Autodesk Maya 2018.2 Chinese cracked version

Autodesk Maya 2018.2 Chinese cracked version: http://www.3322.cc/soft/35109.html
Maya 2018.2 cracked version is the world's top 3D animation software newly developed by Autodesk and 2018, designed for game developers A cross-platform and comprehensive tool suite for 3D modeling, animation and rendering designed for filmmakers and filmmakers, suitable for professional film and television advertising, character animation, film special effects and other fields. , high production efficiency, strong rendering realism" and is widely used in high-end film-level production, and is deeply loved by users around the world. Through Maya 2018.2, users can greatly improve the production efficiency and quality, and can adjust the simulated character animation to render the real effect of the movie. Maya 2018.2 integrates the most advanced animation and digital effect technologies such as Alias ​​and Wavefront, not only Including general 3D and visual effects production functions, but also has the most advanced modeling, digital cloth simulation, hair rendering, motion matching technology and other powerful functions. Compared with other 3D animation of the same type, Maya 2018.2 is a full-featured professional 3D modeling, animation, rendering and special effects solution, providing a variety of functions and dynamic tools to detail content such as fluids, cloth, particles and hair , it can be said that the biggest advantage of Maya is that "its special effects technology has added new design elements, which can greatly increase the visual effects of graphic design products. At the same time, Maya's powerful functions can better broaden the application horizons of graphic designers. Impossible technology can be better, unexpected, and unrestricted." And Maya 2018.2 is more suitable for film special effects than any 3D production software, and many 3D special effects blockbusters in Hollywood are used. Made in Maya, Maya also allows users to create branding, flying logos, title sequences, and other text-requiring projects using the 3D Type tool that allows users to easily create editable, non-destructive, multi-line, Deformable type.
The new version of Maya 2018.2 features a new Content Browser and a new Workspace feature that allows you to personalize Maya, new Motion Graphics features including 3D-type tools, SVG tools, and the MASH procedural effects toolkit, among others. Tools to help users create more versatile animation design animations, while Maya 2018.2 mainly upgrades the workflow and adds new tools, such as the Time Editor, a comprehensive tool for creating and editing clip-based nonlinear animation. tools, and a new render setup system that allows users to simplify the management of complex scenes with shot-based overlays and templates, and a new interactive Groom spline, including a set of intuitive brush-based tools, to further improve Easy and fast detangling of hair and fur. In addition, Maya 2018.2 also optimizes many features based on the previous version, such as improved software and hardware for rendering; faster file acceleration, Maya 2018 loads files twice as fast as 2017; faster dynamic hair and ncloth, now creating a hair description interactive groom will be faster; faster wrap deformer, now when working with tight cloth the wrap deformer does 10x better than the old bundle, and does not require Unlimited time to correct weight, binding fabric and copy weight; improved node function, the new version of the joint has been improved, now supports stretching, following the next or previous node, etc., and added curves, signals, worlds, placers and other node functions. This version currently only supports 64-bit operating systems. For crack patches such as registration machine, please click Maya 2018 registration machine for details

Maya 2018.2 Installation Tutorial

[Installation Precautions]
1. The basic installation is to install Maya 2018 first, then install Maya 2018.1, and then install Maya 2018.2
2. The installation may be very complicated, but please install it patiently
3. Download the program, right-click to unzip the installation package at one time All six archives, including "Autodesk.Maya.2018.2.part1.rar" to "Autodesk.Maya.2018.2.part6.rar" six archives, remember to decompress these six archives at one time

[Maya 2018 installation]
1. Enter the decompressed installation folder, right-click to decompress the "Maya2018Is0.rar" archive, right-click to decompress 17 archives at one time, including "maya2018.rar" to "maya2018.r15"

2. Wait for the decompression to complete, then right-click to decompress the "maya2018.iso" file, (this operation may not be possible if there is no compression program on the computer, but if necessary, click here to download: WinRAR cracked version), double-click "Setup" after decompression is complete .exe" to start the official installation

3. The installation interface will pop up automatically, click "Install"

4. Check "I accept" to agree to the agreement provided by the program, and click Next

5. Check the installation features of Maya 2018, which are checked by default:
1. AutoDesk Maya 2018
uses production-proven animation, visual effects and modeling tools to create stunning 3D content 2. Arnold For
Maya
Arnold For Maya is annotating Maya A connection to the Arnold renderer is provided within the interface
3.Bifrost for Maya
enables all-round designers and FX TDs to create realistic liquids, as large as vast oceans and as small as viscous honey brushes
All features are ticked by default , complete the selection of the installation path of Maya 2018, the default path is C:\Program Files\Autodesk\, you can click Browse to change the path, or directly click Install by default

