAreausing .

11.3.1 MultiPointTouchArea Example

import QtQuick 2.15

Rectangle {
    id: root
    width: 300
    height: 300
    color: "lightblue"

    MultiPointTouchArea {
        id: touchArea
        anchors.fill: parent
        maximumTouchPoints: 5

        onTouchesChanged: {
            for (var i = 0; i < touchPoints.length; i++) {
                var touchPoint = touchPoints[i];
                console.log("Touch point", i, "updated:", touchPoint.x, touchPoint.y);
            }
        }
    }

    Component.onCompleted: {
        for (var i = 0; i < touchArea.maximumTouchPoints; i++) {
            var circle = createTouchPointIndicator();
            circle.parent = root;
        }
    }

    function createTouchPointIndicator() {
        return Qt.createQmlObject('import QtQuick 2.15; Rectangle { width: 20; height: 20; radius: 10; color: "red"; visible: false }', root);
    }
}

In this example, we create a rectangle and use MultiPointTouchAreato handle multi-touch events. We set it maximumTouchPointsto 5, which means it can handle up to five touch points. When the touch points are updated, the console will output the position information of each touch point. In addition, we dynamically created five small circles to show the position of the touch point.

In order for these small circles to follow the touch point, we need to update their positions in onTouchesChangedthe event handler. Modify as follows:

onTouchesChanged: {
    for (var i = 0; i < touchPoints.length; i++) {
        var touchPoint = touchPoints[i];
        console.log("Touch point", i, "updated:", touchPoint.x, touchPoint.y);

        var circle = root.children[i];
        circle.x = touchPoint.x - circle.width / 2;
        circle.y = touchPoint.y - circle.height / 2;
        circle.visible = true;
    }

    // 隐藏未使用的触摸点指示器
    for (var i = touchPoints.length; i < touchArea.maximumTouchPoints; i++) {
        root.children[i].visible = false;
    }
}

Now, when multiple touch points appear within the rectangular area, the small red circle will follow the position of the touch points. When the touch point disappears, the corresponding small circle will become invisible.

By using it MultiPointTouchArea, we can easily implement multi-touch support and provide a richer user interaction experience for touch devices. In addition to handling basic touch events, we can also combine multi-touch to achieve more complex gestures, such as rotation, scaling, etc.

In practical applications, we may need to handle multiple touch areas to support different interaction modes. For example, we can create an application that supports zooming in the left area and rotation in the right area. In order to achieve such a function, we can use multiple MultiPointTouchAreaelements and handle their touch events separately.

In this chapter, we introduced how to handle various events in QML applications, realize gesture support and multi-touch function. By combining these technologies, we can provide users with a rich and intuitive interactive experience. In the following chapters, we will continue to discuss topics such as cross-platform development strategies, application architecture and patterns of QML applications.

Cross-platform development strategy

12.1 Device Feature Adaptation

Cross-platform development is a major advantage of QML, but the challenge that comes with it is how to adapt to the characteristics of different devices. Device characteristics include screen size, screen orientation, hardware input devices, and more. In this section, we will introduce how to adapt to the characteristics of different devices in QML applications.

12.1.1 Screen Size Adaptation

Accommodating different screen sizes is a key task in cross-platform development. QML provides a set of layout and positioning strategies for implementing adaptive layouts on screens of different sizes. Here are some common strategies:

  • Anchored Layout: Use anchorsthe attribute to anchor elements to each other for relative positioning.
  • Responsive layout width: heightdynamically adjust the layout of elements by monitoring the changes of and attributes.
  • Layout Components: Use layout components such as Row, Column, andGrid to organize elements.Flow

12.1.2 Screen Orientation Adaptation

On mobile devices, screen orientation (landscape or portrait) is an important device characteristic. To accommodate different screen orientations, we need to listen for screen orientation changes and adjust the layout when needed. Qt provides Screenthe type to get information about the device screen.

