Looking at the "prehistoric era" of the metaverse from the wedding of the metaverse and the game of the metaverse

The metaverse is moving from science fiction to reality—to be precise, it is a virtual world in reality. All of this is inseparable from the support of strong high-tech and its productized infrastructure equipment. Moreover, the metaverse will not be built by any company alone, nor will it be completed overnight. It requires the participation of multiple parties and a certain amount of time.

Recently, there has been a topic on the Internet: What is it like to sit at home and watch a digital wedding without going to the scene?

Not long ago, a "Metaverse Wedding" attracted countless attention. Users from many places around the world used avatars to immerse themselves in a digital wedding scene that was the same as an offline wedding.

 The emergence of this digital wedding has undoubtedly added fuel to the heat of the metaverse.

This metaverse wedding comes from Zhongqingbao.com.

According to media reports, five months after taking over the chairmanship of Zhongqingbao, Li Yilun, the current post-90s chairman, held a "Metaverse Wedding" based on his own wedding.

It is reported that the main purpose of the post-90s chairman is to invite relatives and friends to gather because the current situation is inconvenient, and many guests cannot come to the wedding offline.

In order to let everyone feel the warm and festive atmosphere, I chose to hold my own wedding through the Yuan Universe, so that the guests can not only watch the newcomers enter the venue from a distance, exchange rings, but also send blessings, receive wedding candies, and draw iPhones as souvenirs.

How much is such a metaverse wedding worth?

Objectively speaking, the realization of the Metaverse is much more complicated than the Internet, which is composed, operated and managed by computers, network cables, optical fibers, mice, mobile communications, smartphones, databases, computer rooms, switches, etc. Metaverse built on a high-tech foundation requires augmented reality, virtual reality, mixed reality, extended reality, user interaction (human-computer interaction), computer vision, artificial intelligence, three-dimensional, cloud, big data, blockchain, digital twin , edge and cloud computing, 5G∕6G and other technologies, and these high-tech corresponding infrastructure and equipment are also required.

The R&D, industrialization, and application of these high-tech and facilities will take a long time.

Like this metaverse wedding. From the perspective of digital twins, metaverse weddings are indeed feasible, allowing more relatives and friends to participate online in real time and interact through VR when they cannot be present.

But it has a premise, that is, it needs VR support (both online and offline need the intervention of VR glasses to "be in the same scene") so as not to become a live broadcast of cute Q version of the wedding, otherwise the scope of interaction It is limited to the "tossing" of a very small number of people on the scene.

 From the current point of view, the current technology combined with such an experience is at most a show, and it is difficult to truly achieve the ability of popularization by the public. Technology itself is a huge system engineering far more complex than the Internet.

Now, people in the industry generally believe that the metaverse is not a bubble, and it will take at least 10 years to build and realize it, and it will take 20 to 30 years to mature. An associate researcher at the Chinese Academy of Social Sciences said that it will take about 10 to 20 years before we realize the basic scenario of the Metaverse.

When it comes to VR technology, take the various virtual reality helmets currently on the market as an example. Some users will experience dizziness, fatigue, vertigo, nausea and other feelings soon after wearing them, and they are not suitable for long-term use. This problem has greatly hindered the productization of the metaverse and people's acceptance of the metaverse.

For an online live broadcast of a metaverse wedding, the angle of view is locked on the camera position or even the camera, and the online participants are just watching a live broadcast with a virtual filter added, which is essentially no different from a live wedding video.

Since Facebook (Facebook) changed its name to "Meta", the Metaverse has been busy for a year. But after a year, the game has been developed.

But that's not a problem. The initial form of the consumer-grade metaverse can only be a game now, because the metaverse needs to cultivate the habits of most users, and moreover, the metaverse is also the easiest to realize in terms of gameplay.

Take UTONMOS' mobile 3D national style blockchain mobile game "Spiritual Mind Unbounded: Originating from Mountains and Seas" as an example. Gorgeous graphics, rich plots, and a unique style of cultivating immortals. The game has unique gameplay including equipment refining, invincible cute pets, domineering battle formations, cool magic soldiers, spiritual vein cultivation, and various copies. It is a new interpretation of the era of real-time combat mobile games. .

The characters in the mobile game Origins of Mountains and Seas can also match skills at will, which is full of super high degrees of freedom.

 This mobile game has different gameplays, various combat systems, and a very open trading system. Weapon fashions and gorgeous colors can be rendered at will; Yujian flying, ten thousand national wars, creating a fantasy world full of love and hatred !

In addition, UTONMOS's "Spiritual Mind Unbounded: Origins of Mountains and Seas" game product combines blockchain technology and the concept of metaverse to deeply innovate the gameplay experience. This type of game combines the experience needs of users in the metaverse, creating opportunities for the future industry to vigorously catalyze the enclosure of game manufacturers.

After all, the current progress of the metaverse in China is the same as that in foreign countries, it is all prehistoric.

Furthermore, as an important public social space, the metaverse needs the joint efforts of multiple "stakeholders" to be built. These stakeholders include investors, enterprises, scientific researchers, legislatures, governments, non-governmental organizations, legal researchers, legal professionals, media, universities, etc. Investors and enterprises are mainly responsible for capital and algorithm control; enterprises and scientific researchers are responsible for technology and content research and development and maintenance; legislatures are responsible for legislation; the government is responsible for the implementation and supervision of laws and policies; non-governmental organizations, legal researchers, legal professionals, media etc. are responsible for other supervision; colleges and universities are responsible for personnel training.

In this way, the joint efforts of all parties can make the "conceived metaverse" truly become a "realized virtual reality world".

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Origin blog.csdn.net/Laikelib/article/details/130107591