Unity's simple pathfinding system

 

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;

public class Enemy : MonoBehaviour
{
    public Transform player;//被跟随者
    private NavMeshAgent anent;
    void Start()
    {
        anent = GetComponent<NavMeshAgent>();//获取组件
    }

    void Update()
    {
        anent.destination = player.position;
        anim.SetBool("moveing", true);
    }

}

 

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Origin blog.csdn.net/qq_57388481/article/details/127482338