Here's an example that handles screen orientation changes:

import QtQuick 2.15
import QtQuick.Window 2.15

Window {
    id: root
    visible: true
    width: 640
    height: 480

    Rectangle {
        id: content
        anchors.fill: parent
        color: "lightblue"

        onWidthChanged: updateLayout()
        onHeightChanged: updateLayout()

        function updateLayout() {
            if (width > height) {
                // 横屏布局
            } else {
                // 竖屏布局
            }
        }
    }

    Connections {
        target: Screen
        onOrientationChanged: content.updateLayout()
    }
}

In this example, we create a Windowelement and Rectanglefill the entire screen with . We listen contentfor changes in the widthand heightproperties of and Screen.orientationChangedsignals, and call updateLayout()the function .

12.1.3 Hardware input device adaptation

On different devices, hardware input devices may be different, such as touch screen, keyboard, mouse, etc. We need to adjust the interaction mode of the application according to the input device characteristics of the device.

Here are some strategies for dealing with different hardware input devices:

  • For touchscreen devices: Make sure UI elements are large enough for touch; provide support for gestures such as zooming, scrolling, and dragging.
  • For keyboard devices: provide keyboard shortcuts; ensure that UI elements can be navigated and activated via the keyboard.
  • For mouse devices: Provides hover effects and pointer styles.

In addition, we can also use Qt's Inputtype to detect the input device characteristics of the device, so as to dynamically adjust the interaction mode of the application. For example, the following code detects whether a device supports a touch screen:

import QtQuick 2.15
import QtQuick.Window 2.15

Window {
    id: root
    visible: true
    width: 640
    height: 480

    Component.onCompleted: {
        if (Qt.inputMethod.inputCapabilities & Qt.ImhTouchInput) {
            console.log("Touch input is supported");
        } else {
            console.log("Touch input is not supported");
        }
    }
}

In this section, we introduce how to adapt to the characteristics of different devices in QML applications, including screen size, screen orientation, and hardware input devices. By considering these device characteristics and implementing corresponding adaptation strategies, we can ensure that QML applications can provide good user experience on different devices.

In the following chapters, we will continue to explore related topics of cross-platform development, including screen resolution and density adaptation, and operating system feature adaptation.

12.2 Screen Resolution and Density Adaptation

In cross-platform development, adapting to the screen resolution and pixel density of different devices is also a factor that must be considered. Differences in resolution and density affect the size and clarity of UI elements. In this section, we discuss how to accommodate different screen resolutions and pixel densities in QML applications.

12.2.1 Resolution adaptation

In order to adapt to screens with different resolutions, we can use relative layout to make UI elements automatically adjust according to the screen size. In the previous chapters, we have introduced some layout and positioning strategies, including anchor layout, responsive layout and layout components, etc.

In addition, we can also Windowuse Screenthe attribute of the element to obtain the resolution information of the device screen, such as screen width, height, and pixel ratio.

12.2.2 Density adaptation

Pixel density adaptation mainly involves the selection of image resources and the adjustment of font size. In order to display clear images and text on screens with different densities, we need to select appropriate resources according to the pixel density of the device.

Here are some strategies for dealing with different pixel densities:

  • Provide image resources with different resolutions: Provide image resources with different resolutions for devices with different densities, and dynamically select appropriate resources according to the pixel density of the device. For example, we can provide image resources in different resolutions for devices such as low density (ldpi), medium density (mdpi), high density (hdpi), and extra high density (xhdpi).
  • Use vector graphics: Vector graphics can be kept sharp at any resolution, so they are ideal for working with devices of different densities. QML supports vector graphics in SVG format, and we can use Imageor SVGelements to display vector graphics.
  • Adjust font size: dynamically adjust the font size according to the pixel density of the device to ensure that text of appropriate size can be displayed on screens with different densities. We can use Qt.application.font.pixelSizethe or Qt.application.font.pointSizeproperty to get the device's default font size and then adjust it as needed.

Here's an example that selects an image resource based on the device's pixel density:

import QtQuick 2.15
import QtQuick.Window 2.15

Window {
    id: root
    visible: true
    width: 640
    height: 480

    Image {
        id: image
        source: getDensitySpecificImage("my_image")
        anchors.centerIn: parent
        function getDensitySpecificImage(baseName) {

        var density = Screen.devicePixelRatio;
      
        var suffix;
      
        if (density < 1.5) {
      
          suffix = "_ldpi";
      
        } else if (density < 2.5) {
      
          suffix = "_mdpi";
      
        } else if (density < 3.5) {
      
          suffix = "_hdpi";
      
        } else {
      
          suffix = "_xhdpi";
      
        }
      
        return "images/" + baseName + suffix + ".png";
      
        }

  }

}

In this example, we create a `Window` element and display an image using the `Image` element. The `getDensitySpecificImage()` function selects an appropriate image resource based on the pixel density of the device. We can provide image resources with different resolutions for devices with different densities, and store them in the "images" directory.

