Physics.SyncTransforms
dll
UnityEngine.PhysicsModule
namespace
UnityEngine
class
Physics
method
public static void SyncTransforms();
Description
Applies Transform changes to the physics engine.
When a Transform component changes, any Rigidbody or Collider on the Transform or its children may need to be repositioned, rotated, or scaled according to the Transform's changes.
Use this function to manually flush these changes to the physics engine.