Unity dynamic bone plugin Dynamic Bone

This article is an article for translating its documentation and helping you use it. If you need a plug-in, please join the group: 891555732 Please
note: Plug-ins are for research only, not for commercial use


Dynamic Bones apply physics to a character's bones or joints.
With simple setup, your character's hair, clothes, chest or any part will move realistically.

1. Basic setup

  1. Prepare a properly set character model, both Mecanim and legacy rigs support it.
  2. Select the GameObject to apply the dynamic skeleton to.
    3. In the component menu, select Dynamic Bone -> Dynamic Bone.
  3. In the inspector, select the root object.
  4. Adjust dynamic bone parameters (see detailed description in the following section).
    image.png

You can add collider objects if needed:

  • Select the game object that the collider will be attached to.
  • In the component menu, select Dynamic Bone -> Dyna

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Origin blog.csdn.net/dengshunhao/article/details/123592518