System Development--Object-Oriented Design

1. Single Responsibility Principle: Design a class with a single purpose

2. Open-closed principle: open to extension, closed to modification

3. Li's substitution principle: subclasses can replace superclasses

4. Dependency Inversion Principle: Depend on abstraction, not concrete implementation; program for interface, not for implementation

Fifth, the principle of composition reuse: try to use composition instead of inheritance to achieve the purpose of reuse

6. Interface isolation principle: It is better to use multiple specialized interfaces than to use a single general interface

7. Demeter's Principle: An object should know as little as possible about other objects

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