Why do we need to design animation in UI design

About the knowledge of Shader in Unity3D
First explain the Shader of Unity3D. Shaders in Unity are written in a language called ShaderLab, which is somewhat similar to Microsoft's FX file or NVIDIA's CgFX. The vertex shader and pixel shader in the traditional sense are still written in the standard Cg/HLSL programming language. Therefore, the Shader in the Unity document refers to the code written in ShaderLab, and then let's take a look at the more than 60 Shaders that come with Unity3D.
These Shaders are divided into five categories, they are:
⑴, Normal Shader Family,
⑵, Transparent,
⑶, Transparent Cutout,
⑷, Self-llluminated,
⑸, Reflective.
How to write the shader of Unity3d:
1. First understand the rendering pipeline and the process principle of rendering;
2. Then understand the basic HLSL concepts and instruction usage;
3. Then look at the knowledge points of the shader in the unity manual, such as points What is the meaning of each of the three rendering modes and the corresponding usage of SHADER, basically the code structure and framework of the built-in SHADER, generally the structure of the shader;
4. Finally, look at the application of the shader in the example repeatedly to understand why this effect is, and why is the corresponding These few lines of shader code, familiarity with these will build your understanding of unity shader.
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