[UE] Use the physical volume to simulate the demo of walking underwater

1. First we give a very thin block a water texture

 2. The collision default is "NoCollision"

 3. Drag into the physics volume and essentially fill the entire pool

Tick ​​"Water Volume"

 

 Drag into Post Process Volume

 Some tweaks can be made to post process volumes to simulate underwater visuals

 Effect:

 

Guess you like

Origin blog.csdn.net/ChaoChao66666/article/details/130138238
Recommended