6. Start the official installation and wait for the installation to complete. The installation time may be too long, please wait patiently

Seven, the installation is complete, start the installation of Maya 2018.1

[Maya 2018.1 installation]
1. Go back to the installation package again, unzip the "Maya2018_1_Update.zip" compressed package, and double-click "Maya2018_1_Update.exe" to start the official installation
2. Prompt to start the official installation of Maya 2018.1

3. Wait for the installation to complete and start the installation of Maya 2018.2

[Maya 2018.2 installation]
1. Go back to the installation package, unzip the "Maya_2018_2_Update.zip" compressed package, double-click "Maya_2018_2_Update.exe" to start the installation
2. The same installation time may be too long, please be patient

3. After the installation is complete, start the next Maya 2018.2 crack

Maya 2018.2 crack tutorial

PS: Before cracking, please disconnect the network, or you can directly unplug
the network cable

2. Click "Activate", if you don't activate it, you can only try it out for 30 days

3. Enter the serial number: 066-66666666, product key: 657J1 (under normal circumstances, the product key program will help the user to fill in normally), click Next when finished

4. Prompt "Need to be connected to the Internet", click "Previous" without any more management, remember it is the previous step

5. Go back to the "Enter serial number and product key" window just now, and click Next again

6. Enter "Product License Activation Options", right-click to copy the "Application Number", and when the copy is completed, the interface is temporarily set aside

7. Go back to the installation package, enter the "Crack" folder, unzip the "xf-adsk2018_x64v3.7z" compressed package, right-click to open the "xf-adsk2018_x64v3.exe" registration machine as an administrator, and click Patch

8. If it is successful, it will prompt "Successfully Patched" patch successfully, and click OK

9. Paste the application number copied by the right mouse button into the "Request" column of the registration machine

10. Click "Generate" to generate an activation code in the Activation column, and right-click to copy the activation code

11. Go back to the "Product License Activation Options" interface just put aside, first check "I have an activation code provided by Autodesk", and then paste the activation code just copied in the blank box below (if there are 15 blank boxes Fill in letters or numbers, it means that the activation code is copied successfully, if not, you need to check the activation code just copied and copy it again). and click next

12. Complete the crack, and now users can use Maya 2018.2 for free

New in Maya 2018.2

1. aya's improved software and hardware for rendering: if Autodesk's renderer doesn't offer any new features and needs to buy another job that requires an additional license to use watermarks, then what they really should be doing is developing their own Powerful renderer, guaranteed to have a renderer "just in case" and nobody uses it 2.
Faster file loading: Maya 2016 loads files twice as fast as Maya 2017
Like a dream, but hey... Dorothy is back in Kansas; how to market the Maya as a final product? This is a complete lie, shame on you Autodesk.
4. Faster dynamic hair and ncloth: currently create a hair description interactive groom, even if the hair is not animated by the time slider affected by xgen, as if they were animated
5. Faster wrap deformer: when using tight The wrap deformer does 10x better than bundling when working with fabrics and doesn't require infinite time to correct weights, stapling fabric and copy weights, correcting weights is a real time waistline, wrap deformers do a great job Works, but the price is a slower time pulley, it's an issue that asked to be fixed for 5+ years and never got resolved, wrap deformation still slow to edit and
animate Mush to solve this problem, but in fact Delta Delta affects all graphics, and paint weight is a more precise tool, it is a boring, time-consuming, time-consuming tool process, Maya should replace this tool completely, For a better and faster way of working, you can simply create vertex masks and apply them to selected joints and blend them, this will avoid auto-binding selection of other mesh parts, and prevent recalibration of weights
7. Improved joints: Joints have improved a bit since 2015, but since many designers created elastic systems and more complex installations, Maya should already have improved joints that are able to stretch, follow the next or the previous joint, etc.
8. A workspace away from modernity: panels can be automatically hidden to enable larger viewports, view cubes can work on any viewport, press space to create cooler multi-menus, etc.
9. Open in the same meeting at the same time Multiple projects: Maya excuses that you can easily have many Maya sessions open at the same time, but the truth is, you need a lot of memory to handle several Maya sessions at the same time, and have a simple menu to change from one project to another Would be great, doesn't require much memory to open Maya 10x
10, the pose editor can handle any object: just think about the power of this tool if it could not only insert bound meshes, but also Meshes, nurvs between objects without joints, this could be the future of rigging, as you've created one object that changes its shape based on the motion of another
New in Maya 2018.2

