Eliminate the Difficulty of Choice APP--Analysis Report of Feasibility Method
1. Stakeholder Analysis Form
Stakeholders
|
that power
|
Benefit | ||
high and low
|
specific performance
|
high and low
|
specific performance
|
|
APP users
|
very high
|
The user's demand for the product (opinions and suggestions, etc.) determines the specific functions of the APP and the friendliness of the interface interaction
|
very high
|
User experience directly affects the promotion and popularization of APP products. The most important thing is that the number of clicks and downloads of APP will be affected.
|
team player
|
higher
|
The technical ability of the team technicians directly determines the functional improvement of the product and the satisfaction of the customer's hands-on experience
|
higher
|
Since this project is just an assignment, it does not involve financial interests, but our team members have made corresponding contributions in terms of material interests and time interests.
|
Competitors of similar products
|
very high
|
If the product is successfully released, similar products will have a threatening effect on it. If you shop around, you can only show the advantages of the product if you have a comparison. If there is a winner, there will be a loser.
|
higher
|
On the one hand, the number of users of competing products may be reduced;
|
Second, product demand research
- Our group mostly uses questionnaires to conduct market demand research. After the questionnaires are released, they are forwarded through various network channels. A total of more than 100 valid questionnaire results have been collected. The following is the questionnaire address
: APP needs research
A total of 12 questions were set in the questionnaire.
- Question 1: What is your age?
First, determine the survey group from the age group. It can be seen from the results that this survey is mainly aimed at school students, so the next analysis will be based on the data of the 15-25 age group.
- Question 2: Do you usually struggle with making irrelevant choices?
It can be seen from the results that the vast majority of students will be entangled because of some irrelevant choices.
- Question 3: When you are entangled with a choice, how do you usually solve it in the end?
Most students choose to continue to struggle until the final result is reached
- Question 4: The time you spend making choices every day
Most of the students will spend a certain amount of time, and only a small number of students will not spend time because of choices
- Question 5: What is the purpose of your usual choice?
Through this question, we can know the purpose of students making choices, which can be used as a reference when setting up the APP. In the "other" item, there are two options added by the students: which thing to do first and abandon or maintain
- Question 6: Have you used any software that helps you make choices?
According to the results, most people have not used this kind of software. The next three questions are for students who have not used this kind of software and those who have used this kind of software.
- Question 7: Reasons for not using this type of APP The
main reason is that you do not understand the existence of this type of software, so you should increase the publicity of this software
- Question 8: What methods do you usually use to help yourself make choices?
Through this question, we can provide us with some options that can be used in the APP, such as rolling dice, tossing coins, etc.
- Question 9: What is the effect of using the APP?
For users who have used such apps, the satisfaction is only just over half
- Question 10: Do you think that if there is an APP that helps you make choices, will it help your life?
- Question 11: If there is such an APP, what functions do you want it to have?
According to the results of this question, we can provide a reference for what functions we need to develop and which functions to focus on.
- Question 12: Do you have any comments and suggestions for such a software?
The following filters out some of the more useful information for us
3. Determine the function and function priority of the project
Judging the priority of a requirement is mainly from three aspects: product strategic positioning, user influence, technology realization
1. User needs function
User demand function | priority |
---|---|
Customize and manually enter random events | high |
What random selection method can be selected | high |
Allow viewing history | middle |
Allows invoking a defined selection method | middle |
Has a clean and fun interface | Low |
with share function | Low |
Difficult choice disorder test | middle |
Intelligent Recommendation | Low |
2. Technical realization function
technology implementation function | priority |
---|---|
With animation display effect | middle |
View history | middle |
Randomly selected | high |
custom input | high |
User-friendly recommendations | Low |
Result statistics for select events | middle |
3. Product strategic positioning
product strategic positioning | priority |
---|---|
Compared with similar products, it is more user-friendly and has more diverse functions. | middle |
Mainly caters to difficult choice situations of youth | high |
Develop for user experience | high |
4. Project Feasibility Analysis Report
- https://shimo.im/docs/T3sZ7r6k50sNbsiM/ Click on the link to view the "Feasibility Analysis Report on Eliminating Difficulties and Selecting an APP", or copy the link and open it with the Shimo Docs App