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Dynamic Bones apply physics to a character's bones or joints.
With simple setup, your character's hair, clothes, chest or any part will move realistically.
1. Basic setup
- Prepare a properly set character model, both Mecanim and legacy rigs support it.
- Select the GameObject to apply the dynamic skeleton to.
3. In the component menu, select Dynamic Bone -> Dynamic Bone. - In the inspector, select the root object.
- Adjust dynamic bone parameters (see detailed description in the following section).
You can add collider objects if needed:
- Select the game object that the collider will be attached to.
- In the component menu, select Dynamic Bone -> Dyna