1. FBX export
1. Animation curves will have long tangents when exported, and will be resampled to avoid potential conflicts caused by overlapping. If you don't want to bake the animation to the curve when exporting, you can manually adjust the elongated tangent in the graphics editor.
2. There are new settings in the "Rendering" property group of the Bifrost shape node. They can control various properties of renderers such as Arnold. However, using other renderers may not support

3. Resolved a technical issue where the video could not be displayed correctly in the Maya online help
2. UV editor workflow, appearance
UV editor interface has been improved to provide a new UV toolkit with many better tools and features

3. Clump Modifier for Interactive
Grooming Generate realistic hair and fur clumps for more natural-looking hair and fur

4. After Effects Live Link
Create a live link between Maya and Adobe® After Effects® for simultaneous real-time changes and scene viewing

5. More MASH Nodes
The MASH toolset gives you many new nodes (curves, signals, worlds, placers, etc.) and updates existing nodes

6. Motion Graphics
1. 3D type
to create branding, flying logos, title sequences, and other items that require text
2. Improved vector graphics workflow
Import or copy and paste SVG files into Maya
3. Motion graphics toolset
utilizes examples Transform objects to quickly create complex procedural effects and
animations Ready-to-use rigged characters 3. General animation tools Toolset for keyframing, procedural and scripted animation 4. Time editor Advanced animation editing with fragment-based non-destructive and non-linear editors 5. Shapes Creation workflow faster and easier to fine-tune your characters and animations 6. Animation performance speed improvements allow you to create scenes faster Symmetrical modeling with ease _ _ Supports the use of interactive workflows to improve performance 9. Dynamics and Effects 1. Deep Adaptive Fluid Simulation























Simulate advanced detail only where you need it with the new adaptive solver for Bifrost
liquids Solver to create atmospheric effects such as smoke and fog 4.Bifrost procedural effects platform to simulate and render photorealistic liquids 5.Bullet Physics to create realistic rigid and soft body simulations Hair Grooming Tool (XGen) uses intuitive brush-based grooming tools for increased control and precision when styling and posing hair and fur 3D rendering and shading 1. Additional look development shading nodes to shade complex scenes more easily 2. Enhanced look development workflow to sculpt and shape models in a more artistic and intuitive way Polygon geometry performs faster and consistent Boolean operations View, see scene changes in real time, including lighting, materials and cameras 6. Render settings

























Quickly render and manage complex scenes. Generate snapshot setup templates for easy re-use
11. Process integration Stream management of large datasets and large scenes 3. Scene collection tools (manage data smarter) Create large complex environments more easily and manage production assets as independent elements Maya 2018.2 does not move along the axis Workaround






In Window-Settings/Preferences-Preferences, change the viewport2.0 renderer to the old version in the display, and then restart it

