A summary of UI design terminology!

You may have heard that UI design is a very hot profession these days, but do you really know what it is? Today, the incarnation of the internal assistant is a popular science expert, and I have collected some professional terms in the fields of UI design and its related interaction design, user experience and so on.


  UI: UserInterface, user interface, its design mainly includes three parts: visual design, interaction design and user experience. The visual design part is equivalent to the beauty's makeup and dressing; the interactive design part is equivalent to the beauty's body skeleton and facial features, commonly known as the foundation; the user experience is equivalent to the beauty's temper, whether it is considerate and approachable.


  UX: UserExperience, user experience, as the name suggests, refers to user experience-centric design. UX designers study and evaluate the user experience of a system, focusing on the ease of use, value embodiment, practicability, and efficiency of the system.


  HUI: HandsetUserInterface, user interface for handheld devices, including mobile phones, car navigation, etc.


  MUI: MobileUserInterface, mobile UI design. Compared with HUI, the mobile terminal will make some people feel that the scope is narrow.


  GUI: GraphicsUserInterface, graphical user interface. To be precise, GUI is the visual experience and interactive operation part of screen products. GUI is a human-machine system engineering that combines computer science, aesthetics, psychology, behavior, and demand analysis in various business fields, emphasizing the overall design of human-machine-environment as a system.


  WUI: WebUserInterface, web style user interface, refers to the style user interface related to the web browser.


  IA: InformationArchitect, information architecture, refers to the idea of ​​a series of organic processing ideas such as overall planning, planning, design, and arrangement of information in a specific content.


  HCI: HumanComputerInteraction, human-computer interaction. Human-computer interaction belongs to the research level. It is the medium and dialogue interface for transferring and exchanging information between humans and computers, and is an important part of computer systems.


  Human-computer interaction and human-computer interface are two closely related but different concepts. The human-computer interaction function of the operating system is an important factor in determining the "friendliness" of a computer system.


  IxD: InteractionDesign, Interaction Design, is the field of design that defines and designs the behavior of man-made systems.


  UCD: User-Centered Design, user-centered design, takes user experience as the center of design decisions in the design process, emphasizing the user-first design pattern. Simply put, when designing, developing, and maintaining products, we start from the needs of users and their feelings, and focus on user-centric product design, development, and maintenance, rather than allowing users to adapt to the product.


  MMI: ManMachineInterface, man-machine interface, is the interface between the person who conducts mobile communication and the mobile phone that provides mobile communication services, including software and hardware.


  Some proper nouns


  AI you must know: Adobe Illustrator, the most authoritative vector drawing software at present, *.ai is its format file.


  PS: Not referring to game consoles here, it is Adobe Photoshop, the most powerful graphics editing software at present.


  SPI: SoftwareProcessImprovement, the improvement of the software process.


  SPA: SoftwareProcessAssessment, software process assessment.


  UML: UnifiedModelingLanguage, Unified Modeling Language.


  CMM: CapabilityMaturityModelforSoftware, software capability maturity model.


  OS: OperatingSystem, operating system.


  UIMS: UserInterfaceManagementSystem, user interface management system.


  User interface problems can be classified by FUPID:


  F=Feature


  U=UserInterface User Interface


  P=Performance


  R=Reliability


  I=Installability


  D=Documentation Documentation


  Application: application or program.


  Brainstorming: Brainstorming.


  Content: Content.


  ContextualDesign: Scenario design, contextual design, contextual design.


  CulturalModel: An element in a contextual design approach. Get elements related to cultural policy.


  Customer: Customer.


  Customization: Personalization, customization.


  FlowModel: The flow model.


  Goal-DirectedDesign: Goal-Directed Design.


  Guideline: Rules or heuristic guidelines for interface design.


  HighFidelityPrototype: High Fidelity Prototype. The details are more detailed than the prototype.


  Individualization: Personalization.


  InformationDesign: Information Design.


  LevelofExperience: Experience level.


  LowFidelityPrototype: Low-fidelity prototype, abstract prototype view.


  Menu: Menu.


  Metaphor: Metaphor.


  Norm: Norm.


  PaperPrototype(PaperMockup): Paper prototype.


  Persona: Persona.


  PhysicalModel: Physical environment model.


  Portal: Portal.


  Scenario: The plot setting.


  SequenceModel: Sequence model, steps to complete a task.


  StoryBoard: Storyboard.


  StyleGuide: A style guide.


  TestUsability: Usability testing.


  UsabilityReview: Usability evaluation, which refers to a heuristic evaluation done by at least two experts.


  UserAnalysis: User analysis.


  VisualDesign: Visual design, similar in meaning to graphic design, but more extensive, also includes the performance of text and information design.


  Some abbreviations


  PS: Photoshop


  AE: AfterEffects


  PR: Premiere


  PL: Prelude


  AU: Audition


  AI: Illustrator


  DW: Dreamweaver


  SC: Scout


  FL: Flash


  BR: Bridge


  MU: Muse


  CP: Captivate


  FW: Firework


  AN: EdgeAnimate


  IN: EdgeInspect


  CO: EdgeCode


  FB: FlashBuilder   Book


  , Dividing Line


Feel sharp. I don’t know if you are clear or more confused after reading these professional terms?

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