In this section we discuss how to accommodate different screen resolutions and pixel densities in QML applications. By implementing appropriate adaptation strategies, we can ensure that QML applications can provide clear and appropriately sized UI elements on different devices.

12.3 Operating System Feature Adaptation

In cross-platform development, adapting to the characteristics of different operating systems is another important task. Each operating system has its own design specifications, APIs, and features. In order to maintain a consistent user experience, we need to adjust the appearance and behavior of the application according to the operating system currently running. In this section, we discuss how to accommodate different operating system features in QML applications.

12.3.1 Detect Operating System

To detect the operating system the QML application is currently running on, we can use Qt.platform.osthe property . Here is an example:

import QtQuick 2.15
import QtQuick.Window 2.15

Window {
    id: root
    visible: true
    width: 640
    height: 480

    Component.onCompleted: {
        console.log("Running on", Qt.platform.os);
    }
}

In this example, we create a Windowelement and Component.onCompletedoutput the currently running operating system in the event.

12.3.2 Operating system feature adaptation

Based on the detected operating system, we can adjust the appearance and behavior of the application. Here are some common adaptation strategies:

  • Styles and Themes: Adjust the app's style and theme according to the design guidelines provided by the operating system. For example, we can provide different UI themes for Android, iOS and desktop platforms.
  • Navigation and interaction: Adjust the navigation structure and interaction of the application according to the navigation and interaction patterns of the operating system. For example, we can use Material Design's navigation drawer on Android and a tab bar on iOS.
  • System API: The API provided for a specific operating system implements some specific functions. For example, we can use Android's notification API to send a notification on an Android device, and use iOS' notification API on an iOS device.

Here is an example of adjusting the UI theme according to the operating system:

import QtQuick 2.15
import QtQuick.Window 2.15

Window {
    id: root
    visible: true
    width: 640
    height: 480

    Rectangle {
        anchors.fill: parent
        color: getBackgroundColor()
    }

    function getBackgroundColor() {
        switch (Qt.platform.os) {
            case "android":
                return "green";
            case "ios":
                return "blue";
            default:
                return "white";
        }
    }
}

In this example, we create a Windowelement and use Rectanglethe element as the background. We set a different background color depending on the OS we're running: green on Android, blue on iOS, and white on other platforms.

Application Architecture and Patterns

13.1 MVC Architecture

MVC (Model-View-Controller) is a commonly used software design pattern, which divides the application into three main parts: model (Model), view (View) and controller (Controller). This layered design helps to achieve code decoupling and reuse, as well as easier maintenance and expansion. In this section, we discuss how to implement the MVC architecture in QML applications.

13.1.1 Model

Models represent the core data structures and business logic of the application. In QML, we can use various data types and data structures to represent models, such as ListModel, XmlListModeland custom C++ models. Models are responsible for handling operations such as storing, retrieving, updating, and deleting data. Typically, models are independent from views and controllers and can be reused in different scenarios.

13.1.2 View (view)

The view is the user interface of the application and is responsible for presenting the data in the model. In QML, views are usually implemented by elements such as ListView, GridView, PathViewand so on. Views can be dynamically updated based on data in the model, and can respond to user interaction events. Two-way synchronization is usually achieved between the view and the model through data binding and a proxy (delegate).

13.1.3 Controller

The controller is the control logic of the application, responsible for handling user interaction events and coordinating the data exchange between the model and the view. In QML, controllers can be implemented by elements such as Connections, , Bindingor using JavaScript code and C++ code. Controllers can listen to signals and events from the view, and call methods on the model to update data as needed.