Tips for using Maya 2018.2

1. Control of points when drawing a curve
When we use the CV Curve Tool or EP Curve Tool to create a NURBS curve, press the "Insert" key and cooperate with the up and down arrow keys on the keyboard to freely shuttle between each Between EPs or CVs, and adjust the position of each EP or CV arbitrarily. When you press the "Insert" key again, you can continue the operation of the CV Curve Tool or EP Curve Tool, or create a closed curve. It is very fast to edit what you have created. The curve
2. Use shift to draw straight lines. When creating horizontal or vertical line segments
in maya, in addition to using grid snapping and setting the CV Curve Tool or EP Curve Tool to linear, we can also hold down the shift key to arbitrarily create horizontal or vertical line segments. Vertical straight line
3. Save the file - increase the speed
When opening the .mb file with a relatively large scene in MAYA, it is undoubtedly a very painful thing, and the slow speed is unbearable. In order to improve the speed of opening, we need to do the following things before saving:
1. Create layers, and put different types of files in different layers. When MAYA is closed, the layers that store the background, fur, cloth and other objects are all hidden, and only the layers of the characters are displayed in the scene. (Of course, if you use it yourself, you can even hide the layer where the character is stored, but I still recommend keeping the display of the character part, because for large scene files that need to be circulated by many people, it is difficult for others to understand the file stored in this file. Which lens in the scene)
2. Press the 4 key on the keyboard before saving to the disk to display the displayed objects in the scene in the form of wireframes
3. Close the Hypershade and other windows, and reduce the amount of computation at startup
4. For the scene Cloth, Fur, Mental Ray and other functions that are not used temporarily can be closed in the Plug-in manager window, and they are called when they are used.
Fourth, restore the default MAYA interface settings
1. For beginners, it is inevitable that the interface of MAYA will be changed due to misoperation. In the past, many people always wanted to customize their own user interface, and they didn't know how to restore it after the setting failed. Now I will teach you a simple and direct way to restore the default user interface of MAYA. Just open "My Documents", double-click the Maya folder, and then enter the folder corresponding to the MAYA version number (for example, if you are using MAYA 6.0, then the steps to enter should be: My folder->maya- >6.0) find the folder named "prefs" and delete it. Open MAYA again and you will see that the user interface has been restored to the default settings.
2. We must remind everyone that when restoring the default settings, the custom tool shelf and the custom commands on the tool shelf will also be deleted. Some important custom commands need to be saved in advance so as not to be lost
. 5. Quickly open the MEL commands of Notepad, Artboard, and Calculator.
Expressions and MEL commands are often used during animation production. If it is inconvenient to modify directly in MAYA, and once misoperation, all the previously entered text will disappear. Therefore, animators often write expressions and MEL programs in some text editing software first, and then write them into MAYA's scene files after debugging is completed. In the process of writing the program, it is inevitable to use the drawing board and the calculator to assist the calculation.
Enter the following commands in the command bar to open the corresponding software:
1. Notepad: system "start notepad.exe"
2. Drawing board: system "start mspaint .exe"
3. Calculator: system "start calc.exe"
6. 0 and 1
in maya often have ON and OFF options in the channel options and attribute options in maya, which we call switch options. When changing its value, we can directly enter 0 or 1 (number) in order to avoid the trouble of entering letters. 0 means OFF, 1 means ON
7. Quickly select group objects
When we are making models, we usually mark different parts as ancestors for easy operation, but it is more troublesome to select, and sometimes multiple or missing selections are made. If you don't want to open the outline window to affect the size of the workspace, then there is a very simple way, that is to select one or some objects in this group, and then press the arrow key on the keyboard "up" arrow, so that this group is all Eight
, how to open the scene saved in the high version in the low version
Sometimes , we need to operate our files on different machines, but we cannot guarantee that the maya version of all machines is the same. When we encounter a scene with a high version and we cannot open it with a low version, it will affect the work efficiency with our peers. Therefore, we habitually save the Maya scene file as a .ma file. In this way, when your partner needs this scene file, and his maya version is lower than yours, you can open the .ma file we saved in Notepad, place the cursor at the beginning, and select Notepad to edit Under Replace, replace all version numbers in the text with the version numbers he uses, and save. When you open it with Maya, you can see the scene file.
Nine, how to avoid selecting the other side
When we perform point selection or surface selection in Maya, we usually select the point or surface on the other side of the object. This brings great inconvenience to our work. In order not to mistakenly select these back points and faces when selecting, we can press the "F" key while selecting, so that the view will be concentrated in the center of the selected area, and the other side will not be mistakenly selected
ten or once Expanding Hierarchical Relationships
In the outline view, we can easily view various hierarchical connections of objects, but it is too cumbersome to click the [+] sign one by one to expand the hierarchical relationship. Want to expand all with one click? Then press the "shift" key while clicking [+].
Eleven, the middle button to adjust the value
We all know that in Maya, clicking on an attribute and then swiping with the middle button to adjust it can easily change the value and save us the trouble of manually entering the value. But there are many times that the simple middle button adjustment will be too large or too small, and we still can't get the value we want. So what should we do? Let me tell you a very good method. When using the middle button to adjust, we can also add additional buttons to control the size of the adjustment:
1. Press ctrl+middle button: fine-tuning, each time the value is adjusted in units of 0.01
2. Press Shift+middle key: major key, each time the value is adjusted in units of 1
3. Press the middle key: middle key, each time the value is adjusted in 0.1 units

Guess you like

Origin http://43.154.161.224:23101/article/api/json?id=324878920&siteId=291194637