[Project Display] FPS game developed based on Unity3D

introduce

  I dug up the old antiques when I wrote the last article, so I decided to record a "first play live" after two years. This project was also a group assignment for the game design and development course back then. The students in the same group were responsible for the plot design, scene design and construction, documentation, etc., and I was responsible for the game development part. All kinds of model resources, sound effects, etc. in the game are assembled from many resource packages found, and the program part does not rely on plug-ins, all of which are implemented by itself.

  The overall size of the game is small, with two levels in a single process, including 5 weapons (can be headshot) such as rifles, shotguns, and bazookas, as well as one common enemy, one elite enemy (with exit warning), and one BOSS (with exit warning) Animation), but also includes simple scene interaction (oil barrels that can be exploded) and hidden resources of the level.

exhibit

Shooting Game Demo

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Origin blog.csdn.net/qq_43459138/article/details/130110227