The following is an example of a simple MVC architecture implemented in a QML application:

import QtQuick 2.15

Item {
    id: root
    width: 640
    height: 480

    // Model
    ListModel {
        id: myModel
        ListElement { name: "Item 1" }
        ListElement { name: "Item 2" }
        ListElement { name: "Item 3" }
    }

    // View
    ListView {
        id: myView
        anchors.fill: parent
        model: myModel
        delegate: Text {
            text: name
        }
    }

    // Controller
    Connections {
        target: myView
        onClicked: {
            // Update model data based on user interaction
            myModel.append({ name: "New Item" });
        }
    }
}

In this example, we've created an element with three main parts Item: one ListModelfor the model, one ListViewfor the view, and one Connectionselement for the controller. When the user clicks on the view, the controller calls the model's `append()` method to add a new data item.

In this section, we describe how to implement the MVC architecture in QML applications. By dividing the application into three parts, model, view and controller, we can achieve a clearer code structure and easier maintenance and extension. In the next chapters, we'll discuss another commonly used design pattern: the MVVM architecture.

13.2 MVVM Architecture

MVVM (Model-View-ViewModel) is a software design pattern, which is a variant of the MVC architecture, which divides the application into three main parts: model (Model), view (View) and view model (ViewModel). The MVVM architecture is particularly suitable for QML applications because it can take full advantage of QML's data binding and property systems. In this section, we discuss how to implement the MVVM architecture in QML applications.

13.2.1 Model

The model plays the same role in the MVVM architecture as in the MVC architecture, representing the core data structures and business logic of the application. In QML, we can use various data types and data structures to represent models, such as ListModel, XmlListModeland custom C++ models. Models are responsible for handling operations such as storing, retrieving, updating, and deleting data. Usually, models are independent from views and viewmodels and can be reused in different scenarios.

13.2.2 View (view)

The view plays the same role in the MVVM architecture as in the MVC architecture, and is responsible for displaying the data in the model. In QML, views are usually implemented by elements such as ListView, GridView, PathViewand so on. Views can be dynamically updated based on data in the view model and can respond to user interaction events. Two-way synchronization is usually achieved between the view and the view model through data binding.

13.2.3 ViewModel (view model)

The view model is the core part of the MVVM architecture, it is the bridge between the model and the view. The view model converts the data in the model into a form that the view can display, and handles the interaction events of the view. In QML, view models can be implemented using QML objects, JavaScript objects, or C++ objects. The main advantage of the view model is that it can completely decouple the logic of the view and the model, resulting in a more concise and flexible code structure.

The following is an example of a simple MVVM architecture implemented in a QML application:

import QtQuick 2.15

Item {
    id: root
    width: 640
    height: 480

    // Model
    ListModel {
        id: myModel
        ListElement { name: "Item 1" }
        ListElement { name: "Item 2" }
        ListElement { name: "Item 3" }
    }

    // ViewModel
    QtObject {
        id: viewModel

        function addItem() {
            myModel.append({ name: "New Item" });
        }
    }

    // View
    ListView {
        id: myView
        anchors.fill: parent
        model: myModel
        delegate: Text {
            text: name
            MouseArea {
                anchors.fill: parent
                onClicked: viewModel.addItem()
            }
        }
    }
}

In this example, we create a WebView with three main parts Item: one ListModelfor the model, one QtObjectfor the viewmodel, and one ListViewfor the view. In the view model, we define a addItemfunction that is responsible for adding new data items to the model. The view listens to the user's click event through a MouseAreaelement and calls the view model's addItemfunction to update the model data.

In this section, we describe how to implement the MVVM architecture in a QML application. By dividing the application into three parts, Model, View, and ViewModel, we can achieve a cleaner code structure and easier maintenance and extension. In addition, the MVVM architecture also takes full advantage of QML's data binding and property systems, thereby achieving a complete decoupling of views and models. In the following chapters, we will discuss the application of other design patterns in QML applications.

13.3 Other Design Patterns

Besides the MVC and MVVM architectures, there are many other design patterns that can be applied to QML application development. These design patterns can help us achieve a more efficient, flexible and maintainable code structure. In this section, we will briefly introduce two commonly used design patterns: the singleton pattern and the observer pattern.

13.3.1 Singleton pattern

The singleton pattern is a creational design pattern that guarantees only one instance of a class and provides a global access point. In QML applications, we can use the singleton pattern to manage global state, configuration data and shared resources, etc.

