Question Answering System Based on Mobile Terminal--Requirement Analysis and Prototype Design

I. Introduction

1. Paired persons : 2015034643032 Kong Tanhuo, 2015034643023 Zhou Hongjie

2. Demand analysis model: NABCD model

3. Prototyping tools: Axure RP 8, Ink Knife, FSCapture

2. Pairing process

 

 

 

3. Demand analysis

1. N (Need, demand):

  • As a frontier group of new technologies and new ideas in society, it is particularly important for college students to be able to forge themselves into application-oriented talents with distinctive characteristics during their college years, and this mobile-based question answering system can help them maintain cutting-edge thinking and cognition

  • This question-and-answer system enables college students to learn online when they encounter problems that they cannot solve outside of class after leaving the classroom, and their ability to learn and study by themselves is slightly weak.

  • When search engines such as Baidu and 360 and various platforms on the Internet cover a wide range of fields, the information provided is mixed, some information is not timely, and even information errors occur, this mobile-based question answering system can help them obtain accurate first questions. First-hand information, and equipped with a sound online self-study and consultation system
  • For college students, this question-and-answer system enables new students to get the guidance of old students and teachers, understand the employment and internship information of enterprises, and learn a lot of experience, so that their growth height will be much higher than the original growth height.

 

2. A (Approach, practice):

  This mobile-based Q&A platform can have a knowledge sharing platform on campus for high-quality vertical communication of college students, connecting students, teachers and enterprises in a unified way, so that students can get guidance from senior students and teachers outside the classroom, and understand enterprises. The employment and internship information, learning a lot of experience, the growth height will be much higher than the original growth height. When this group of freshmen grows up, they will go to explain their doubts to the new freshmen. The new freshmen will get better guidance than the previous freshmen, and the height of the new freshmen will increase again, and this virtuous circle will continue. , the school will form its own exclusive learning exchange circle to help freshmen quickly adapt to the study and life of the university, and also lay a technical foundation for enterprises to transfer talents and provide recruitment channels. .

       Students register and log in to the platform to post daily issues and academic issues on campus, and view the latest information on campus. For daily problems, you can inquire about campus study strategies, surrounding strategies, game details, psychological adjustment, life planning, employment practice, club activities, etc.; academic issues can allow students to discuss professional problems and solve learning puzzles. We will cooperate with the school and invite teachers. Answers with excellent senior brothers and sisters; campus information includes the latest competition notices, on-campus corporate training courses, and on-campus activities, etc. The competition resources come from website searches on the Internet and the release of the school's official website, covering all majors.

 

3. B (Benefit, benefit):

       When students in colleges and universities will encounter various problems, it is not enough to just ask Baidu for help on the Internet and the people around them. And such a question-and-answer platform specifically aimed at various problems faced by college teachers and students is for college teachers and students to use. College students who are studying on this platform can post some daily problems or problems that are difficult to solve alone. The platform responders They are all experienced senior brothers or teachers who can bring excellent answers to the questioner in a timely manner. On the "School Answers" platform, students can master first-hand campus information. The "School Answerer" platform involves learning, competition, clubs, psychology, career direction and life planning, and employment practice. Users can get answers by asking questions, or they can act as answerers to solve problems for others according to their own abilities.

 

4. C (Competitors, competition):

       The current Q&A platform is gradually breaking the inertial thinking of sharing knowledge for free in the past, and is turning to paying for knowledge to provide high-quality answers, and moving towards the field of sharing economy. There are big bows, Zhihu, points and so on. In 2016, the number of users willing to pay for knowledge has tripled, and the number of paying users for knowledge has reached nearly 50 million. As of March 2017, the estimated overall economic scale of users paying for knowledge is around 10-15 billion. Due to the increase in the number of people in all walks of life and the increasing demand for knowledge of their own identity and occupational FAQs, the current question and answer platform is developing towards specialization and industryization. The content ecology of the knowledge sharing platform is constantly enriched and innovated, but there is currently no knowledge sharing platform for high-quality vertical exchange of college students. As we all know, college students are a very large group nowadays.

     如下图所示,截止2016年,大学生数量已由15年前的114万人狂飙至765万人,该群体之大,让我们不得不思考着为这个群体定制一些属于他们青春活力的产品,因此这款基于移动端的问答平台就是在免费与付费的梯度上展开竞争,当然,也可以使用先免费,积累到一定用户后再考虑收费问题,关键在于有付费必定存在免费。

 

 

 

5、D(Delivery,推广):

  原型设计完成后,即可进行开发,并通过相应的广告平台做相应宣传与推广,当然,起步阶段为了推广,可做相应的优惠政策。

 

四、原型设计

 

注册页面原型 

 

 

登录页面原型

 

 

首页原型

 

 

校园页面原型

 

 

提问页面原型

 

 

消息页面原型

 

 

我的页面原型 

 

五、总结

  兵马未动,粮草先行,或许开发中也可以应用这个道理吧,在时间充足的情况下,多写这种需求分析与原型设计是很有必要的,然而现实骨感,很多事情是不会以一个人的意志为转移的,我们现在的目标也不是成为全栈工程师,而是先往一个方向深入学习,而不是这样所谓的走一个完整项目流程,一个完整的开发流程应该走,但不是这样走,言尽于此,毕竟已经写完了......我不是个麻瓜,但在所有的事情过程中,我最大的感受只有合作,我也一直坚信我们应该学会合作,但我们最缺乏的就是合作......

  一言难尽,说来话长,想听的关注微信公众号 compassblog ,直接后台联系我吧。

 

六、PSP 表格

 

 

预计耗时(分钟)

实际耗时(分钟)

Planning

计划

30

30

Estimate

估计这个任务需要多少时间

60

60

Development

开发

120

120

Analysis

需求分析

20

20

Design Spec

生成设计文档

0

Design Review

设计复审(和同事审核设计文档)

0

0

Coding Standerd

代码规范(为目前的开发制定合适的规范)

0

Design

具体设计

30

50

Coding

具体编码

0

0

Code Review

代码复审

0

0

Text

测试(自测,修改代码,提交修改)

0

0

Reporting

报告

30

50

Text Report

测试报告

20

30

Size Measurement

计算工作量

2

 1

Postmortem & Process Improvement Plan

事后总结,并提出过程改进计划

0

 0

Sum

合计

312

361

 

扫描二维码关注微信公众号,了解更多

 

Guess you like

Origin http://43.154.161.224:23101/article/api/json?id=324797914&siteId=291194637