file read:
path:
StreamingAssets:
PC: Application.StreamingAssets + "/filename"
Android: "jar:file://" + Application.dataPath + "!/assets/filename"
Code reprint: (8 messages) Get local files through UnityWebRequest_DannySmith's blog-CSDN blog_unitywebrequest read local files
/// <summary>
/// 通过UnityWebRequest获取本地StreamingAssets文件夹中的文件
/// </summary>
/// <param name="fileName">文件名称</param>
/// <returns></returns>
public static string UnityWebRequestFile(string fileName)
{
string url;
#region 分平台判断 StreamingAssets 路径
#if UNITY_EDITOR || UNITY_STANDALONE
url = "file://" + Application.dataPath + "/StreamingAssets/" + fileName;
#elif UNITY_IPHONE
url = "file://" + Application.dataPath + "/Raw/"+ fileName;
#elif UNITY_ANDROID
url = "jar:file://" + Application.dataPath + "!/assets/"+ fileName;
#endif
#endregion
UnityWebRequest request = UnityWebRequest.Get(url);
request.SendWebRequest();//读取数据
while (true)
{
if (request.downloadHandler.isDone)//是否读取完数据
{
return request.downloadHandler.text;
}
}
}
/// <summary>
/// 通过UnityWebRequest获取本地StreamingAssets文件夹中的Json文件
/// </summary>
/// <param name="fileName">文件名称</param>
/// <returns></returns>
public static string UnityWebRequestJsonString(string fileName)
{
string url;
#region 分平台判断 StreamingAssets 路径
#if UNITY_EDITOR || UNITY_STANDALONE
url = "file://" + Application.dataPath + "/StreamingAssets/" + fileName;
#elif UNITY_IPHONE
url = "file://" + Application.dataPath + "/Raw/"+ fileName;
#elif UNITY_ANDROID
url = "jar:file://" + Application.dataPath + "!/assets/"+ fileName;
#endif
#endregion
UnityWebRequest request = UnityWebRequest.Get(url);
request.SendWebRequest();//读取数据
while (true)
{
if (request.downloadHandler.isDone)//是否读取完数据
{
return request.downloadHandler.text;
}
}
}
Export configuration:
To be added
Model Shader:
To be added
Gradle offline package configuration:
Get the Gradle version corresponding to the unity version:
Android Gradle Plugin Release Notes | Android Developers | Android Developers (google.cn)
AndroidManifest.Xml:
If http cannot be requested after packaging, add the following code to the file:
android:usesCleartextTraffic="true"