[Unity game development tutorial] Zero foundation takes you from Xiaobai to Super God 26 - animation editing, punching and special effects

animation type

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translate introduce
Legacy Legacy animation type In the animation system launched before Unity4.0, the general animation is imported by the Mecanim system, but the exclusive functions of humanoid animation cannot be used.
Generic generic animation type General animation type, supports non-humanoid (monster) animation, also supports humanoid animation, but it cannot use the Humanoid animation redirection function. That is, the model can only use the animation made by its own bones, and cannot be used by other models
Humanoid humanoid animation The Mecanim animation system will automatically match the skeleton structure provided by the user with the simple skeleton that comes with the system. If the match is successful, the Configure check box under Avatar Definition will be selected. At the same time, in the Assets folder, an Avatar sub-resource will be added to the model resource.

Animation

The animation imported from outside will be given to us in the form of a model, and the animation model will be edited. In the Animation

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1. Control animation movement and non-movement

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Origin blog.csdn.net/qq_36303853/article/details/129786514