History of Unity

Unity History

Born in Amherst, Denmark in 2004

June 2005: Unity 1.0 released

June 2006: Unity 1.5 released

October 2007: Unity 2.0 was released, adding terrain engine, real-time dynamic shadows, supporting DirectX 9, and has built-in network multiplayer online function.

June 2008: Unity supports Will

October 2008: Unity supports iphone

March 2009: Unity 2.5 was released, adding comprehensive support for w, Windows Vista and XP, and all functions can be synchronized and interoperated with Mac OS X.

February 2010: Unity users exceeded 100,000

April 2010: Unity supports ipad

September 2010: Unity 3.0 released, supporting Android

November 2010: Unity launches the Unity Asset Store

November 2011: Unity surpasses 750,000 users

February 2012: Unity 3.5 released

April 2012: Unity Shanghai Branch was established, officially entering the Chinese market.

August 2012: Unity announced that it will support Windows 8 and Windows Phone 8

November 2012: Unity 4.0 was released, adding Mecanim animation system and support for DirectX 11.

February 2013: Unity announces support for BlackBerry 10

May 2013: Unity announced that the mobile Basic version authorization is free

June 2013: Unity took the lead in launching an international certification exam in Greater China

November 2013: Unity 4.3 released 2D tools globally, natively supporting 2D development.

January 2014: Unity Solutions non-game solution department was formally established

April 2014: Unite Asia Asian Developers Conference is about to open grandly

January-July 2014: The 2nd Unity Game and Application Creative Competition was held in Shanghai

March 2015: Unity 5.0 released

July 2016: Upgraded to Unity 5.4

November 2016: Upgraded to Unity 5.5

March 2015: Upgraded to Unity 5.0

September 2015: Upgraded to Unity 5.2

December 2015: Upgraded to Unity 5.3

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Origin blog.csdn.net/weixin_45375968/article/details/130122955