Unity uses Newtonsoft to report an error solution

Unity uses Newtonsoft's error reporting solution

Problem Description

Recently, I am doing experiments in the human-computer interaction class, and the main development tool is Unity3D. After uploading the finished project through git , I git cloneused it to test whether the project upload was successful. It turned out that there were some problems with the project returned by clone.
In the project, I used the Newtonsoft.Json package to process the Json data I needed.

using Newtonsoft.Json;
using Newtonsoft.Json.Linq;

There is no problem in the original project (this is because some things have been set before, and I will mention it in the solution section ), but in the cloned project, the console of Unity3D directly throws an error to me :
The type or namespace name 'Newtonsoft' could not be found (are you missing a using directive or an assembly reference?)
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This is because Json.NET does not officially support Unity directly, which makes Unity unable to find the correct assembly.

Solution

Below I will give two solutions, both of which are feasible.

Method 1: Use Unity's Package Manager to automatically import

In the Project tab, right-click Packages . Click View in Package Manager
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in the menu bar that opens . In the opened Package Manager , click the plus sign in the upper left corner and select Add by name. The package name is com.unity.nuget.newtonsoft-json . When I posted this blog, the version number was 2.0.2 . Readers can also fill in the version number. Unity will prompt you to update after importing. After the addition is successful, Unity's error message disappears.
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Method 2: Visit GitHub to download the unitypackage file and import it manually

Visit GitHub to download the corresponding Newtonsoft.Json resource pack that supports Unity. click me to jump
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Select the required version to download (because I have used it Newtonsoft.Json.Linq, so I need to download it JsonNet.9.0.1.unitypackage).
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Open the Unity project that reported the error, double-click the downloaded unitypackage file, and open it with Unity Editor .
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Check all packages and click "Import". At this point Unity will recompile the script again.
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After the compilation is successful, you will find that there is no error message in the console.
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Origin blog.csdn.net/qq_53126706/article/details/121568578