game.h
#ifndef __GAME_H__ #define __GAME_H__ #include <string.h> #include <stdlib.h> #include <time.h> #include <stdio.h> #define ROW 3 #define COL 3 void InitBoard(char board[ROW][COL], int row, int col);//Checkerboard initialization void DisplayBoard(char board[ROW][COL], int row, int col);//Display chessboard void PlayerMove(char board[ROW][COL], int row, int col);//Player moves void ComputerMove(char board[ROW][COL], int row, int col);//The computer moves char IsWin(char board[ROW][COL], int row, int col);//Judgment of winning or losing #endif //__GAME_H__
game.c
#define _CRT_SECURE_NO_WARNINGS 1 #include "game.h" void InitBoard(char board[ROW][COL], int row, int col)//Checkerboard initialization { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { board[i][j] = ' '; } } } void DisplayBoard(char board[ROW][COL], int row, int col)//Display chessboard { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { printf("%c |",board[i][j]); } printf("\n"); for (j = 0; j < col; j++) { if (i < (row - 1)) { printf("--|"); } } printf("\n"); } } void PlayerMove(char board[ROW][COL], int row, int col)//Player moves { int x = 0; int y = 0; while (1) { printf("Please enter the coordinates>\n"); scanf("%d%d",&x,&y); if ((x >= 0 && x <= row) && (y >= 0 && y <= col)) { if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = 'x'; break; } else { printf("Here has been passed, please play again\n"); } } else { printf("Incorrect input, please re-enter\n"); } } } void ComputerMove(char board[ROW][COL], int row, int col)//The computer moves { while (1) { int x = rand() % 3; int y = rand() % 3; if (board[x][y] == ' ') { board[x][y] = '0'; break; } } } static int is_full(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == ' ')//There are still empty positions on the chessboard { return 0; } } } return 1; //The board is full } char IsWin(char board[ROW][COL], int row, int col)//Judgment win or lose { int i = 0; int j = 0; for (i = 0; i<row; i++) { for (j = 0; j<col; j++) { //The horizontal three sons win if ((board[i][j] == board[i][j + 1] && board[i][j + 1] == board[i][j + 2] && board[i][j] != ' ') || (board[i][j] == board[i][j - 1] && board[i][j - 1] == board[i][j + 1] && board[i][j] != ' ') || (board[i][j] == board[i][j - 1] && board[i][j - 1] == board[i][j - 2] && board[i][j] != ' ')) { return board[i][j]; } if ((board[i][j] == board[i + 1][j] && board[i + 1][j] == board[i + 2][j] && board[i][j] != ' ') || (board[i][j] == board[i + 1][j] && board[i + 1][j] == board[i - 1][j] && board[i][j] != ' ') || (board[i][j] == board[i - 1][j] && board[i - 1][j] == board[i - 2][j] && board[i][j] != ' ')) { return board[i][j]; } //The diagonal trio wins if ((board[i][j] == board[i - 1][j + 1] && board[i - 1][j + 1] == board[i + 1][j - 1] && board[i][j] != ' ') || (board[i][j] == board[i - 1][j + 1] && board[i - 1][j + 1] == board[i + 1][j - 1] && board[i][j] != ' ') || (board[i][j] == board[i + 1][j - 1] && board[i + 1][j - 1] == board[i + 2][j - 2] && board[i][j] != ' ')) { return board[i][j]; } if ((board[i][j] == board[i + 1][j + 1] && board[i + 1][j + 1] == board[i + 2][j + 2] && board[i][j] != ' ') || (board[i][j] == board[i - 1][j - 1] && board[i - 1][j - 1] == board[i + 1][j + 1] && board[i][j] != ' ') || (board[i][j] == board[i - 1][j - 1] && board[i - 1][j - 1] == board[i - 2][j - 2] && board[i][j] != ' ')) { return board[i][j]; } } } if (is_full(board, row, col)) { return 'Q'; //Tie } return ' '; // continue the game }
test.c
#define _CRT_SECURE_NO_WARNINGS 1 // three chess /* 1. Initialize the board 2. Display the chessboard 3. The player walks 4. Computer walk 5 Judgment of winning or losing */ #include "game.h" void menu() //print menu { printf("*****************************\n"); printf("***Welcome to the Sanbang interface****\n"); printf("*****************************\n"); printf("**** 1 play 0 exit ****\n"); printf("*****************************\n"); } void game() { char win = 0; int c; char board[ROW][COL] = { 0 }; InitBoard(board, ROW, COL); DisplayBoard(board, ROW, COL); printf("1 player goes first 2 computer goes first 0 to exit the game\n"); scanf("%d", &c); switch (c) { case 1: printf("Player goes first:\n"); PlayerMove(board, ROW, COL); DisplayBoard(board, ROW, COL); win = IsWin(board, ROW, COL); if (win != ' ') { break; } case 2: printf("Computer go first:\n"); ComputerMove(board, ROW, COL); DisplayBoard(board, ROW, COL); win = IsWin(board, ROW, COL); if (win != ' ') { break; } } while (1) { printf("Player goes>\n"); PlayerMove(board, ROW, COL); DisplayBoard(board, ROW, COL); win = IsWin(board, ROW, COL); if (win != ' ') { break; } printf("Computer goes>\n"); ComputerMove(board, ROW, COL); DisplayBoard(board, ROW, COL); win = IsWin(board, ROW, COL); if (win != ' ') { break; } } if (win == 'x') { printf("Player won\n"); } else if (win == '0') { printf("The computer won\n"); } else { printf("Tie\n"); } } void test() { int input = 0; srand((unsigned int)time(NULL)); do{ menu(); printf("Please choose: "); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("Exit the game\n"); break; default: printf("Your input is incorrect, please try again!\n"); } } while (input); } intmain() { test(); system("pause"); return 0; }