In QML, we can use pragma Singletonthe directive to define a QML file as a singleton. The following is an example of a simple singleton pattern implementation:

GlobalConfig.qml:

pragma Singleton
import QtQuick 2.15

QtObject {
    property string appName: "My Application"
    property int appVersion: 1
}

In other QML files, we can use importthe statement to access this singleton:

Main.qml:

import QtQuick 2.15
import "GlobalConfig.qml" as Config

Item {
    id: root
    width: 640
    height: 480

    Text {
        text: "App Name: " + Config.appName + ", Version: " + Config.appVersion
    }
}

13.3.2 Observer pattern

The observer pattern is a behavioral design pattern that defines a one-to-many dependency relationship. When the state of an object (subject) changes, all objects (observers) that depend on it will be notified and automatically renew. In QML applications, we can use the Observer pattern to implement notification and response of data changes.

In QML, we can use the signal and slot mechanism to implement the observer pattern. Here is an example of a simple observer pattern implementation:

Subject.qml:

import QtQuick 2.15

QtObject {
    property int value: 0
    signal valueChanged(int newValue)

    function setValue(newValue) {
        if (value !== newValue) {
            value = newValue;
            valueChanged(newValue);
        }
    }
}

Observer.qml:

import QtQuick 2.15

Item {
    property Subject subject

    Connections {
        target: subject
        onValueChanged: {
            console.log("Value changed: " + newValue);
        }
    }
}

In this example, we create a Subjectobject and a Observerobject. When Subjectthe object 's valueproperty changes, it emits a valueChangedsignal . In Observerthe object , we use a Connectionselement to listen for this signal and print a message when the signal fires.

Debugging and Testing Methods

14.1 Debugging Tools and Tips

When developing QML applications, we need to debug the code to find and fix potential problems. Effective debugging tools and techniques can help us locate and solve problems faster. In this section, we will introduce the basic tools and techniques of QML debugging.

14.1.1 Debugging function of Qt Creator

Qt Creator is the official integrated development environment (IDE) provided by Qt, which has many powerful debugging functions built in. In Qt Creator, we can:

  1. Set a breakpoint: Set a breakpoint in the code, when the program runs to the breakpoint, the debugger will automatically suspend execution. This allows us to view current variable values, call stack and other debugging information.
  2. Single-step execution: In debug mode, we can execute the code line by line and observe the execution process and state changes of the program.
  3. View variable values: In debug mode, we can view the values ​​of all variables in the current scope. Also, we can modify variable values ​​to test different conditions.
  4. QML Profiler: QML Profiler is a tool for analyzing the performance of QML applications. It can collect runtime data of the application, such as rendering frame rate, memory usage and JavaScript function calls, etc. By analyzing this data, we can identify performance bottlenecks and optimize them.

14.1.2 Console output

In QML, we can use functions such as console.log(), andconsole.warn() to output debugging information on the console. console.error()These functions are similar to consoleobjects , which can print different levels of log information. During development, we can use these functions to output variable values, state changes, error messages, etc.

14.1.3 QML error messages

When there is a syntax error or a runtime error in the QML code, the system will automatically output an error message on the console. These error messages include the type, location, and detailed description of the error. By viewing the error message, we can quickly locate and fix the problem.

14.1.4 Qt's debug module

Qt provides some debugging modules that can help us check the status and performance of QML applications at runtime. For example, QtQuick.Debuggingthe module provides a set of APIs for viewing and modifying QML object trees. By using these APIs, we can inspect object property values, signal connections, sub-objects, etc. at runtime.

14.2 Unit testing

Unit testing is an important part of the software development process that involves breaking down code into independent units and testing each unit. In QML application development, unit testing can help us ensure the functional correctness of each component and avoid introducing errors during subsequent modification and refactoring.

Qt provides a testing framework called Qt Test for writing and executing unit tests. In this section, we will introduce how to use Qt Test for QML unit testing.

