register:
1. Register the applet 2. Select when filling in the applet information, the service category is: games Note: After the mini game category is selected, it cannot be changed to the ordinary mini program category
Basic usage:
1. Create a canvas: wx.createCanvas() // Multiple canvases call screenContext.drawImage(otherCanvas, 0 , 0 ) 2. Drawing: let ctx = canvas.getContext('2d') ctx.fillStyle = ' red ' ctx.fillRect( 0 , 0 , 100 , 100 ) // Set width and height: canvas.width = 300 canvas.height = 300 3 . Display image: let image = wx.createImage() image.onload = function () { console.log(image.width, image.height) context.drawImage(image, 0, 0) } image.src = ' logo.png ' 4. Animation setInterval() setTimeout() requestAnimationFrame() clearInterval() clearTimeout() cancelAnimationFrame() wx.setPreferredFramesPerSecond() 5. Touch events wx.onTouchStart() wx.onTouchMove() wx.onTouchEnd() wx.onTouchCancel() // View wx.onTouchStart(function (e) { console.log(e.touches) }) wx.onTouchCancel(function (e) { console.log(e.touches) }) 6. Global object // encapsulate to global // print console.log(GameGlobal.setTimeout === setTimeout);