UE-Light Learning

Type of light source

 Directional light source: Generally used to imitate sunlight
Point light source: Similar to a light bulb, emit
light from one point to the surrounding Spot light source: Turn out a cone-
shaped area of ​​light from one point Screen light for indoor use
Sky light: light source for the entire scene

Difference Between Static and Fixed

automatic exposure

Simulate reality. For example, when entering a tunnel, the eyes should be dark first, and then slowly adapt to see the surroundings. After exiting the tunnel, you will feel that the outside is very bright (in simple terms, there will be flickering effects in the scene)

 Exponential Height Fog

The mountains in the distance will have the effect of fog, making the scene in the distance have a hazy feeling

Manufacturing of beams

Create the Tyndall Effect

The first modification: light speed occlusion and beam flood to achieve the effect

Light speed occlusion: When the light is blocked by objects, it will change, and it will only take effect when the camera moves to a certain position
Beam flood: When looking at the light source, it will be radially blurred around

The second modification: Turn on the volumetric fog in the exponential height fog and set some parameters, but the performance overhead is high.

sky ball

Sky Sphere: Sky Sphere

 

Guess you like

Origin blog.csdn.net/qq_52825422/article/details/127499043