14.2.1 Writing Test Cases

First, we need to create a test case. A test case is a QML file containing several test functions. In the test case, we can use the API provided by Qt Test to write the test code. Here is an example of a simple test case:

MyComponentTest.qml:

import QtQuick 2.15
import QtTest 1.3

TestCase {
    name: "MyComponentTest"

    function test_myFunction() {
        // 编写测试代码
    }

    function test_anotherFunction() {
        // 编写测试代码
    }
}

In this example, we create a test case MyComponentTestcalled with two test functions. Test function names should test_start with and use camelCase.

14.2.2 Using assertions

In the test function, we can use the assert function provided by Qt Test to check the expected result. The following are some commonly used assertion functions:

  • compare(actual, expected): Checks actualfor expectedequality with .
  • verify(condition): Checks conditionif true.
  • tryCompare(obj, property, expected): Wait objfor propertythe value of the property to become expected, or timeout (5 seconds by default).

Here is an example of a test function using assertions:

function test_add() {
    var myComponent = Qt.createComponent("MyComponent.qml");
    var result = myComponent.add(1, 2);
    compare(result, 3);
}

In this example, we use compare()the function to check MyComponent.add()that the return value of the function is equal to the expected value of 3.

14.2.3 Running Test Cases

To run the test cases, we need to use qmltestrunnerthe tool . qmltestrunneris a command-line tool that scans all test cases in a specified directory and executes them.

From the command line, we can run the test case with:

qmltestrunner -input tests

Here, testsis the directory containing the test cases. qmltestrunnerAll *.qmlfiles , and the test functions in it will be executed. After the run is complete, qmltestrunnerthe test results and error messages will be output.

14.3 Integration tests

Integration testing is another important part of the software development process that focuses on the interaction and collaboration between multiple components or modules. In QML application development, integration testing can help us ensure the functional correctness of the entire application and check the interface and data flow between various components.

Unlike unit testing, integration testing usually involves the complete operating environment of the application, including the user interface, data model, and back-end services. When doing integration testing, we need to simulate user actions and input, as well as check the application's output and responses.

14.3.1 Testing strategy

When doing integration testing, we can employ the following strategies:

  1. Simulate user actions : Use automated testing tools to simulate user actions such as clicks, drags, and scrolls to check whether the app responds correctly.
  2. Mock backend services : Use mock data and services in place of actual backend services to reproduce different data and states in a test environment.
  3. Check the output results : Check the output results of the application, such as interface display, file output, and network requests, to confirm whether they meet expectations.
  4. Performance testing : Test the performance of the application on various devices and environments, such as rendering frame rate, memory usage, and response time.

14.3.2 Automated Testing Tools

In QML application development, we can use the following automated testing tools for integration testing:

  • Qt Test : Qt Test is a testing framework provided by Qt, which supports writing and executing integration tests for QML applications. In the integration test, we can use the API provided by Qt Test to simulate user operations, check output results and monitor performance indicators, etc.
  • Squish : Squish is a commercial automated testing tool designed for Qt and QML applications. Squish provides a powerful set of test scripts and recording and playback functions, which can help us quickly write and execute integration tests.
  • Appium : Appium is an open source cross-platform automated testing tool that supports multiple programming languages ​​and testing frameworks. By using Appium's Qt plugin, we can write and execute integration tests for QML applications.

14.3.3 Continuous Integration and Testing

Continuous integration is a software development practice that requires developers to frequently commit code to a version control system and check the quality of the code using automated build and test tools. In QML application development, we can use continuous integration tools such as Jenkins, GitLab CI/CD or GitHub Actions to automate integration testing.

Conclusion and Outlook

15.1 Summary of QML hierarchical design

In this article, we have discussed in detail the methods and techniques of QML hierarchical design from various perspectives. The following is a summary of the entire content:

  1. We started by understanding the basic concepts and syntax of QML, and why hierarchical design is crucial in real projects.
  2. By introducing design principles and conventions, we emphasize the importance of writing disciplined, readable, and maintainable code.
  3. In the componentized design method section, we discussed how to create custom components, implement component reuse and inheritance, and build component libraries.
  4. We also discuss layout and positioning strategies, including positioning elements, anchoring, and implementing responsive layouts.
  5. The Data Binding and Data-Driven section covers the basic concepts of data binding, dynamic property binding, and the use of lists and models.
  6. We introduced how QML interacts with JavaScript and C++, and how to integrate these languages ​​into QML projects.
  7. The section on performance optimization techniques includes ways to improve rendering performance, memory optimization, and code execution efficiency.
  8. In the animation and visual effects section, we explained in detail the basic animation types, animation controllers, and the implementation of advanced visual effects.
  9. The user interaction design part includes event processing, gesture support and the realization method of multi-touch.
  10. Part of the cross-platform development strategy involves adaptation of device characteristics, handling of screen resolution and density, and adaptation of operating system characteristics.
  11. We also explored application architectures and patterns such as MVC architecture, MVVM architecture, and the application of other design patterns.
  12. Finally, we introduce debugging and testing methods, including debugging tools and techniques, unit testing and integration testing practices.

