Experiment 7 Teamwork 3 - Prototyping and Development of Team Projects

Experiment 7 Teamwork 3 - Prototyping and Development of Team Projects

Experiment time 2018-5-3(5/4)

 


Deadline:

2018-5-9 10:00, subject to the time when the team's essay blog post is submitted to the class blog.

Grading:

l Submit on time – according to the grading rules of Experiment 7 (out of 15 points, team blog posts and prototype design results)

l This experiment is a team task, and the results of team members are subject to the results of the team blog post

l Late delivery - 0 points

l Plagiarism - the score of this assignment will be deducted backwards

l If you have any comments on the grades of the homework, you can have a chance to appeal to the teaching assistant.


About the Software Prototyping Method

The prototyping method is to quickly build a working, rough system, and then continuously evaluate and improve it until the final system is obtained. Using the prototype system, users can see the software blueprint, functions and effects of future interaction with you, get a more realistic feeling, and improve the future design of the software on the basis of continuous discussion.

  1. Don't wait until all the code is written to validate user requirements, use a prototype system to demonstrate user interface and functional requirements.
  2. Prototype design and development should not only consider the main functions of the system, but also consider the page layout of the functions and the problems in the actual operation of users. It should be properly considered for users and solicit user opinions in advance.
  3. Prototype systems must be operational and practical - think about systems with such empathy.
  4. Show the prototype to the target user, and further communicate with the target user to understand the needs.

Software prototype method related knowledge and example reference:

  • The Law of Construction Chapter 10 Typical Users and Scenarios

http://www.cnblogs.com/xinz/archive/2011/10/30/2229236.html

  • Alibaba Wei Zhe's discussion on software products:

http://iamsujie.com/8000/8018/ 

  • About the use of the ink knife:

https://modao.cc/tutorials/Create apps quickly

  • Lexue software engineering course in Jiangxi University of Finance and Economics

5.5 Object-Oriented Prototype Methods and Axure

5.6 Prototype method Axure instance

Prototyping Tool Reference

Using special prototyping tools to support software prototyping and development can do more with less. Tool reference:

² Mobile application prototype and wireframe tool - ink knife

² Veteran prototyping tools - Axure RP , Axure

² Design sketch for web and mobile

² A simple and efficient prototype diagram design tool mockplus

² Dedicated to high-fidelity prototyping tool Justinmind

² A free prototyping software balsamiq mockups with hand-drawn doodle style

² For more options, please refer to: http://next.36kr.com/posts/collections/1

Software Prototyping Job Reference

http://www.cnblogs.com/andwho/p/7577253.html

1. The purpose and requirements of the experiment

(1) Master software prototype development technology;

(2) Learn to use software prototyping tools;

Experiment seven reference:

Teacher Zhang Min's blog post from Jimei University: http://www.cnblogs.com/happyzm/p/8675401.html

2. Experiment content and steps

Task 1: Select a topic for the Experiment 6 team project, and use appropriate prototype development tools to design a team project prototype;

Task 2: Publish a blog post on the team blog, stating the prototyping process, prototyping results, prototyping tools of the team project, and summarizing the prototyping experience.

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