Unity History
Born in Amherst, Denmark in 2004
June 2005: Unity 1.0 released
June 2006: Unity 1.5 released
October 2007: Unity 2.0 was released, adding terrain engine, real-time dynamic shadows, supporting DirectX 9, and has built-in network multiplayer online function.
June 2008: Unity supports Will
October 2008: Unity supports iphone
March 2009: Unity 2.5 was released, adding comprehensive support for w, Windows Vista and XP, and all functions can be synchronized and interoperated with Mac OS X.
February 2010: Unity users exceeded 100,000
April 2010: Unity supports ipad
September 2010: Unity 3.0 released, supporting Android
November 2010: Unity launches the Unity Asset Store
November 2011: Unity surpasses 750,000 users
February 2012: Unity 3.5 released
April 2012: Unity Shanghai Branch was established, officially entering the Chinese market.
August 2012: Unity announced that it will support Windows 8 and Windows Phone 8
November 2012: Unity 4.0 was released, adding Mecanim animation system and support for DirectX 11.
February 2013: Unity announces support for BlackBerry 10
May 2013: Unity announced that the mobile Basic version authorization is free
June 2013: Unity took the lead in launching an international certification exam in Greater China
November 2013: Unity 4.3 released 2D tools globally, natively supporting 2D development.
January 2014: Unity Solutions non-game solution department was formally established
April 2014: Unite Asia Asian Developers Conference is about to open grandly
January-July 2014: The 2nd Unity Game and Application Creative Competition was held in Shanghai
March 2015: Unity 5.0 released
July 2016: Upgraded to Unity 5.4
November 2016: Upgraded to Unity 5.5
March 2015: Upgraded to Unity 5.0
September 2015: Upgraded to Unity 5.2
December 2015: Upgraded to Unity 5.3