1. Implementation of the map interface
The biggest difference between these two classes is:
(1) Hashtable is thread-safe, its methods are synchronized and can be used directly in a multi-threaded environment.
(2) HashMap is not thread-safe. In a multithreaded environment, synchronization mechanisms need to be implemented manually.
1.1 hashmap
Basic properties:
/** Default initialization size * The default initial capacity - MUST be a power of two. */ static final int DEFAULT_INITIAL_CAPACITY = 1 << 4; // aka 16 /** Load factor for scaling * The load factor used when none specified in constructor. */ static final float DEFAULT_LOAD_FACTOR = 0.75f; /** table original value * An empty table instance to share when the table is not inflated. */ static final Entry<?,?>[] EMPTY_TABLE = {}; /** * The table, resized as necessary. Length MUST Always be a power of two. */ transient Entry<K,V>[] table = (Entry<K,V>[]) EMPTY_TABLE;
put(K, V) implementation process:
public V put(K key, V value) { //Initialize map size if (table == EMPTY_TABLE) { inflateTable(threshold); } // handle key as null, HashMap allows key and value to be null if (key == null) return putForNullKey(value); // get the hash code of the key int hash = hash(key); // Calculate bucketIndex by hash code int i = indexFor(hash, table.length); // Take the element at the bucketIndex position, and loop the singly linked list to determine whether the key already exists for (Entry<K,V> e = table[i]; e != null; e = e.next) { Object k; // when the hash codes are the same and the objects are the same if (e.hash == hash && ((k = e.key) == key || key.equals(k))) { //hashcode collides, the new value replaces the old value, and returns the old value V oldValue = e.value; e.value = value; e.recordAccess(this); return oldValue; } } // When the key does not exist, add a new element modCount++; addEntry(hash, key, value, i); return null; } /** * add entry * Adds a new entry with the specified key, value and hash code to * the specified bucket. It is the responsibility of this * method to resize the table if appropriate. * * Subclass overrides this to alter the behavior of put method. */ void addEntry(int hash, K key, V value, int bucketIndex) { // determine whether the threshold is exceeded if ((size >= threshold) && (null != table[bucketIndex])) { resize(2 * table.length); hash = (null != key) ? hash(key) : 0; bucketIndex = indexFor(hash, table.length); } //add entry createEntry(hash, key, value, bucketIndex); } /** * Like addEntry except that this version is used when creating entries * as part of Map construction or "pseudo-construction" (cloning, * deserialization). This version needn't worry about resizing the table. * * Subclass overrides this to alter the behavior of HashMap(Map), * clone, and readObject. */ void createEntry(int hash, K key, V value, int bucketIndex) { Entry<K,V> e = table[bucketIndex]; table[bucketIndex] = new Entry<>(hash, key, value, e); size++; }Hashmap flow chart: 1.2 hashTable
(1) It is a two-dimensional array containing a one-way chain. The table array is Entry<K,V> storage, entry object;
(2) The placed value cannot be empty;
1.3. ConcurrentHashMap thread safety(3) Thread-safe, all methods are modified with synchronized;
/** * Returns the value to which the specified key is mapped, * or {@code null} if this map contains no mapping for the key. * * <p>More formally, if this map contains a mapping from a key * {@code k} to a value {@code v} such that {@code (key.equals(k))}, * then this method returns {@code v}; otherwise it returns * {@code null}. (There can be at most one such mapping.) * * @param key the key whose associated value is to be returned * @return the value to which the specified key is mapped, or * {@code null} if this map contains no mapping for the key * @throws NullPointerException if the specified key is null * @see #put(Object, Object) */ public synchronized V get(Object key) { Entry tab[] = table; int hash = hash(key); int index = (hash & 0x7FFFFFFF) % tab.length; for (Entry<K,V> e = tab[index] ; e != null ; e = e.next) { if ((e.hash == hash) && e.key.equals(key)) { return e.value; } } return null; } /** * Maps the specified <code>key</code> to the specified * <code>value</code> in this hashtable. Neither the key nor the * value can be <code>null</code>. <p> * * The value can be retrieved by calling the <code>get</code> method * with a key that is equal to the original key. * * @param key the hashtable key * @param value the value * @return the previous value of the specified key in this hashtable, * or <code>null</code> if it did not have one * @exception NullPointerException if the key or value is * <code>null</code> * @see Object#equals(Object) * @see #get(Object) */ public synchronized V put(K key, V value) { // Make sure the value is not null if (value == null) { throw new NullPointerException(); } // Makes sure the key is not already in the hashtable. Entry tab[] = table; int hash = hash(key); int index = (hash & 0x7FFFFFFF) % tab.length; for (Entry<K,V> e = tab[index] ; e != null ; e = e.next) { if ((e.hash == hash) && e.key.equals(key)) { V old = e.value; e.value = value; return old; } } modCount++; if (count >= threshold) { // Rehash the table if the threshold is exceeded rehash(); tab = table; hash = hash(key); index = (hash & 0x7FFFFFFF) % tab.length; } // Creates the new entry. Entry<K,V> e = tab[index]; tab[index] = new Entry<>(hash, key, value, e); count++; return null; }
As can be seen from the ConcurrentHashMap code, it introduces a concept of "segment lock", which can be understood as splitting a large Map into N small HashTables, and according to key.hashCode() to decide to put the key in the Which HashTable.
In ConcurrentHashMap, when the Map is divided into N segments, when put and get, it is now calculated according to key.hashCode() into which segment:
Weak consistency: http://ifeve.com/concurrenthashmap-weakly-consistent/
The main difference between ConcurrentHashMap and Hashtable is around the granularity of locks and how to lock, which can be simply understood as decomposing a large HashTable into multiple ones, forming lock separation.
As can be seen from the ConcurrentHashMap code, it introduces a concept of "segment lock", which can be understood as splitting a large Map into N small HashTables, and according to key.hashCode() to decide to put the key in the Which HashTable. In ConcurrentHashMap, when the Map is divided into N segments, put and get, it is now calculated according to key.hashCode() which segment is placed in: Weak consistency: http://ifeve.com/concurrenthashmap-weakly -consistent/
The main difference between ConcurrentHashMap and Hashtable is around the granularity of locks and how to lock them, which can be simply understood as decomposing a large HashTable into multiple ones, forming lock separation.