Through the study and practice of these chapters, I believe you have a comprehensive understanding and mastery of QML hierarchical design. In future projects, you can flexibly use these methods and techniques to create elegant, efficient and easy-to-maintain QML applications.

15.2 Learning resource recommendation

For a deeper understanding of QML hierarchical design and related technologies, we recommend the following learning resources:

  1. Official documentation: Qt official documentation is the best starting point for learning QML. It introduces various features, components and usage methods of QML in detail. Address: https://doc.qt.io/qt-5/qmlapplications.html
  2. Book: "Qt 5 Development Guide" is a comprehensive tutorial covering Qt 5, including the use of QML and practical skills. The author of this book is a Qt expert, explaining all aspects of Qt 5 in a simple way.
  3. Online course: The Rapid Qt Development and QML Programming course on Coursera covers the fundamentals of QML, how to interact with C++, and advanced topics like animation, layout, and more. Address: https://www.coursera.org/learn/qt-qml
  4. Blogs and forums: The Qt official blog has published many articles about QML, covering the latest developments and practical cases of QML. Also, the Qt Forum is a great resource where you can find discussions and solutions about QML. Address: https://www.qt.io/blog and https://forum.qt.io/
  5. GitHub projects: There are many QML projects and sample codes on GitHub, you can learn from other people's practical experience and apply it to your own projects. For example, qml-material is a Material Design-style component library implemented in QML. You can find a lot of practical experience in QML hierarchical design in this project. Address: https://github.com/qml-material/qml-material
  6. Video Tutorials: There are many video tutorials on QML on YouTube and Bilibili, ranging from basic introductions to advanced techniques. These video tutorials show the practical application of QML in an illustrated way, which is very helpful for both beginners and advanced users.

By studying these resources, you will be able to better understand various aspects of QML hierarchical design and apply this knowledge to real projects. Continuous learning and practice are the keys to improving your skills, and I hope these tips help you on your QML learning journey!

15.3 Industry Trend and Development

With the continuous development of mobile and desktop applications, QML, as a highly flexible and cross-platform technology, is also evolving. Here are some industry trends and developments in the field of QML hierarchical design:

  1. Internet of Things (IoT) and embedded devices: With the popularity of IoT applications, more and more devices need to have a graphical interface. QML can provide high-performance graphical interfaces on resource-constrained embedded devices, so it has broad application prospects in this regard.
  2. 3D rendering and virtual reality: QML supports 3D rendering and virtual reality technologies. With the maturity and popularity of these technologies, we can expect that QML will be more and more widely used in 3D applications and virtual reality fields.
  3. Artificial intelligence and machine learning: The development of artificial intelligence and machine learning technology has brought new possibilities for QML applications, such as automatic layout optimization, intelligent interface design, etc. In the future, we can expect more QML applications to integrate these advanced technologies to provide a more intelligent user experience.
  4. Networking and cloud services: With the development of networks and cloud services, QML applications can be more easily integrated with back-end services to achieve data synchronization and real-time updates. In addition, QML can also be combined with Web technology to provide developers with richer network functions.
  5. Open source community and ecosystem: QML's open source community continues to grow, providing developers with a wealth of resources and support. As more developers join the QML community, we can expect the QML ecosystem to grow with more component libraries, tools, and sample projects.

In short, QML hierarchical design, as a technology with broad application prospects, will continue to maintain its vitality and development potential in the future. As a developer, keeping up with industry trends and constantly learning new technologies and methods will help us achieve greater success in the field of QML level design.

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Origin blog.csdn.net/qq_21438461/article/details/130442696